Rosco Bolger of Bree - Josh R.

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Rosco Bolger of Bree - Josh R.

Unread post by Rosco » 05 May 2019, 16:33

Rosco Bolger is A Hobbit who has a taste for singing. He's be a bard-like character from Bree, who can be regularly seen singing inside the Prancing Pony, where he is a minor celebrity. He is paid in room & board, and has a small allowance for food and ale. He sings like a bird and plays most stringed instruments.

Rosco wasn't raised as a singer. That was something he fell into. He grew up on a farmhouse in Buckland, and always hung around The Road, bothering the travelers (dwarves, elves, men) and offering them lodging so he could hear their stories. He was especially enamoured with the mysterious, hooded figures who traveled both on The Road and up and down the Brandywine River. They never carried much, and they were always grim. But often they seemed willing to listen to the news of Bree, Buckland and the Shire, and asked a lot of questions about the comings and goings of Elves, Dwarves and Men. Always curious, but never forthcoming on their own.

One of these "Rangers" (as the Bree-folk called them) took a liking to Rosco and taught him how to throw knives and wield a short sword. Every time this hooded, dark man passed Buckland, he would spar with Rosco - sometimes a little too rough. But he would muss the hobbit's curly hair and help him up, always happy to hear a song or tale.

Before Rosco moved to Bree, the man (he never gave his name, but Rosco called him Mouse, because he could be as quiet as one) gifted to him a worn but sturdy short sword (with strange runes carved into the hilt) and a handful of gleaming throwing knives, and whispered that he may not return for awhile, and to beware the ruffians that were becoming more frequent travelers in the area.

Rosco saw him once more - while he was singing at the Prancing Pony. Mouse was in the crowd, smoking a pipe, and smiling as he watched. After the song ended and people stood up and cheered, the Hobbit ran into the crowd to see his friend. But Mouse was gone. He had slipped away into the night.

Rosco isn't helpless with a short sword and he keeps his throwing knives inside his shirt when he travels. He's got uncanny aim, a relentless attack strategy, and he can take a lump or two.

Fellowship Focus:
(NOTE: Your Fellowship Focus is another person in the Company you have some manner of connection to. You may spend Hope to help this individual, including giving it to them. It is up to the LoreMaster when and how you rejuvenate Hope, but using Hope for the benefit of your Fellowship Focus, but which also aids the Company, is cause for immediate rejuvenation.)

Company Roles ~ Here find the definitions of the four roles in the game. At the beginning of each new Journey Phase, the Company selects who will play in which roles: Guide (1 only), Scout, Huntsman, and/or Look-out Man. While each character may be able to fill multiple roles, as listed, only one character can hold the primary slot of each role.
  • Guide: One companion has the responsibility of guiding the group during the journey. The Guide of the company is responsible for decisions, such as when the group should stop for a rest or how to manage their reserves of food. The main asset of a good Guide is a superior Travel skill. There is never more than one Guide, as they could also be considered to be the Captain for the Company.
     
  • Scout: A character acting as a Scout can be called upon to find a suitable location for setting up camp, or when a situation forces the company to abandon the road it was following to find a new one. Leaving a well-trodden path is difficult and dangerous, involving climbing up steep hills, wading wide streams or scaling doubtful paths along cliff-sides. A good Scout is characterized by a decent Explore skill. There may be more than one Scout, although first-come first-served is the Primary. Anyone else may act as a Secondary as long as they have a good Explore skill.
     
  • Hunter: When traveling with haste, a company can soon run out of provisions, especially when completing a journey that is going to take several weeks. A companion skilled at Hunting is always ready to track prey into the woods before making camp. There may be more than one Hunter, though the first one to choose Hunter is the Primary; it is expected that all will hunt, but only those with at least one Rank in Hunting may be called on to roll that skill.
     
  • Look-out: A journey brings a company through wildly different territories, most of them dangerous. The Look-out is a vital duty that often puts a hero in the position of saving the lives of all members of a group, or of dooming them all through inattention. The Look-out’s skill is Awareness, usually tested at the LoreMaster’s request. Though there is one Primary Look-out, everyone can aid in the Look-out's effort by either requesting to make an Awareness roll, or if the LoreMaster rolls for the Player-hero passively.)
Last edited by Rosco on 06 May 2019, 23:26, edited 3 times in total.
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Rosco » 05 May 2019, 17:31

ROSCO BOLGER
Josh R.
 
Culture
Calling
Shadow Weakness
Standard of Living
Hobbit of Bree
Wanderer
Wandering-madness
Prosperous (12)
 
Cultural Blessing: Bree-blood ~ The inclination of the Hobbits of Bree to shy away from anything strange or unnatural has made them more vulnerable to adversaries able to instill fear in the heart of their enemies, as those monsters truly embody the darkest tales and legends of their folk, but has strengthened their resolve in the face of evil magic. When a Hobbit of Bree is required to make a Fear test, provoked by the special ability of an adversary, the difficulty of the roll is raised by one level (TN +2). Conversely, when they must make a Corruption test for any reason, the difficulty is reduced by two levels (TN -4).

Background: Bucklander ~ Your parents belong to the folk of Buckland, and you were brought up on the ‘wrong side of the Brandywine River’, as they say. If half the tales be true, members of your family have always displayed a certain queerness of character, and an unusual fighting spirit, a strangeness you seem to possess yourself.

Calling: Wanderer ~ You see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and therefore you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will beckon you on to your new destination.
 
- TRAITS -
Fair-spoken: Your speech and manners are naturally pleasant and respectful.

Folk-lore: You possess some knowledge of the many traditional customs, beliefs and stories of the various communities that compose the Free Peoples. Likely the result of your wanderings, this information may help you when dealing with strangers, letting you come up with some useful fact regarding their folk or a smattering of the appropriate language. Wanderers generally pick up this Trait during their time on the road.

Gardener: The tending of gardens has awoken in you a love for all growing things, and lets you recognize easily those plants and fruits that are wholesome and most nourishing.

Nimble: Your movements are sure and agile.

Small: You stand half the height of a grown man and are easily overlooked. This Trait is normally available to Hobbits choosing the 'Small Folk' Cultural Virtue (see LMBr 100).

Story-telling: You are a masterful narrator of deeds and stories, able to weave plots and facts with passion and vividness.

 
- VIRTUES, REWARDS & QUALITIES -
Small Folk: You have learnt how to gain an advantage in a fight from being smaller than most of your opponents. When you are being attacked in close combat by a creature bigger than you (very often), your basic Parry rating is calculated using your favoured Wits score, instead of your basic Wits.

Outside of combat, you gain the ‘Small’ Trait, and can invoke it using the usual Trait rules (see the Traits section on page 92 for details).

Keen (Weapon/Unique) (Daggers): Sharp and well-balanced, this weapon is more likely to produce a piercing blow when hitting its target. The weapon’s Edge rating is reduced by 1 (note that an Edge rating of Gandalf rune becomes a rating of 10). This upgrade may be applied only once, to any one weapon type.

King's Blade (Weapon/Unique) (Short Sword): At times, country Hobbits find ancient swords inside fallen mounds, amid tilled fields or washed ashore along a watercourse. Unable to discover their precise origin, they call them simply ‘King’s Blades.’ If you roll an great or extraordinary success on an attack using a King’s Blade, spend 1 point of Hope to automatically inflict a Piercing Blow.
Last edited by Rosco on 06 May 2019, 23:23, edited 1 time in total.
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Rosco » 05 May 2019, 17:48

The One Ring
History of the Setting
 
(NOTE: The setting of The One Ring is VERY rich, and your Player-hero will know and/or understand different aspects of that history than other Player-heroes, depending on various aspects of their cultural and historical makeup. This post allows you to understand what your character knows of the world. This knowledge will likely change over time as, through game-play, your character learns more of the world, of its history, background, and setting, and as the game itself progresses.)

Sanctuaries: Bree
Patrons: Twyc Greenleaf, Reeve of Bree

The Tale of Years
(NOTE: The following comes as a result of our playing the game, and what effects your Fellowship has on the world...)

T.A. 2946; Character’s 50th year in Middle Earth; born in 2896, 5th of April.
  • Year 2946: As the fifth anniversary of the Battle of the Five Armies draws near, folk from both sides of the Misty Mountains, Rhovanion and Eriador, from all points North and South, from the Upper Vales of the Great River to Lorien in the South, have begun to gather, to such populations that camps within and around the forests between Lake-town and Dale have begun to grow. Yet, with all that has been accomplished, the Shadow continues to flourish in the dark places of the world, growing to darken yet more. Purpose is given to the Free Peoples of Middle-earth in these waning days of the East, and with that purpose comes prosperity, growth, and hope that the Shadow will soon be vanquished.
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The Recent Past
  • Year 2940: The Wizard Gandalf, Thorin Oakenshield and thirteen Dwarven, and Bilbo travel through Bree on their way toward the Lonely Mountain, beyond the Misty Mountains. They set upon a quest to recover the treasure of Durin’s Folk and free the North from the threat of the Dragon of Erebor.
     
  • Year 2942: Bilbo returns to his peaceful life in the Shire. News of the great events that have come to pass spread across the land as he travels home.
     
  • Year 2944-5: Word spreads that Bard completes the reconstruction of Dale and is to be crowned King. A new Lake-town is completed on the Long Lake and trade resumes up and down the Running River.
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Old Lore
  • Year 1980: The Dwarves of the line of Durin delve too deep under the Misty Mountains and awaken an ancient evil. After millennia of prosperity, the vast halls of Khazad-dûm, Wonder of the Northern world, are soon abandoned, its inhabitants driven out by fear and death.
     
  • Year 2747: At the Battle of Greenfields, Hobbits of the Shire face and defeat an Orc-band from Mount Gram. Their king, the Orc Golfimbul, is killed by Bandobras Took, better known as the “Bullroarer”.
     
  • Year 2758: In five months, the Long Winter causes great suffering and inflicts grievous losses on many peoples. Gandalf the Grey comes to the aid of the Shire-folk.
     
  • Year 2799: After the devastating final battle of the War of the Dwarves and Orcs the various Houses part ways and the Dwarves are dispersed again to the four winds. Thráin and his son Thorin wander westward, to eventually settle in the Blue Mountains to the Northwest. This migration of the Dwarves is massive enough to be of note in Breeland.
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Twyc Greenleaf (Reeve of Bree) - My Patron

Unread post by Rosco » 06 May 2019, 02:28

Twyc Greenleaf, Reeve of Bree

Old Twyc is in his third term as Reeve. He attributes his snowy-white hair and weariness to the demands of his high office; everyone else points out that he is well into his seventh decade, and that he spends more time snoozing than working in the Reeve’s House. He entrusts virtually all business of managing Bree to his young (and ambitious) assistant, Cole.
Twyc Greenleaf.JPG
The one thing that shakes him out of his lethargy is crime; as Reeve, he is the judge of Bree, and is infamously stern when it comes to the perpetrators of violence or cruelty.
  • Attribute Level: 2
    Specialities: Bree-lore, Old Lore
    Distinctive Features: Merry, Stern
    Relevant Skills: Riddle ♦♦♦, Lore ♦♦♦, Persuade ♦♦
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Side-RP: A Time in Dale - Aethelwulf and Rosco

Unread post by Fieranor of Imladris » 07 May 2019, 08:47

Morning, 16 November 2946 T.A., the Trader's Gate, Dale
Your time in Lake-town was short-lived as you came too late to participate in the Dragontide celebration on the 1st of November, though you were able to participate in some fun games, perhaps some drinking, and other festivities. Rosco would have been able to play and sing at the Green Barrel near the ship-building district and Aethelwulf would have found common ground with the City Watch of Esgaroth and, perhaps made some new friends, there. Soldiers always like to drink and, with how busy the city was, it is not beyond the realm of reason that you, likewise, came to the Green Barrel for food, drink, and entertainment, where you saw a lively Hobbit performing. However, by the time your alcohol-fueled curiosity would have allowed you to approach the diminutive being, he may have disappeared in the crowd in search of his own food and drink and would not be back until you were too sloshed to speak coherently.

The trip from the Long Bridge of Esgaroth to the Northern shore of the Long Lake and further North to the rapidly growing city of Dale would have seen many conversations take place and, perhaps, both of you traveled close enough to be able to strike something up as you walked or rode. Likely, Aethelwulf, the pride you have in Snowmane would see you ride more than walk beside him, but that would be your decision. The reveler's in the river of Free Peoples might be more your scene, Rosco, but again curiosity may win out, if you can catch the tall Horseman asaddle.

Once into Dale both of you find the following... (I will write more below the following...)
 
LoreMaster Note ∴ Description of Dale from the Erebor Source, Pg 38 If you desire to have more description of anything contained herein, I will be happy to oblige and, if you read something you like and you want to do something with it, please let me know?
 
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Thanks to the joint efforts of hard-working Men, Dwarven masons and Elvish wood-wrights, Dale is a wondrous city, a marvel of carved stone and flowing waters, where bustling activity never seems to cease. Older Dwarves who walked the streets of the original city declare that Dale is even more beautiful than ever it was in the old days. The Bardings are justifiably proud of what they have accomplished in building their fair city, but there is always a sense here that there is more to be done, more to be achieved. This spirit drives them and, in turn, affects much of the character of Dale.
 
Water & Stone
Compared with Esgaroth, a wooden town built above a lake, Dale is a stone city traversed by water. It is filled with magnificent sculptures, beautiful fountains, quiet pools and deep waterways ferrying passengers and goods. The main roads of Dale are all paved with stones of various colors, from which the streets have taken their names. The dozens of bridges that reach across the watercourses in single, double or even triple arches, vary from narrow structures allowing people to cross in single file to wide passageways meant for the heavy traffic of carts and horses. More towers rise every year, the newer ones taller than those built the year before, in a race sponsored by the affluent noblemen of the city. Their bells can be heard ringing for miles around, calling the farmers to the market or the many workers of the city to their toil or rest.
 
Hustle & Bustle
Dale seems to be in a near-constant state of activity and growth. Though the city has more or less been ‘restored’ and is certainly thriving, long-term endeavors, such as strengthening the fortifications and paving the roads, are still ongoing, with new undertakings beginning every month. Everywhere architects, apprentices, stonemasons and carpenters, along with all their varied tools and materials, can be seen at work. Additionally, Dale is home to many other busy craftsmen, from skilled smiths to cunning firework manufacturers. The clanging of metal and the report of small explosions resound along the cobblestones near the Ravensgate District. To this din are added the many sounds of commerce: coins tinkling, merchants calling and folk haggling in various tongues. A wide variety of markets are open throughout Dale during the day, with a few that are even open late at night, though traders are expected to adjust their shouts accordingly. Many folk regard resettling in Dale as a chance to begin their lives afresh, hopefully improving their lot, and offering their children a different life than one spent in hard toil on the edges of the Wild. The many immigrants flowing into Dale thus add to the commotion, a state of affairs that you can see, in posters and leaflets all around, which King Bard actively encourages, offering land and help getting a new start, calling for those who come for work to help at various farms, with money coming directly from the King’s coffers.
 
Many Folk, Many Lives
Dale is rapidly becoming the largest Northman settlement in the area and for all but the most far-travelled folk it is the biggest town they will ever walk the streets of. It is certainly one of the most diverse cities in all of Middle earth, perhaps exceeded in this only by its neighbor, Lake-town; however, while Esgaroth was rebuilt as a city of Men, albeit an unusual one, Dale is as much a city of Dwarves as it is a city of Northmen. The Bardings have been heavily influenced by the folk of Erebor and it shows in their architecture. Nor are the Wood-Elves strangers to the streets of Dale, and far too many Hobbits have left home to see this new wonder.
 
Approaching the Royal Palace
Upon a low height near the center of the city rises the royal residence of King Bard. A magnificent stone mansion, the Royal Palace was built by Dwarven masons under the direction of the King Under the Mountain, Dáin Ironfoot. The building is a majestic, if somewhat daunting sight, for it was constructed of dark polished stone quarried from the Lonely Mountain and it was built strong. The exterior is lined with a series of marble pillars, holding up a mighty vaulted roof. Before the massive, eastward facing front gates lies a magnificent fountain, which throws great arcs of water high into the air, where they crash above a sculpture of the Dragon, clearly representing the Fall of Smaug.
 
The Districts and Quarters of Dale
 
Image
 
Again, if you need descriptions of the districts or quarters, I welcome you to ask for them and I will provide them as soon as I am able.

The map, above, comes from Erebor - The Lonely Mountain, by Cubicle 7, and it's brilliant.
Once you were through the Trader's Gate it was very difficult, as the city is near to bursting with people, for you to find a place to go. However, two homes just off the Palace Market Square had just put up advertisements of room for rent. On seeing the posters each of you would have been able to negotiate a price per night with the owners and found a good safe place to store your goods. Unfortunately for Snowmane, the owner of the place is unwilling and the home is not large enough to also house him, though there are plenty of stalls around the Palace and opposite the Palace grounds where he can be boarded for half as much as you're already paying for your room and board near the grounds. These stalls are, typically, for merchants, but you find yourself in luck as many of them will not begin to show up for nearly a week, yet, and it's first-come-first-served.
LoreMaster Note Alright, the Coronation isn't until the morning of the 30th of November, so you have nearly two weeks to do things you might want to do. If you have anything you want to do for the sake of exploring, riding about, etc., earning a bit of extra money (Aethelwulf's Martial standard of living may require him to make a bit of extra work), perhaps as an augment for the Dale City Guard as security, please let me know? However, keep in mind that I intend, and hope, to begin the final chapter of the present adventure by tomorrow night? The best laid plans... I know, but I'm still hoping and intending, hehe. So, maybe one or two small items to do?

After the present adventure we'll go into a Fellowship Phase... you guys may not have a lot to do in that Fellowship Phase, but you'll still get one, and then we'll launch into the next adventure immediately after that.
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Side-RP: A Time in Dale - Aethelwulf and Rosco

Unread post by Rosco » 07 May 2019, 13:05

Out-of-Character so to be clear, our RP can start during the journey to Dale? Or doing something IN Dale?
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Side-RP: A Time in Dale - Aethelwulf and Rosco

Unread post by Fieranor of Imladris » 07 May 2019, 13:31

LoreMaster Note Absolutely... one of you set the stage and the other one follow in. Fair enough?
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Rosco » 08 May 2019, 07:53

"Whew!" exclaimed the Hobbit. "This walk is farther, and colder, than I expected!"

Rosco Bolger stopped momentarily to rub his aching, dusty, bare feet. His footprints in the light snow trailed back south along the river with many dozens of other prints, including those of the large horse he walked beside. The curly hair on the tops of his feet were wet and caked with mud from the long walk on the well-used road between Lake-town and the burgeoning city of Dale.

His pack was getting heavier and the walk seemed to him to have degraded from a pleasant stroll along a great river to a miserable slog, always slightly uphill. The daggers in their tiny hilts inside his leather shirt were rubbing him raw, and the hilt of his "King's Blade" kept tripping him up. His heavy cloak was soaked from the melted snow and itched his neck. The pauses were getting more frequent and the complaints louder.

"If I had known this road would be so miserable, I would have gladly taken the ferry up the river!"

Rosco glanced around, hoping that the small caravan he traveled with would at the very least commisserate with him and show sympathy. Several hardy Dwarves seemed unphased by the walk and in fact jabbered on in their harsh language. A half-dozen men, with their long legs, easily pushed carts or led horses up the road and practically ignored him.

The horse nearest to him, however, was something quite different from the other steeds. It was larger, for sure, and grander. It walked in a slow, steady gait with its head ever facing forward, never distracted by the other horses or by the Hobbit's complaints.
Out-of-Character I'll let Aethelwulf describe his own horse in his RP.
The horse's rider was also cut of a different cloth than the other Men that traveled in the caravan. Tall, straight-backed, and gallant, with strange-looking armor mostly concealed by an elegant heavy cloak. He had been mostly silent on the journey north, but when he spoke, his strange accent piqued Rosco's interest.
Out-of-Character I don't want to assume too much about Aethelwulf's appearance, either, so I'll let him do that description. My assumption here is that Rosco has been walking for miles and chatting up Aethelwulf, who likely would have tired of the chatty Hobbit by this point.
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Fieranor of Imladris » 08 May 2019, 23:27

LoreMaster Note Okay, so here's how I like to work things in the game. If Jacob does get into it -and I DID send him an email, today- you two are welcome to role-play in this thread to your heart's content.

However, I will also be beginning the first posts of the new campaign which, strangely enough, are also the beginning of the closing posts of the present adventure, which will lead into the coming Fellowship Phase, followed by the first full adventure of the new campaign, King and Captain. So, I'll ask you both to participate both here, until you're happy with completing this role-play, and also the role-play to come, for which both of you will be invited the moment I have the first post out, tomorrow around noon my time.

Do either of you have any questions?
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Rosco » 08 May 2019, 23:40

Out-of-Character No questions for me. I'll watch for an obvious invite to RP with the others, and I'll happily RP with Jacob if he chimes in.

Is the first post of this RP above the type of flavor you want? I don't want to take too many liberties with descriptions of things or people, so feel free to draw my boundaries where needed. No offense will be taken.
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Fieranor of Imladris » 09 May 2019, 14:24

LoreMaster Note No, it's absolutely a perfect way to start, Josh. Thank you. My friends have as much freedom as they need. Sometimes, it ends in minor issues, but I am learning how to incorporate those and write around them so that the flavor is NOT solely mine. I've been a GM for a REALLY long time, hehe, so instead of restricting folks I try to give everyone exactly the amount of rope they need to hang themselves, hehe.

Now, I'm going to step out on a limb, here, and say that Jacob has probably run afoul of some of these storms plaguing our country, right now, and that's why he's not responded. We got hit with a terrible storm that knocked out power to the entire city and surrounding areas, last night. At the end of our block, on a major thoroughfare, a tree remains lying across the road, and two blocks away there are a pair of trees criss-crossing the roadway, having it entirely blocked off. It's a cul-de-sac and none of the residents behind those trees can get out, least-wise with a vehicle. Then, over by where my Father-in-Law lives, two houses right next to one-another had a pair of trees fall on them... both houses are toast. When I was serving at Katterbach Army Heliport in Germany, there was one day when a downpour started that raised up to mid-calf on me before it drained. We were on the tarmac; now, that tarmac was engineered over the top of an old Luftwaffe base, but I've never seen water, on FLAT GROUND, rise up to six inches, before. I thought THAT was bad, until yesterday.

Anyway, I'm going to go make some tea, I have Lord of the Rings: The Two Towers playing on the tube, and I wrote the beginning of the fight two days ago, so I'm going to post that in a few minutes, get all but two tokens moved over to the battle map, and get this all started. Don't worry, I'll have you and Jacob in, soon and, hopefully, he will have time to recover and get back into the game.

...perhaps not today, after all. :lol: If Jacob does not show by tomorrow morning, we'll go in a different direction, alright?
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Aethelwulf » 13 May 2019, 17:18

Out-of-Character Apologies, this weekend was super busy.

Indeed, Aethelwulf was a large-built man, broad of shoulder, with a golden blonde hair that waved its way down to the back of his neck. He rode his way in on a dapple grey stallion, a broad draft horse. The chill of winter had always gotten to him, especially since his wife had died giving birth to who should have been their firstborn son. Instead, both mother and child lay buried in the ground, overcome with a damned illness.

His grief still hadn't gone away, and no act of violence could bring them back.

He bundled his cloak around himself to try and keep at least somewhat warm. He soon saw... a dwarf? That seemed the most reasonable, until he saw the creature's feet. Bare.

'A... Holbytla? Of course not, those were creatures that were from nothing more than children's stories,' he thought.

"Hello there," the rider said as he pulled down the hood on his heavy cloak. "I am Aethelwulf, of the Riddermark. A pleasure to meet you."
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Rosco » 14 May 2019, 00:13

Out-of-Character Just a reminder to us both that this scene is a prelude to the events currently in progress with the chaos in Dale. We're on our way to that fine town in this short RP. Kind of a flashback.
"Hello there," the rider said as he pulled down the hood on his heavy cloak. "I am Aethelwulf, of the Riddermark. A pleasure to meet you."
"The Riddermark?" asked Rosco. "Never heard of it, I am afraid. But then, I have never seen a Man that looks quite like you, if you understand my meaning..."

Rosco, excited that someone at long last gave him just a bit of attention, burst forth with a full inquiry.

"What IS a Riddermark? And where would I find one? Are there many Riddermarks and yours happens to be THE Riddermark? Or is there just one Riddermark?"

"Have you ever seen the Shire? Or Bree? What brings you to Dale? Are you here for the Celebration?"

The Hobbit walked and craned his neck up, trying to look at Aethelwulf and still move in a straight line, which isn't easy for a Hobbit to do while a tall Man rides on a horse, not to mention a horse the size of Aethelwulf's.
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Aethelwulf » 15 May 2019, 13:11

Aethelwulf let out a deep chuckle as he dismounted, watching the Holbytla as he grew more excited. Not just because of the jest of the Hobytla, referencing what he could assume was his massive build, as well as watching him crane his neck to try and see him. "Have you heard of the horse lords of Rohan? I refer to Rohan when I reference the Riddermark. Unfortunately, I have not been to Bree, nor to the Shire. There is only one Riddermark, little one, and indeed, I am here in Dale to represent the people of Rohan. That, and..."

His voice wavered, growing more somber.

"My wife... she passed recently, giving birth to who should have been our firstborn. To try and stop focusing on her death, the illness."
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Re: Rosco Bolger of Bree - Josh R.

Unread post by Rosco » 18 May 2019, 01:37

Stammering for a moment and completely taken off guard, Rosco tries to gather himself.

"My word! I feel like a clumsy oaf for asking too many questions, Mr. Aethelwulf! I seem to have walked right into it and brought up something that would've been better left alone. I hope you'll forgive me...and my condolences. This mustn't be easy for you!"

Changing the subject quickly, he asks, "I must admit I have heard the name of Rohan only once or twice in my life, and only in passing, assuming it to be a far off place in the Wild. Tell me, in which direction is Rohan? How long has your journey taken you, if you don't mind me askin?
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