Glirion of Dale - Edward H.

If you have a character in our game, you will find their journal in this area, as well as some stickied threads near the top of the list for songs and stories. As well Player-heroes (PHs), as they are called in The One Ring, have some basic information here concerning how to build them. A journal means you have the opportunity to develop your character's depth to help you be able to get into them, even in a slow-flow forum-based setting such as our game. Have fun with it... using your journal and helping the group with songs may even lead you to gaining experience for posting about them.
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Glirion
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Glirion of Dale - Edward H.

Unread post by Glirion » 29 May 2019, 18:45

(NOTE: Feel free to delete THIS comment, keeping the others from Fellowship Focus, below, and put your character's history, background, and any other relevant information or notes concerning your character, here.)

Fellowship Focus:
(NOTE: Your Fellowship Focus is another person in the Company you have some manner of connection to. You may spend Hope to help this individual, including giving it to them. It is up to the LoreMaster when and how you rejuvenate Hope, but using Hope for the benefit of your Fellowship Focus, but which also aids the Company, is cause for immediate rejuvenation.)

Company Roles ~ Here find the definitions of the four roles in the game. At the beginning of each new Journey Phase, the Company selects who will play in which roles: Guide (1 only), Scout, Huntsman, and/or Look-out Man. While each character may be able to fill multiple roles, as listed, only one character can hold the primary slot of each role.
  • Guide: One companion has the responsibility of guiding the group during the journey. The Guide of the company is responsible for decisions, such as when the group should stop for a rest or how to manage their reserves of food. The main asset of a good Guide is a superior Travel skill. There is never more than one Guide, as they could also be considered to be the Captain for the Company.
     
  • Scout: A character acting as a Scout can be called upon to find a suitable location for setting up camp, or when a situation forces the company to abandon the road it was following to find a new one. Leaving a well-trodden path is difficult and dangerous, involving climbing up steep hills, wading wide streams or scaling doubtful paths along cliff-sides. A good Scout is characterized by a decent Explore skill. There may be more than one Scout, although first-come first-served is the Primary. Anyone else may act as a Secondary as long as they have a good Explore skill.
     
  • Hunter: When traveling with haste, a company can soon run out of provisions, especially when completing a journey that is going to take several weeks. A companion skilled at Hunting is always ready to track prey into the woods before making camp. There may be more than one Hunter, though the first one to choose Hunter is the Primary; it is expected that all will hunt, but only those with at least one Rank in Hunting may be called on to roll that skill.
     
  • Look-out: A journey brings a company through wildly different territories, most of them dangerous. The Look-out is a vital duty that often puts a hero in the position of saving the lives of all members of a group, or of dooming them all through inattention. The Look-out’s skill is Awareness, usually tested at the LoreMaster’s request. Though there is one Primary Look-out, everyone can aid in the Look-out's effort by either requesting to make an Awareness roll, or if the LoreMaster rolls for the Player-hero passively.)
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Glirion • Barding • Scholar
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Glirion
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Re: Glirion of Dale - Edward H.

Unread post by Glirion » 29 May 2019, 19:08

GLIRION
Edward H.
 
Culture
Calling
Shadow Weakness
Standard of Living
Barding
Scholar
Lure of Secrets
Prosperous (12)
 
Cultural Blessing: Stout-hearted ~ Living for many a year under the ever-present menace of Smaug the Dreadful has made the Bardings a courageous race. After all, there are not many creatures more fearsome than a great Dragon... When making a test using Valor, Barding characters can roll the Feat die twice, keeping the best result.

Background: Healing Hands ~ Glirion was identified early as a born warrior and swordsman and, at the age of nineteen was more or less conscripted into the City Guard of Dale, starting as a Page and rapidly working his way up to a Guardsman. Just after his twentieth birthday, while part of a patrol in the Brokenstone of Dale, a fight broke out in one of the many taverns and Glirion was stabbed through his side. Immediately he was taken to the Waterhouse, where he was able to show his skill as a natural healer; healing fully within weeks, his prowess was not missed by the Mistress of The Water House, Asfrid, and she requested he stay on for the remainder of the year, to help and to train the volunteer Nurses, there.

Calling: Scholar ~ For you, knowledge makes the wild world a less threatening place to live in. Strangers become friends if addressed properly, yellowed maps in lost books replace a fear of the unknown with curiosity and wonder of places you have yet to explore, songs composed in ages past strengthen the weariest of hearts. A love of learning guides your every step and illuminates the way for you and those who listen to your advice.
 
- TRAITS -
Adventurous: Your spirit is attracted by new experiences and challenges, especially when they seem perilous enough to put your mettle to the test.

Ancient-lore: You are learned in the traditions and the rumor of bygone days. Your knowledge may derive from different sources, from stories heard around the fire to the dusty records of a chronicler.

Lordly: Your dignified bearing arouses feelings of reverence and respect in onlookers.

Rhymes of Lore: Rhymes of Lore are brief compositions in verse created by many cultures to remember significant facts from ancient history. Your knowledge of them can supplement a test of Lore, but is used especially in conjunction with any Custom skill (Courtesy, Song or Riddle). Scholars may credit much of their knowledge to rhymes.

Trading: You find yourself at ease when negotiating the buying and selling of items, or even information.
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Re: Glirion of Dale - Edward H.

Unread post by Glirion » 29 May 2019, 19:26

The One Ring
History of the Setting
 
(NOTE: The setting of The One Ring is VERY rich, and your Player-hero will know and/or understand different aspects of that history than other Player-heroes, depending on various aspects of their cultural and historical makeup. This post allows you to understand what your character knows of the world. This knowledge will likely change over time as, through game-play, your character learns more of the world, of its history, background, and setting, and as the game itself progresses.)

Sanctuaries: Dale
Patrons: King Bard

The Tale of Years
(NOTE: The following comes as a result of our playing the game, and what effects your Fellowship has on the world...)

T.A. 2946; Character’s 20th year in Middle Earth; born in 2926, June 7th.
  • Year 2946: As the fifth anniversary of the Battle of the Five Armies draws near, folk from both sides of the Misty Mountains, Rhovanion and Eriador, from all points North and South, from the Upper Vales of the Great River to Lorien in the South, have begun to gather, to such populations that camps within and around the forests between Lake-town and Dale have begun to grow. Yet, with all that has been accomplished, the Shadow continues to flourish in the dark places of the world, growing to darken yet more. Purpose is given to the Free Peoples of Middle-earth in these waning days of the East, and with that purpose comes prosperity, growth, and hope that the Shadow will soon be vanquished.
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The Recent Past
  • Year 2941: The Wizard Gandalf, Thorin Oakenshield and thirteen Dwarven companions visit Bilbo the Hobbit in the Shire; they set upon a quest to recover the treasure of Durin’s Folk and free the North from the threat of the Dragon of Erebor.

    A series of unlikely events lead to the death of Smaug and to the destruction of Lake-town. Dáin of the Iron Hills becomes King of the restored Kingdom under the Mountain, while Dwarves, Men and Elves collaborate in rebuilding new cities in Dale and upon the Long Lake.
     
  • Year 2942: Bilbo returns to his peaceful life in the Shire.
     
  • Year 2944-5: Bard completes the reconstruction of Dale and is crowned King. A new Lake-town is completed on the Long Lake and trade resumes up and down the Running River.
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Old Lore
  • Year 2590: The Dwarves open the Kingdom of Erebor. Other Dwarves go East to settle in the Iron Hills.

    Woodmen from the South move North to be closer to the trade center of Erebor, building the city of Dale. The following hundred years see it become the capital of a strong Kingdom extending far and wide to the East and South.
     
  • Year 2770: A Dragon takes over Erebor, scattering the Dwarves within to the winds, followed by the people of Dale, who start the first Esgaroth/Lake-town on the Long Lake.
     
  • Year 2841: A lust for gold slowly takes possession of Thráin. He resolves to return to Erebor and convinces Balin and Dwalin and a few others to leave the Blue Mountains with him. Their wanderings bring them again beyond the Misty Mountains, until on a dark night Thráin disappears in Mirkwood.
     
  • Year 2911: An extremely fierce and long cold season begins in November. Remembered as the Fell Winter, its frozen grip doesn’t release the regions of the North from snow and ice for five months. Rivers and lakes are frozen over, and white wolves descend from the frozen wastes of the far North.

    When the frigid winds finally relent in March of the following year, rivers overflow with the melting of the snow and many lands are flooded as a result. It is about this time that the Long Marshes spread extensively, extending from the Old Forest road to the Forest River.
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Re: Glirion of Dale - Edward H.

Unread post by Fieranor of Imladris » 30 May 2019, 17:29

Alright, my friend, it's all yours, now. When I get home from dinner with Sarah's Dad, I'll start working on that background story, k? You're basically all ready to go.
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