Desyd Shieldbearer of Dale - Gavin E.

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Desyd Shieldbearer of Dale - Gavin E.

Unread post by Desyd Shieldbearer » 04 Jan 2019, 11:21

(NOTE: Feel free to delete THIS comment, keeping the others from Fellowship Focus, below, and put your character's history, background, and any other relevant information or notes concerning your character, here.)

Fellowship Focus:
(NOTE: Your Fellowship Focus is another person in the Company you have some manner of connection to. You may spend Hope to help this individual, including giving it to them. It is up to the LoreMaster when and how you rejuvenate Hope, but using Hope for the benefit of your Fellowship Focus, but which also aids the Company, is cause for immediate rejuvenation.

Company Roles ~ Here find the definitions of the four roles in the game. At the beginning of each new Journey Phase, the Company selects who will play in which roles: Guide (1 only), Scout, Huntsman, and/or Look-out Man. While each character may be able to fill multiple roles, as listed, only one character can hold the primary slot of each role.
  • Guide: One companion has the responsibility of guiding the group during the journey. The Guide of the company is responsible for decisions, such as when the group should stop for a rest or how to manage their reserves of food. The main asset of a good Guide is a superior Travel skill. There is never more than one Guide, as they could also be considered to be the Captain for the Company.
  • Scout: A character acting as a Scout can be called upon to find a suitable location for setting up camp, or when a situation forces the company to abandon the road it was following to find a new one. Leaving a well-trodden path is difficult and dangerous, involving climbing up steep hills, wading wide streams or scaling doubtful paths along cliff-sides. A good Scout is characterized by a decent Explore skill. There may be more than one Scout, although first-come first-served is the Primary. Anyone else may act as a Secondary as long as they have a good Explore skill.
  • Hunter: When traveling with haste, a company can soon run out of provisions, especially when completing a journey that is going to take several weeks. A companion skilled at Hunting is always ready to track prey into the woods before making camp. There may be more than one Hunter, though the first one to choose Hunter is the Primary; it is expected that all will hunt, but only those with at least one Rank in Hunting may be called on to roll that skill.
  • Look-out: A journey brings a company through wildly different territories, most of them dangerous. The Look-out is a vital duty that often puts a hero in the position of saving the lives of all members of a group, or of dooming them all through inattention. The Look-out’s skill is Awareness, usually tested at the LoreMaster’s request. Though there is one Primary Look-out, everyone can aid in the Look-out's effort by either requesting to make an Awareness roll, or if the LoreMaster rolls for the Player-hero passively.)
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Desyd Shieldbearer » 04 Jan 2019, 11:48

DESYD SHIELDBEARER
Gavin E.
Culture
Calling
Shadow Weakness
Standard of Living
Barding of Dale
Treasure-hunter
Dragon-sickness
Prosperous
Cultural Blessing: Stout-hearted ~ Living for many a year under the ever-present menace of Smaug the Dreadful has made the Bardings a courageous race. After all, there are not many creatures more fearsome than a great Dragon. When making a test using Valour, Barding characters can roll the Feat die twice, and keep the best result.

Background: Healing Hands ~ You have long served on a trading boat from Esgaroth, first leaving the Long Lake when you were very young. Once, staying for months in a distant haven to the South, waiting for a caravan from the East to arrive, you fell victim to a foreign sickness, and were succoured by a lady speaking a strange tongue. She saved your life, and taught you how to save others in time of need.

Calling: Treasure-hunter ~ This world has seen the passing of the glory of many Dwarven kings and Elven lords, and their heritage is now buried in deep dungeons and dim caverns. Pale gold and bright jewels beckon all who dare to find them. Be it a family treasure stolen by raiding Goblins or the golden hoard of a Dragon, you seek what is lost, even when this means you will have to brave unspeakable dangers.
- TRAITS -
Burglary: This venerable talent includes pick-pocketing, lock picking and, in general, any shadowy way to get hold of the possessions of others or access protected areas. Treasure-Hunters are generally skilled burglars.

Hardy: You can withstand long hours of toil and travel far without rest, or under extreme conditions.

Swimming: You are an accomplished swimmer, able to cross a swift stream, or to swim for an extended period.

Tall: You tower above most of your folk.

Wood-wright: You can make beautiful things and useful tools by cutting and carving wood. You can carve toys for children, mend a broken instrument, build wood handles and parts for weapons and tools, and build homes and shelters, as necessary.

(NOTE: Click here to see your new character sheet!)
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Desyd Shieldbearer » 04 Jan 2019, 12:32

The One Ring
History of the Setting
(NOTE: The setting of The One Ring is VERY rich, and your player hero will know and/or understand different aspects of that history, depending on various aspects of their cultural and historical makeup. This post allows you to understand what your character knows of the world. This knowledge will likely change over time as, through game-play, your character learns more of the world, of its history, background, and setting, and as the game itself progresses.)

Sanctuaries: Dale
Patrons: King Bard

The Tale of Years
(NOTE: The following comes as a result of our playing the game, and what effects your Fellowship has on the world...)

T.A. 2946; Character’s 26th year in Middle Earth; born in 2920, April 4th.
  • Year 2946: As the fifth anniversary of the Battle of the Five Armies draws near, folk from both sides of the Misty Mountains, Rhovanion and Eriador, from all points North and South, from the Upper Vales of the Great River to Lorien in the South, have begun to gather, to such populations that camps within and around the forests between Lake-town and Dale have begun to grow. Yet, with all that has been accomplished, the Shadow continues to flourish in the dark places of the world, growing to darken yet more. Purpose is given to the Free Peoples of Middle-earth in these waning days of the East, and with that purpose comes prosperity, growth, and hope that the Shadow will soon be vanquished.
_______________________________
The Recent Past
  • Year 2941: The Dragon, Smaug falls and destroys your home of Esgaroth. Bard the Bowman moves everyone to Dale, near Erebor, and there's a huge battle consisting of five armies. Dáin of the Iron Hills becomes King of the restored Kingdom under the Mountain, while Dwarves, Men and Elves collaborate in rebuilding new cities in Dale and upon the Long Lake.
  • Year 2942: Bilbo Baggins leaves the restored Northern Dale-lands for his home in The Shire.
  • Year 2943: The Master of Lake-town and most of the gold given to him by Bard for the help of the Lake-people, disappears. It is rumored he died of starvation in the Waste.
  • Year 2944: The creature Gollum leaves his lair and comes forth, eventually entering even the streets of Dale.
  • Year 2944-5: Bard completes the reconstruction of Dale and is crowned King. A new Lake-town is completed on the Long Lake and trade resumes up and down the Running River.
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Old Lore
  • Year 2510: Following a great battle, Eorl the Young, lord of the Horse-folk of the North, leads his people from the upper vales of the river Anduin.
  • Year 2758: The wild folk of the East move against their enemies. In the North, the armies of Dale muster under the banner of King Bladorthin. Unfortunately, he dies before he sees the end of that Winter.
  • Year 2770: One night, Smaug the Dragon descends on the Lonely Mountain spouting flames; the Dwarves are caught by surprise and Erebor is sacked, its inhabitants slain. Warriors from Dale are destroyed, too, and Girion their Lord is killed. After Smaug begins praying on the Dale-lands, Dale is abandoned and slowly crumbles into ruins.
  • Year 2911: An extremely fierce and long cold season begins in November. Remembered as the Fell Winter, its frozen grip doesn’t release the regions of the North from snow and ice for five months. Rivers and lakes are frozen over, and white wolves descend from the frozen wastes of the far North.

    When the frigid winds finally relent in March of the following year, rivers overflow with the melting of the snow and many lands are flooded as a result. It is about this time that the Long Marshes spread extensively, extending from the Old Forest road to the Forest River.
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Fieranor of Imladris » 04 Jan 2019, 12:33

I have something of a writing assignment for you, and I want you to take your time with it, but put some thought into it, please? It IS something that’s important to the game, something important to interactions for your character, and is worth Experience Points...

There are two portions to the Interaction Phase, the Introduction and the Interaction; the former concerns laying down a codex for your character in front of whomever you’re interacting with, which means you tell them of your deeds and who you are. There are those you will interact with who will value Valor over Wisdom, and vice-versa. Medieval-style social values are in play in this game, and they can play an important part of your character's life, determining whether you get the axe as an aid, or just get the axe, period; that's a euphemism, of course, but bargaining with those who are in authority is a serious matter.

So, your assignment is this, and it should help you to make a history for your character, is to write an Introduction for your character, how they stand in front of others, their general appearance, and then to lay out, in quotation marks to delineate that you’re speaking, what your deeds of Wisdom are for your Wisdom introduction, and then to write a separate post about your deeds of Valor. From here out, once you’ve written that introduction, you will edit it periodically with any greater deeds you may have done, either in Wisdom and/or Valor, and you will try to keep it to one paragraph in length, please? To clarify, one short paragraph, up to five sentences, to DESCRIBE your character, and then up to seven sentences in a second paragraph as dialog to introduce yourself to any character of higher station. You can copy these into later game threads for your character's introduction, but you'll have to choose whether you're copying in the Wisdom introduction or the Valor introduction. 8)

Two simple rules... the first is to be courteous in what you write, as courtesy is important regardless of whom you're talking to. For Wisdom, you might write more to the point -for your character- you believe they would speak wisely; for Valor, you might have your Player-hero speak with greater boldness, instead. The second is to invent stuff you think your character would have done. Obviously, not enough of the game has gone by, yet, to allow you to really embellish, so develop some things that took place prior to your character’s adventuring career.

This little writing assignment can help you understand what you want in your character better, and be able to present them in a greater light. If you're playing an Elf, you will most likely have some manner of snooty demeanor, whereas a Dwarf would be gruff, Hobbits entirely too nice to deal with Valor-based encounters, and Humans able to handle the range, but most likely gruff like Dwarves. Having some modicum of humility is a good idea, but again for Valor-based encounters you don't want to be too gentle, while in Wisdom-based encounters you will want to seem pretty wise.

Good luck! Have fun!!
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Fellowship Phase ~ 2. Spending Experience Points

Unread post by Fieranor of Imladris » 09 Jan 2019, 15:20

This post begins the second step of the Fellowship Phase, the first being Destination, which I'll explain for Desyd, below, but this post is the first of five milestone posts regarding the Fellowship Phase and concerns the expenditure of any accrued Experience. Before the beginning of the First Gathering of the Five Armies, and likely into the beginning of play for it, there are some steps of the Fellowship Phase which can be taken care of, now, as they do not require you to be in any particular location to make them happen; nor must they absolutely be done in any particular sequence.

Let me back up a second, Gavin, and say that you took an adventure from Esgaroth -you were visiting there or some such- to play in Signal Fires, an adventure Desyd was actually played in, but I'll work to jog your memory... a young Lake-woman and a Hobbit had been traveling with a caravan to the Iron Hills when they were jumped by a Battalion of Orcs, at night. These two escaped and returned to Esgaroth to report the attack, and Hafgrim, the current Master of Lake-town, called for a rescue party. You actually played through this, but we're also saying that Mom's character, Moriel, did as well. You tracked and found the caravan, dealt with some Orcs and Wargs, and tracked the members of the caravan to a Wilderling camp near the Wastes, halfway between the Lonely Mountain and the Iron Hills and rescued them, while helping to defend the Wilderling camp from a massive attack of Orcs and Goblins. You returned to Esgaroth about two weeks ago (it's presently October 26th of the year 2946 of the Third Age (T.A.)), and began the Fellowship Phase for that Adventure once you returned. Now, we need to see what you're looking at.

Read and follow, my Son... read and follow.

Experience Points are a form of in-game currency you earn through role-playing your character, including posting, coming up with various plans, schemes, and discussions that help move the game forward. The One Ring is a truly unique Role-Playing Game (RPG) in that the game system is centered more around telling stories than destroying every shadowy creature on the planet, collecting their loot, and then moving onto bigger and tougher things. However, you still earn Experience that is spent to improve your character in several ways at any time you have the Experience necessary to improve something, not only during the Fellowship Phase; however, you may want to maintain the Experience you can for the Fellowship Phase, as there are things you cannot purchase during the Adventuring Phase, but will be helpful in further Phases.

Please open your character sheet and follow along; thank you.

There are a few things you can improve on your Player-hero (PH) in our game that are not standard to The One Ring: Attributes, Valor or Wisdom, Weapon and/or Common Skills, and Mastery’s. The cost of each of these, except Mastery's, is based on the rating you’re intending to take your character to; ie – if you have Rank 2 in Hunting and wish to take it to Rank 3, and it’s NOT a favored skill, you would look under the Common Skills, look at the left-side of that column, the non-favored side, and you would find the cost is 12, not 9. Watch the columns for costs, and pay attention to the lines beneath the headers to understand which side of the column of numbers you need to take your cost for improvement from. Anything marked with “* * * * * * * * * *” is not available to you to choose from. Anything marked as a Mastery or with an M next to the XP block can be purchased for 10xp each and allow you to have a High-low Success-die (HLSD) to use on the skill whenever you roll it; an HLSD allows you to roll an additional Success die above the rating of your Skill or Characteristic and then remove an equal number of Success die/dice that rolled lower. Fear Mastery may be taken a maximum of six (6) times. I have divorced Masteries from Fellowship Phase requirements, and they may be purchased as part of your Experience Point expenditures, instead.

Look carefully at the front page of your character record; Attributes, Valor and Wisdom ratings are represented only by numbers, while Common and Weapon Skill ratings are represented by diamonds, between one and six. As with the above example, if Hunting skill has only two of the diamonds filled in, that means the skill is at Rank 2. The following chart gives you costs for all of the items you can improve through Experience Points in our game; please make your decisions thoughtfully and then post your desires in this thread. Once I have these, I will move onto Step 3, Disposition of Treasure and Found Items.

Attribute
Cost
Valor/Wisdom
Cost
Weapon Skills
Cost
Common Skills
Cost
Rank or
Value
(Max +5 any
Attr. Cumul.)
(Normal/
Rangers & High Elves)
(Normal/
Rangers & High Elves)
(Normal/
Favored)
1
**********
**********
3 / 4
4 / 3
2
**********
6 / 9
5 / 7
8 / 6
3
15
9 / 13
8 / 11
12 / 9
4
20
15 / 21
12 / 17
16 / 12
5
25
24 / 31
20 / 26
20 / 15
6
30
39 / 48
32 / 40
24 / 18
7
35
**********
**********
**********
8
40
**********
**********
**********
9
45
**********
**********
**********
10
50
**********
**********
**********
11
55
**********
**********
**********
12
60
**********
**********
**********
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Desyd Shieldbearer » 15 Jan 2019, 12:25

I think I've already spent the points I was going to. I'll hang on to the rest for a bit. I'm ready for the next part of the Fellowship Phase when you are.
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Fellowship Phase ~ 3. Disposition of Treasure and Found Items

Unread post by Fieranor of Imladris » 15 Jan 2019, 13:30

You have yet to acquire any treasure or found items with this character, so I'm going to move your Fellowship Phase along...
 
Fellowship Phase ~ 4. Standing Upkeep at Home, in a Sanctuary, or at a Holding
 
You have no holding, right now, and is it possible the Town Guard in Dale sent you to help with the Town Guard in Esgaroth because that's where the largest groups of people will be and Esgaroth asked for help? Regardless, you have no Standing to keep up, though you COULD Raise Your Standing... hold off on that for a bit, though... I'm going to introduce a different system for Standing. Even Francesco Nepitello, the game's designer, doesn't stick to his own system, anymore... I can't recall, for the life of me, what that system is, though.

Alright, so it looks like it's on to the Fellowship Phase Undertaking...
 
Fellowship Phase ~ 5. Choosing an Undertaking
 
Next, during each Fellowship Phase, when a player is done updating their character’s skills, Valor and Wisdom, and/or Attribute values, they may choose to undertake a task, to help keep themselves busy and/or to build some manner of skill or advantage that can be used in the future, for the remainder of the Fellowship Phase.

Players are invited to exercise their creativity and find new and exciting ways to spend a Fellowship Phase. Often, players need look no further than the recently concluded Adventure Phase, as the story that was just completed might have provided several leads worth following, like a new friendship to consolidate or a new sanctuary or patron to be built up. Any activity that could have a lasting impact on a character can be considered an undertaking.

Normally, a player is allowed to choose one activity for their character to undertake. During a longer Fellowship Phase, such as the one at the end of each year, if the LoreMaster agrees, or sees the necessity of a second undertaking, the player may take a second undertaking for their Hero.

If the Company agrees to stay together during a Fellowship Phase, the list of Undertakings for that phase will be listed in the OOC thread for the most recently completed Adventure Phase, and each player is allowed to select a separate undertaking, or the same as a fellow player. However, if the Company has decided to temporarily disband, the following list of Fellowship Phase Undertakings is designed to better fit your Player-hero, their destination and the culture amongst which they will live during the course of the Fellowship Phase.

Gavin, since you're basically coming into this fresh, though you and Moriel are acquainted, I'm going to run the basic list and we'll go from there, k?
 
  • Go to the Market Pool ~ When spending a Fellowship phase in Lake-town, choose this undertaking and spend 2 Treasure to gain an item at +1, or 4 Treasure for a +2 bonus to one of the following:
    • Find a goldsmith to have precious stones set into your sword’s hilt, or gold wrought into a chain, torque, ring, or other piece of jewellery. Gain a bonus to Awe.
       
    • Visit an ironmonger or a woodwright to buy fine tools appropriate to your favourite trade. Gain a bonus to Craft.
       
    • Buy a musical instrument of superior make, be it a fiddle, a flute, a drum or a viol, or visit a master luthier to build you a new harp or lyre. Gain a bonus to Song.
       
    • Learn how to prepare salves and healing herbs and acquire the necessary materials from a hospital healer. Gain a bonus to Healing.
       
    • Buy robust rope, walking staves, comfortable sleeping cots and a regular supply of cram from a baker (biscuits the Lake-men prepare for long journeys). Gain a bonus to Travel.
       
    • Visit the shop of a tailor or shoemaker to have a rich dress or a pair of quality shoes made. Gain a bonus to Courtesy.
       
    • Search the market to find a rare book or old map, or parchment, quills and ink for you to write. Gain a bonus to Lore.
       
    • See a master hunter to get all you need for your hunting exploits. Gain a bonus to Hunting.
     
  • Open New Sanctuary ~ In the course of their exploration of Wilderland, the company of adventurers will sooner or later find new places they might consider suitable for resting during a Fellowship phase. If, during an Adventuring phase the company has entered a location and has established friendly relations with its denizens, they can make it a sanctuary, securing permission to enter it regularly to spend a Fellowship phase there.
     
  • Write a Song ~ See Rivendell Pages 23-4 for more information.
 
Slim pickin's this time around. Sorry about that, there's normally a lot more to choose from.

Once you have decided which undertaking you wish to embark on, please post your plan in your character’s journal thread, so I can update your character sheet. If a second Fellowship Phase Undertaking is to be allowed, I will determine that and let you know so you can make a second choice from this same list. For your Fellowship Phase Undertaking(s), if you would like to write a story in your character's journal thread about what they did for the phase, according to your understanding of it, may also benefit them with extra experience. As always, if you have questions about clarifying one or more undertakings, post them in this thread and let’s get out the bugs. Also, if you have an idea you glean inspiration from one of these undertakings for, write it up or let’s discuss it and I’ll see what can be done to alter the existing undertaking, or create a new one just for you; all of the existing FPUs are easy examples, but more can always be created.
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Desyd Shieldbearer » 15 Jan 2019, 22:29

Well, I have no treasure so the market pool is out, and Desyd is no bard, so I guess I'll open a sanctuary.
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Fieranor of Imladris » 15 Jan 2019, 23:23

You have 12 Treasure.

Look at the bottom of your last post for the two links... the one on the left, Hero Stat Record, goes to your character sheet, the other to your journal on this forum. :) Look at the top of the second page of your character sheet. The top line of coins is gold, the middle is silver, and the bottom is copper. 1 Treasure = 1 Gold.
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Desyd Shieldbearer » 16 Jan 2019, 12:57

Ok, I didn't see that. In that case I'll spend two treasure at the market to get a bonus to healing.
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Fieranor of Imladris » 16 Jan 2019, 14:11

Alright, Son, you are finished with this Fellowship Phase and free and clear to navigate. Thank you, sir. Your character sheet has been updated and uploaded.
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Fieranor of Imladris » 24 Feb 2019, 20:52

LoreMaster Note Alright, who do you go to speak with, first, and what manner of question(s) do you think you have?
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Desyd Shieldbearer » 25 Feb 2019, 23:09

Well first would be the captain. I'll be straightforward and ask if there have been any strange goings on in the time I've been away, specifically if the town guard seems to be busier than usual lately (more crime). Next I'll ask what he knows of the old master of Lake Town, if anything. Finally I'll ask if he's heard any rumors of strange goings on to the north. I'll also be making a formal request to leave the town guard so I don't have to worry about my responsibilities here while I'm roaming the countryside. If he asks why I'm leaving I'll just tell him that I've found a new path in life and must see it to the end, and leave it at that.
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Fieranor of Imladris » 26 Feb 2019, 07:56

Desyd Shieldbearer wrote:
25 Feb 2019, 23:09
Well first would be the captain. I'll be straightforward and ask if there have been any strange goings on in the time I've been away, specifically if the town guard seems to be busier than usual lately (more crime).
He asks what sort of strange goings-on? Then, he immediately follows it up with most people coming into town are here to better their lives in some fashion or another and, thus, tend to behave themselves. Running afoul of the law means running afoul of the King, and it is at the King's leisure that land, seed, and cattle are granted to folk willing to help build the lands of the Northern Dale-lands and the Upper Marches, so people tend to be good. Unfortunately, as new folks shuffle through, new personalities and demeanors come and go with them, and there will be problems. However, unless you can describe specifically to him what you mean, whether as a fellow Guardsman or as a civilian, he doesn't understand what you could mean?
 
Next I'll ask what he knows of the old master of Lake Town, if anything.
He hasn't concerned himself with such things. King Bard has relied on him and his fellow Captains to keep Dale safe, so he's not had time to understand the issue; he's only heard of the former Master.
 
Finally I'll ask if he's heard any rumors of strange goings on to the north.
At this, his face turns sour, confusion lining what is, otherwise, a hard-straight face. Then he asks you,

"What do YOU know? Is it anything that could end in harm to the King, to Dale, or to the citizens?"
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Re: Desyd Shieldbearer of Dale - Gavin E.

Unread post by Desyd Shieldbearer » 01 Mar 2019, 00:07

"Honestly, I know nothing. That is why I come to you. I've heard strange things while at the festival this past month, and it simply got my mind turning. One rumor in particular was particularly troubling and I, along with a group of new acquaintances, are simply trying to find what we can and make sure that the rumor is simply that."
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