Moriel, Wayward Elf of Mirkwood - Sarah E.

If you have a character in our game, you will find their journal in this area, as well as some stickied threads near the top of the list for songs and stories. As well Player-heroes (PHs), as they are called in The One Ring, have some basic information here concerning how to build them. A journal means you have the opportunity to develop your character's depth to help you be able to get into them, even in a slow-flow forum-based setting such as our game. Have fun with it... using your journal and helping the group with songs may even lead you to gaining experience for posting about them.
User avatar
Moriel
Novice
Novice
Posts: 140
Joined: 28 Dec 2018, 12:36
Melee APs: 4
Stealth APs: 4
Journey Role: Look-out (S)

Re: Moriel, Wayward Elf of Mirkwood - Sarah E.

Unread post by Moriel » 21 Jun 2019, 18:36

I will spend 1 treasure to send Home.
______________________________
Moriel • Wayward Elf of Mirkwood • Scholar
Hero Stat RecordJournalSpecial Characters
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2482
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Fellowship Phase ~ 5. Choosing an Undertaking

Unread post by Fieranor of Imladris » 21 Jun 2019, 21:20

No worries, that's done.
 
Next, during each Fellowship Phase, when a player is done updating their Hero’s Skills, Characteristics, and/or Attributes, they may choose a task to undertake, to help stay busy and/or to build some manner of skill or advantage that can be used in the coming Adventure Phase, for the remainder of the Fellowship Phase.

Players are invited to exercise their creativity and find new and exciting ways to spend a Fellowship Phase. Often, players need look no further than the recently concluded Adventure Phase, as the story that was just completed might have provided several leads worth following, like a new friendship to consolidate or a new sanctuary or patron to be built up, or something to calm themselves from any recent fracas. Any activity that could have a lasting impact on a character can be considered an undertaking.

Normally, a player can choose one activity for their character to undertake. During a longer Fellowship Phase, such as the one at the end of each year, if the LoreMaster agrees, or sees the necessity of a second undertaking, the player may take a second undertaking for their Hero.

The following list of Fellowship Phase Undertakings is designed to either better fit your Player-hero, their destination and the culture amongst which they will live during the Fellowship Phase.
 
  • Go to the Market - When your hero chooses this undertaking, you can spend 2 Treasure and select one of the options shown below to acquire an item that gives them a bonus of +1 to all rolls made using the corresponding skill. Each option can be taken up to two times, for a total bonus of +2 (representing an upgrade of the original item, or a new, additional item of the same type). This bonus is applied until you acquire a new level in the modified skill, then you lose the associated bonus, unless/until you purchase it, again.

    For each two (2) Treasure you spend, select one of the following at +1, or +2 if you spend twice; you lose this bonus when you acquire a new Rank in the augmented skill, though you may purchase it, again,
    • Find a goldsmith to have precious stones set into your sword’s hilt, or gold wrought into a chain, torque, ring, or other piece of jewelery. Gain a bonus to Awe.
       
    • Visit an ironmonger or a woodwright to buy fine tools appropriate to your favorite trade. Gain a bonus to Craft.
       
    • Buy a musical instrument of superior make, be it a fiddle, a flute, a drum or a viol, or visit a master luthier to build you a new harp or lyre. Gain a bonus to Song.
       
    • Learn how to prepare salves and healing herbs and acquire the necessary materials from a hospital healer. Gain a bonus to Healing.
       
    • Buy robust rope, walking staves, comfortable sleeping cots and a regular supply of cram from a baker. Gain a bonus to Travel.
       
    • Visit the shop of a tailor or shoemaker to have a rich dress or a pair of quality shoes made. Gain a bonus to Courtesy.
       
    • Search the market to find a rare book or old map, or parchment, quills and ink for you to write. Gain a bonus to Lore.
       
    • See a master hunter to get all you need for your hunting exploits. Gain a bonus to Hunting.
     
  • Join the King’s Hunt - A character spending the Fellowship phase in Dale may choose this undertaking to join King Bard on his jaunts. The hero gains a deeper understanding of the wilds surrounding Dale and may roll an additional Feat die on their Travel rolls, keeping the highest, whenever they take the role of Huntsman during a journey that takes them through the Northern Dale-lands or the Upper Marches.
     
  • Open New Sanctuary (Dale) - This undertaking cements your relations with the important personalities of the place.
     
  • Raise Standard of Living - It costs 1 Treasure to spend one month at a Prosperous Standard of Living, and 2 Treasure to spend it at a Rich one. At the end of the month, the character must spend the amount again or revert to his previous Standard of Living. Players may invest as much Treasure as they like to maintain their characters at a higher Standard of Living for longer periods of time. It’s going to be four months until the snows will clear enough to leave Dale, again.
     
  • Search for Answers – Being near an appropriate source of learning, be it a collection of scrolls of lore and song, a treasury of books and tablets, or a wise man or council of elders, they may choose this undertaking and research an obscure topic. When a companion chooses this undertaking, you first specify the subject you are researching; then, you make a Lore test, followed by a roll of the Feat die. This second roll is modified by +1 if the hero possesses an applicable Lore Specialty, +2 if the Lore roll was a great success, +4 if the Lore roll was an extraordinary success.
     
  • Write a Song – There’s a LOT here, so see Rivendell Pg. 23.
 
Once you have decided which undertaking you wish to embark on, please post your plan in your character’s journal thread, so I can update your character sheet. If a second Fellowship Phase Undertaking is to be allowed, I will determine that and let you know so you can make a second choice from this same list. For your Fellowship Phase Undertaking(s), if you would like to write a story in your character’s journal thread about what they did for the phase, according to your understanding of it, may also benefit them with extra experience. As always, if you have questions about clarifying one or more undertakings, post them in this thread and let’s get out the bugs. Also, if you have an idea you glean inspiration from one of these undertakings for, write it up or let’s discuss it and I’ll see what can be done to alter the existing undertaking, or create a new one just for you; all of the existing FPUs are easy examples, but more can always be created.
User avatar
Moriel
Novice
Novice
Posts: 140
Joined: 28 Dec 2018, 12:36
Melee APs: 4
Stealth APs: 4
Journey Role: Look-out (S)

Re: Moriel, Wayward Elf of Mirkwood - Sarah E.

Unread post by Moriel » 26 Jun 2019, 19:14

Search for answers is my chosen task.
My question would be:
"Can song / music be used to sooth savage beasts?"
I would like to take the time during the Fellowship phase to "organize" the library.
Lore roll: total of 7
Feat die: 4
______________________________
Moriel • Wayward Elf of Mirkwood • Scholar
Hero Stat RecordJournalSpecial Characters
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2482
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Re: Moriel, Wayward Elf of Mirkwood - Sarah E.

Unread post by Fieranor of Imladris » 26 Jun 2019, 21:27

Moriel wrote:
26 Jun 2019, 19:14
Search for answers is my chosen task.
My question would be:
"Can song / music be used to sooth savage beasts?"
I would like to take the time during the Fellowship phase to "organize" the library.
Lore roll: total of 7
Feat die: 4
Alright, here's what I'm going to do... I'm going to offer you the ability to spend a point of Hope on this roll. Your Lore roll, as it is right now, cannot succeed; however, if you add the 8 points from your Favored Lore Rating, that will put you at 15, and give you a basic success. Then, I can use your Feat Die roll of 4 to determine the outcome of your study.

The negative of this is that you will be without that point of Hope (from your 12 available points), at the beginning of the coming Adventuring Phase.

How does that sound?
User avatar
Moriel
Novice
Novice
Posts: 140
Joined: 28 Dec 2018, 12:36
Melee APs: 4
Stealth APs: 4
Journey Role: Look-out (S)

Re: Moriel, Wayward Elf of Mirkwood - Sarah E.

Unread post by Moriel » 26 Jun 2019, 21:30

Yes, I'll spend a point of Hope on that.
______________________________
Moriel • Wayward Elf of Mirkwood • Scholar
Hero Stat RecordJournalSpecial Characters
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2482
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Re: Moriel, Wayward Elf of Mirkwood - Sarah E.

Unread post by Fieranor of Imladris » 26 Jun 2019, 21:52

Okay, good. That will get you a basic Success, and now I can use your Feat Die roll of 4 on the appropriate table... this gets you...

Useful Information: Observations of Radagast of the Elves of The Golden Wood and notes given by Glorfindel of Rivendell point to the fact that the more docile animals, small birds, ferrets, domesticatable animals, rats, and the like, can be lured to sleep, or at least some manner of peaceful state by the natural voice singing, and some even more with accompaniment by flute or lute, though other instruments and harshly sung chords tend to chase them off.

For moderately docile animals, wild dogs (not feral), beavers, ravens, doe's (not bucks), medium hunting animals, medium carrion birds and the like, they sort of need to be snuck up on with the music, so it's more their idea to go and check out what's going on; a trained Hunter could learn about the location of the animal, find somewhere to perch and begin singing/playing, entrapping the beast with the song so it could be taken down for use or calmed. It IS possible to calm the beast when encountered, being previously unknown, but it's more difficult and the song may not always continue to entrap them.

For raptors and larger animals, large hunting cats, regular-sized eagles, hawks, feral pack animals such as wolves, and the like, especially those that hunt and cannot be domesticated (Elephants and even Oliphants can be domesticated, so they count in the moderately docile category), this task is impossible. A special ability with taming animals and the combination of song and/or instruments with that ability might be handy, but the truth is you would likely have to trap the animal, first, and then begin working on domestication and the docile nature. Even then, the likelihood of their maintaining that trained nature once given any freedom whatsoever is close to null.

So, when working with animals, let's keep these bonuses in mind...
Small animals you get a +1 with singing and, if you also play an instrument, yourself, with no one else around, you gain an additional +1 to Song. If ANYONE but you is around, no dice;

Medium/moderate animals you gain nothing to Song;

Large animals will get you a bonus or penalty based on the animal type, to Song, but don't count on a great deal of success unless you write VERY specifically and make a sufficient roll.

Writing properly about your actions, what you're doing in an attempt to calm an animal, step-by-step, may gain you a bonus or penalty. These are on top of the +1 you presently have for Song. Just like the bonus of +1 you presently have, when you increase your Rank in Song, it goes away, though you can attempt to acquire it, again. If you use it successfully and you like how it works, you might spend your next Fellowship Phase Undertaking, AFTER the coming Adventure, to acquire it as a Mastery.

Alright, that's pretty much it for your Fellowship Phase, and all you're really waiting on is everyone else to complete their phase before we begin the coming Adventure. There is a POSSIBILITY of your gaining a second Fellowship Phase Undertaking and, if so, it will be chosen from the same list you chose this one from.
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2482
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Experience Between Sessions

Unread post by Fieranor of Imladris » 13 Oct 2019, 21:54

Sarah,

You have managed to earn quite a few experience points for expenditure, if you desire. You may increase one of the following and here are the things available for you to spend it on...
  • either Battle, Craft, Explore, Persuade, Search, Stealth, or Travel to Rank 2 for 7 general XP, leaving 1 remaining;
     
  • either Awareness, Insight, or Lore to Rank 3 for 8 general XP, leaving 0 remaining;
     
  • either Dagger or Sword to Rank 2 for 8 general XP, leaving 0 remaining.
 
Again, you are not required to spend anything, this is just giving you options if you would like to.
Post Reply