Aethelwulf of the Horse Lords - Jacob H

If you have a character in our game, you will find their journal in this area, as well as some stickied threads near the top of the list for songs and stories. As well Player-heroes (PHs), as they are called in The One Ring, have some basic information here concerning how to build them. A journal means you have the opportunity to develop your character's depth to help you be able to get into them, even in a slow-flow forum-based setting such as our game. Have fun with it... using your journal and helping the group with songs may even lead you to gaining experience for posting about them.
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Aethelwulf
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Aethelwulf of the Horse Lords - Jacob H

Unread post by Aethelwulf » 12 Apr 2019, 12:54

(NOTE: Feel free to delete THIS comment, keeping the others from Fellowship Focus, below, and put your character's history, background, and any other relevant information or notes concerning your character, here.)

Fellowship Focus:
(NOTE: Your Fellowship Focus is another person in the Company you have some manner of connection to. You may spend Hope to help this individual, including giving it to them. It is up to the LoreMaster when and how you rejuvenate Hope, but using Hope for the benefit of your Fellowship Focus, but which also aids the Company, is cause for immediate rejuvenation.)

Company Roles ~ Here find the definitions of the four roles in the game. At the beginning of each new Journey Phase, the Company selects who will play in which roles: Guide (1 only), Scout, Huntsman, and/or Look-out Man. While each character may be able to fill multiple roles, as listed, only one character can hold the primary slot of each role.
  • Guide: One companion has the responsibility of guiding the group during the journey. The Guide of the company is responsible for decisions, such as when the group should stop for a rest or how to manage their reserves of food. The main asset of a good Guide is a superior Travel skill. There is never more than one Guide, as they could also be considered to be the Captain for the Company.
     
  • Scout: A character acting as a Scout can be called upon to find a suitable location for setting up camp, or when a situation forces the company to abandon the road it was following to find a new one. Leaving a well-trodden path is difficult and dangerous, involving climbing up steep hills, wading wide streams or scaling doubtful paths along cliff-sides. A good Scout is characterized by a decent Explore skill. There may be more than one Scout, although first-come first-served is the Primary. Anyone else may act as a Secondary as long as they have a good Explore skill.
     
  • Hunter: When traveling with haste, a company can soon run out of provisions, especially when completing a journey that is going to take several weeks. A companion skilled at Hunting is always ready to track prey into the woods before making camp. There may be more than one Hunter, though the first one to choose Hunter is the Primary; it is expected that all will hunt, but only those with at least one Rank in Hunting may be called on to roll that skill.
     
  • Look-out: A journey brings a company through wildly different territories, most of them dangerous. The Look-out is a vital duty that often puts a hero in the position of saving the lives of all members of a group, or of dooming them all through inattention. The Look-out’s skill is Awareness, usually tested at the LoreMaster’s request. Though there is one Primary Look-out, everyone can aid in the Look-out's effort by either requesting to make an Awareness roll, or if the LoreMaster rolls for the Player-hero passively.)
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Aethelwulf of the Horse-lords • Rider of Rohan • Warden
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Re: Aethelwulf of the Horse Lords - Jacob H

Unread post by Aethelwulf » 12 Apr 2019, 13:17

AETHELWULF OF THE HORSE LORDS
Jacob H
 
Culture
Calling
Shadow Weakness
Standard of Living
Rohirrim
Warden
Lure of Power
Martial (6)
 
Cultural Blessing: Fey Mood ~ The Men of the Mark are a generous folk, but when war is upon them, then they are fell to their enemies as they are loyal to their friends. When the lust of battle is on them, they appear as men stricken with grief, their faces deathly white, or as madmen ready to laugh at despair. The Riders of Rohan may enter a battle-fury if they roll either a Image or Image on any attack or Protection roll. When this happens, they may choose to gain a point of Shadow to add one Success die (up to a maximum of 6) to all their close combat attack rolls until the end of the battle.

Background: Outrider ~ You have never found greater peace than during those times when the wind was whipping about as you and your beloved steed rode hard across the fields of the Riddermark. As a result, you have become an exceptional rider, even amongst your peers. You can travel at a swift pace over long distances without rest and you have often been tasked with scouting ahead of a force of Riders, and with carrying messages between distant settlements.

Calling: Warden ~ In this age of the world where shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilized areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger to the eyes of the common folk, a threatening figure like those you are protecting them from.
 
- TRAITS -
Fair: You are considered beautiful by most people, even by those not belonging to your folk.

Horsemanship: From an early age you have learnt to be comfortable around horses and how to best care for them. You can readily tell a good horse from a poor or mediocre one, and when you are on horseback you feel more at ease than upon your feet.

Minstrelsy: You have been trained in the arts of singing and playing one or more musical instruments, according to the tradition of the wandering minstrels. Your musical lore runs deeper than most, as you partake of the knowledge of musicians coming from foreign lands.

Robust: You are blessed with vigorous health, and seldom suffer from ailments or diseases.

Shadow-lore*: You have recognized that there is a shadowy thread unifying most of what is malicious, dark and terrible in Middle-earth, and that the thread is thickening year after year. A quality shared by the wise of the land, the truth behind this knowledge is getting plainer as the time passes. Wardens, committed to opposing the Shadow at every turn, collect this knowledge wherever they can.
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Re: Aethelwulf of the Horse Lords - Jacob H

Unread post by Aethelwulf » 12 Apr 2019, 13:50

The One Ring
History of the Setting
 
(NOTE: The setting of The One Ring is VERY rich, and your Player-hero will know and/or understand different aspects of that history than other Player-heroes, depending on various aspects of their cultural and historical makeup. This post allows you to understand what your character knows of the world. This knowledge will likely change over time as, through game-play, your character learns more of the world, of its history, background, and setting, and as the game itself progresses.)

Sanctuaries: Edoras
Patrons: Thengel King

The Tale of Years
(NOTE: The following comes as a result of our playing the game, and what effects your Fellowship has on the world...)

T.A. 2946; Character’s 22nd year in Middle Earth; born in 2921, April 8th.
  • Year 2946: As the fifth anniversary of the Battle of the Five Armies draws near, folk from both sides of the Misty Mountains, Rhovanion and Eriador, from all points North and South, from the Upper Vales of the Great River to Lorien in the South, have begun to gather, to such populations that camps within and around the forests between Lake-town and Dale have begun to grow. Purpose is given to the Free Peoples of Middle-earth in these waning days of the East, and with that purpose comes prosperity, growth, and hope that the Shadow will soon be vanquished.
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The Recent Past
  • Year 2941: A massive battle takes place around a lake far to the North, where a Dragon is slain and evil is set back, near the lands where Eorl the Young once rode alongside his kin.
     
  • Year 2944-5: The lands about the lake, and a large Dwarven mansion, are said to be recovering and growing in prosperity; perhaps a new trade center in the North.
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Old Lore
  • Year 2460: The Great Forest of the North, known as Greenwood the Great, begins to lose population as the Woodmen leave. It is said the forest has grown dark and sickly.
     
  • Year 2480: Orcs begin to raid the vales of both the Westfold and the Eastfold. A request from the King of Gondor goes out to the Horse-lords.
     
  • Year 2510: Following a great battle, Eorl the Young, lord of the Horse-folk of the North, leads his people from the upper vales of the river Anduin to live as free Men in the plains of Calenardhon, far in the distant South. He becomes the first King of the Mark of the Riders.
     
  • Year 2799: Some manner of war is fought between the Dwarves of Moria and the terrible armies of the Shadow and, though the Dwarves are told to have won, Moria is abandoned.
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Re: Aethelwulf of the Horse Lords - Jacob H

Unread post by Fieranor of Imladris » 08 May 2019, 23:30

LoreMaster Note Jacob, I've begun the role-playing for you and Josh in Josh's journal thread. I've sent you a Private Message and an email concerning this... posting here is the last place for me to go if you still would like to role-play with Josh. Please click here to go play!
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