Lothíriel of Minas Tirith

If you have a character in our game, you will find their journal in this area, as well as some stickied threads near the top of the list for songs and stories. As well Player-heroes (PHs), as they are called in The One Ring, have some basic information here concerning how to build them. A journal means you have the opportunity to develop your character's depth to help you be able to get into them, even in a slow-flow forum-based setting such as our game. Have fun with it... using your journal and helping the group with songs may even lead you to gaining experience for posting about them.
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Lothíriel
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Lothíriel of Minas Tirith

Unread post by Lothíriel » 05 Sep 2019, 20:20

(NOTE: Feel free to delete THIS comment and the one, above, as you like, keeping the others from Fellowship Focus, below, and put your character's history, background, and any other relevant information or notes concerning your character, here. This is YOUR Journal for Lothíriel, so you're welcome, as with EVERYONE else, to move things around to your heart's content; the space is provided entirely for you to edit as you see fit. When it comes to the History portion, for what Lothíriel knows of the world, I do that randomly and won't even begin that process until her character is completed and I have something to work with.)

Fellowship Focus:
(NOTE: Your Fellowship Focus is another person in the Company you have some manner of connection to. You may spend Hope to help this individual, including giving it to them. It is up to the LoreMaster when and how you rejuvenate Hope, but using Hope for the benefit of your Fellowship Focus, but which also aids the Company, is cause for immediate rejuvenation.)

Company Roles ~ Here find the definitions of the four roles in the game. At the beginning of each new Journey Phase, the Company selects who will play in which roles: Guide (1 only), Scout, Huntsman, and/or Look-out Man. While each character may be able to fill multiple roles, as listed, only one character can hold the primary slot of each role.
  • Guide: One companion has the responsibility of guiding the group during the journey. The Guide of the company is responsible for decisions, such as when the group should stop for a rest or how to manage their reserves of food. The main asset of a good Guide is a superior Travel skill. There is never more than one Guide, as they could also be considered to be the Captain for the Company.
     
  • Scout: A character acting as a Scout can be called upon to find a suitable location for setting up camp, or when a situation forces the company to abandon the road it was following to find a new one. Leaving a well-trodden path is difficult and dangerous, involving climbing up steep hills, wading wide streams or scaling doubtful paths along cliff-sides. A good Scout is characterized by a decent Explore skill. There may be more than one Scout, although first-come first-served is the Primary. Anyone else may act as a Secondary as long as they have a good Explore skill.
     
  • Hunter: When traveling with haste, a company can soon run out of provisions, especially when completing a journey that is going to take several weeks. A companion skilled at Hunting is always ready to track prey into the woods before making camp. There may be more than one Hunter, though the first one to choose Hunter is the Primary; it is expected that all will hunt, but only those with at least one Rank in Hunting may be called on to roll that skill.
     
  • Look-out: A journey brings a company through wildly different territories, most of them dangerous. The Look-out is a vital duty that often puts a hero in the position of saving the lives of all members of a group, or of dooming them all through inattention. The Look-out’s skill is Awareness, usually tested at the LoreMaster’s request. Though there is one Primary Look-out, everyone can aid in the Look-out's effort by either requesting to make an Awareness roll, or if the LoreMaster rolls for the Player-hero passively.)
Last edited by Lothíriel on 06 Sep 2019, 13:12, edited 1 time in total.
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Lothíriel of Minas Tirith • Woman of Gondor • Leader
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Lothíriel
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Re: Lothíriel of Minas Tirith

Unread post by Lothíriel » 05 Sep 2019, 21:13

LOTHÍRIEL OF MINAS TIRITH
Ross S.
 
Culture
Calling
Shadow Weakness
Standard of Living
Woman of Gondor
Leader
Lure of Power
Prosperous
 
Cultural Blessing: - Men of Valor and Wisdom –
Once accounted among the High Men, the Dúnedain of the South have diminished. Yet, the great deeds committed by the best among them tell that the nobility of the kings of old isn’t fully spent yet. To gain a new rank in Wisdom or Valor, you pay an additional Experience cost equal to the rank you are acquiring. Then, if your Wisdom rating is equal to or superior to your Valor, when you roll an Image using any common skill you can roll the Feat die again, keeping the new result. Conversely, if your Valor rating is superior to your Wisdom, apply this ability to your attack rolls.

Background: Soldier of Gondor - You were but a child when you first learnt how to properly sharpen the blade of your family sword. Since that day, you have taken more meals in your company’s storehouses and butteries than in your home, and have walked for miles to the words of ancient marching songs. But no toil or hardship is too grievous for you, for when you climb up the steps leading to the highest battlements of the City to look out on the lands below, you see how much would be at stake, should a war against the Nameless One finally come.

Calling: Leader - The Wise know that advice is a dangerous gift, as all courses may run ill. Worse is the case of a leader of men, as when his actions go amiss, many suffer as a consequence. But when the world is on the brink of ruin, it is the duty of all men of worth to rise and take the lead, whatever the risk of making the wrong choices. You have decided to put your judgement to the service of others, to guide them in this dark hour. But you don’t want others to heed your commands out of fear or obedience – you want them to follow you because they trust in your counsel.

Calling Trait: Leadership-You possess the capability to win the trust of others and push them to action. When under pressure, other men naturally turn to you for guidance, as ducklings follow their mother, or wolf pups heed their father.
 
- TRAITS -
Specialty: Boating-You know how to handle a boat in the running waters of a river, or in the tricky currents of a lake.

Specialty: Lore of Gondor - bestows the benefits granted by both Old Lore and Region-lore (Gondor).

Old Lore - You are learned in the traditions and the rumour of bygone days. Your knowledge may derive from different sources, from stories heard around the fire to the dusty records of a chronicler.

Region-Lore (Gondor) - You may call upon your knowledge of an area when planning to traverse it as part of your journey.

Distinctive Feature: Fair [Charming]- You are considered beautiful by most people, even by those not belonging to your folk.

Distinctive Feature: Fierce [Angry]- When provoked by deed or word, or when you deem it necessary, you let loose your savage side, demonstrating your aggressiveness.

 
- LANGUAGES -
Speak Common, Sindarin (Gray)

 
- GEAR -
Gear
Quality
Encumbrance
Mail Shirt
Well made
12
Cap of Iron & Leather
Well made
2
Shield, heraldry of the White Tree
Well made
3
S. Naurmegil "Sword of Fire" , Long Sword-Keen, Weapon of Great Lineage
Reliable, Well Made
3
Bow
-
1
Dagger
-
0
Swiftwind (radhors)-saddle, bridle, saddlebags
-
-
Traveling Gear (Seasonal)(includes items below, plus pack, tankard, blanket, cooking pot, clothing, etc)
-
3
Fur Cape
Dependable
-
Fishing Line
Solid
-
Knife and Fork
Faithful
-
Rope
Decent
-
Horn (Musical Instrument)
Decent
-
Signet Ring (Family Trinket)
Inspiring
-
 
- TREASURE -
Gold Pieces
Silver Pennies
Copper Pieces
10
-
-
Last edited by Lothíriel on 07 Sep 2019, 12:15, edited 33 times in total.
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Lothíriel of Minas Tirith • Woman of Gondor • Leader
Hero Stat RecordJournalSpecial Characters
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Lothíriel
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Posts: 16
Joined: 05 Sep 2019, 19:11

Re: Lothíriel of Minas Tirith

Unread post by Lothíriel » 05 Sep 2019, 21:15

The One Ring
History of the Setting
 
(NOTE: The setting of The One Ring is VERY rich, and your Player-hero will know and/or understand different aspects of that history than other Player-heroes, depending on various aspects of their cultural and historical makeup. This post allows you to understand what your character knows of the world. This knowledge will likely change over time as, through game-play, your character learns more of the world, of its history, background, and setting, and as the game itself progresses.)

Sanctuaries: Minas Tirith (Standing 1)
Patrons: Turgon, Steward
http://www.wolvesau.net/wh/pics/Lothiriel_Naurmegil.png
Naurmegil's Background
A beautiful long sword forged of mithril and steel inlaid with a fire opal in the pommel. Forged in Rivendell during the 3 years of preparation by the Last Alliance of Elves and Men sometime during S.A 3430-3431. This sword was used by a captain of King Elendil's men and nearly lost in the final battle. It was recovered by an ancestor of Lothíriel, her great, great grandfather Bergil who brought it back to Minas Anor. The sword has since been passed down through her family or been stored in the armories of Minas Anor until someone earned the right to wield it. Lothíriel earned that right and has been granted this heirloom of her family and of Minas Tirith.

Background
Lothíriel was born on October 29th, T.A 2927 in Minas Tirith to Hirluin and Lôrwend. Her father Hirluin was a member of the citadel guard and often was busy defending Minas Tirith from the evils of Mordor or traveling as a guard/escort for various important members of the court. He served the previous Steward and the current one Turgon. She grew up under the loving care of her mother and father and became a strong and fair lady of Minas Tirith. He kept an eye on his only child as she grew up and began teaching her how to defend herself should the city ever be breached or she found herself facing men or beasts of ill repute. Her father saw the strength of character in his daughter as they trained outside the city gates one day. She surpassed his expectations when she disarmed him and picked up the sword Naurmegil which had been in her family for several generations. Suddenly, they were attacked by several spies of the enemy who were attempting to sneak into the city and do evil things. Her father told her to run, but she stay and fought alongside her father as her mother had passed over year prior and she feared for her father’s safety if the citadel guards did not arrive in time. To Hirluin’s surprise, she held her own and wielded Naurmegil well and they killed or drove away these evil foul minions of shadow. Several citadel guards came to help or give chase, but they ended up just witnessing the end of the encounter and helping take Lothíriel and her father to see the steward Turgon. They gave him a report of their encounter and Hirluin spoke of his daughter’s skill at arms and how she had grown. The steward questioned her further and was convinced after checking with the guards who had escorted them to him that she would be worthy of the citadel. He assigned her arms and armor befitting a member of his guard and told her she had earned the right to use her family’s heirloom in defense of the city. Once she left to be fitted, the steward spoke to her father Hirluin about finding out more about the activity of the enemy and how these spies got so close to the city walls. Hirluin said he would leave after he said goodbye to his daughter and recovered from the day’s events. The next day he left in disguise to travel amongst the people and places of Middle-Earth to find out what he could of the enemy’s movements and to bring this back to the steward. Lothíriel was distraught her father was sent on this mission in his later years and was worried he might befall some horrible end, but she knew it was his duty as was hers in protecting Minas Tirith and defending the people of the White City. She served for a year, turning 19 and not hearing from her father. She did her duty and the summer of T.A. 2946 she went to speak to the steward Turgon and asked to go find news of what might have befell her father and to hunt out the enemy and speak to other nations about the strength of Gondor and renew alliances if possible. The steward was impressed by her pride and strength of character and had never heard anything negative about her service so far so he agreed to let her go. He gave her his blessing and sent her on her way. She packed her gear and headed out into the wilds. Her travels have taken her far and wide and she’s now spending winter in a mining town in the northern Dalelands up near the Withered Heath. A place known as Edric’s Town, there she is helping Lady Sara the widowed ruler by increasing the skill of her remaining warriors by training them. As well as helping defend the village against wolves and other evils from the Withered Heath or the surrounding lands.

The Tale of Years
(NOTE: The following comes as a result of our playing the game, and what effects your Fellowship has on the world...)

T.A. 2946; Character’s 19th year in Middle Earth; born in 2927, October 29th.
  • Year 2946: As the fifth anniversary of the Battle of the Five Armies draws near, folk from both sides of the Misty Mountains, Rhovanion and Eriador, from all points North and South, from the Upper Vales of the Great River to Lorien in the South, have begun to gather, to such populations that camps within and around the forests between Lake-town and Dale have begun to grow. Purpose is given to the Free Peoples of Middle-earth in these waning days of the East, and with that purpose comes prosperity, growth, and hope that the Shadow will soon be vanquished.
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The Recent Past
  • Year 2941: A group of the Free Peoples come to free the North from the threat of a Dragon.

    A series of unlikely events lead to the death of Smaug and to the destruction of Lake-town.
     
  • Year 2943: The Master of Lake-town falls victim to the Dragon-sickness and leaves, carrying with him most of the gold given to him by Bard for the help of the Lake-people. Initially helped by some companions, he is then abandoned and dies of starvation in the Waste.
     
  • Year 2944-5: The reconstruction of Dale and Lake-town are completed on the Long Lake and trade resumes up and down the Running River.
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Old Lore
  • Year 2063: The Woodmen of the Eaves of Mirkwood multiply and prosper from this time, establishing settlements both east and west of the Great River, and within the great forest.
     
  • Year 2460: From this time many people choose to leave the region and go south.
     
  • Year 2510: Eorl the Young, lord of the Horse-folk of the North, leads his people from the upper vales of the river Anduin to live as free Men in the plains of Calenardhon, far in the distant South. He becomes the first King of the Mark of the Riders.
     
  • Year 2793: The Dwarves of Durin’s folk, strengthened by great forces sent from the Houses of the other Fathers of the Dwarves, begin a long and cruel war against the Orcs of the Misty Mountains.
     
  • Year 2799: The final battle of the War of the Dwarves and Orcs is fought, though the outcome is unknown.
     
  • Year 2911: An extremely fierce and long cold season begins in November. Remembered as the Fell Winter, its frozen grip doesn’t release the regions of the North from snow and ice for five months. Rivers and lakes are frozen over, and white wolves descend from the frozen wastes of the far North.
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Lothíriel of Minas Tirith • Woman of Gondor • Leader
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Fieranor of Imladris
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Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
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Re: Lothíriel of Minas Tirith

Unread post by Fieranor of Imladris » 09 Sep 2019, 21:49

LoreMaster Note I hope you don't mind, Ross, but I took the liberty of downloading, modifying the size and corners into a PNG round, uploaded and coded this to look real nice? The pic of Naurmegil, from Pinterest, wasn't showing up because Pinterest operates on secure servers.
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Lothíriel
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Re: Lothíriel of Minas Tirith

Unread post by Lothíriel » 09 Sep 2019, 22:16

Fieranor of Imladris wrote:
09 Sep 2019, 21:49
LoreMaster Note I hope you don't mind, Ross, but I took the liberty of downloading, modifying the size and corners into a PNG round, uploaded and coded this to look real nice? The pic of Naurmegil, from Pinterest, wasn't showing up because Pinterest operates on secure servers.
Out-of-Character Looks fantastic, thank you so much. I noticed I don't have AP etc yet, guess you'll get to that eventually, which is fine. I'm looking forward to joining.
______________________________
Lothíriel of Minas Tirith • Woman of Gondor • Leader
Hero Stat RecordJournalSpecial Characters
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2356
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Re: Lothíriel of Minas Tirith

Unread post by Fieranor of Imladris » 10 Sep 2019, 11:14

LoreMaster Note Yeah, the APs will come with your first combat... I figure everyone's APs out every other battle or so.
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