The Fellowship Phase

If you have a character in our game, you will find their journal in this area, as well as some stickied threads near the top of the list for songs and stories. As well Player-heroes (PHs), as they are called in The One Ring, have some basic information here concerning how to build them. A journal means you have the opportunity to develop your character's depth to help you be able to get into them, even in a slow-flow forum-based setting such as our game. Have fun with it... using your journal and helping the group with songs may even lead you to gaining experience for posting about them.
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Fieranor of Imladris
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The Fellowship Phase

Unread post by Fieranor of Imladris » 24 Jul 2015, 22:51

THE FELLOWSHIP PHASE
Rest & Experience(s) For Your Character, Between Adventures
(NOTE: Updated 5 January 2019)

You will not always be out navigating cavernous depths, crossing dangerous fields, avoiding Orc armies and, generally fighting against the Shadow. Even the strongest and most-active adventurers need to rest and recuperate from time-to-time, and these things are handled between Adventuring Phases, which may include the Winter at the end of each year by the Year-End Fellowship Phase. A single Adventure Phase may take a matter of hours or days to complete, though it will seem much longer because of all the role-play and potential conflict involved, searching long for artifacts or performing great feats to achieve the goal of the story. In real-world terms, especially on these forums, a single Adventure Phase may take weeks to a full year to complete each, though the time would pass rapidly for your character. Once the Adventure Phase is done, it is followed by a subsequent Fellowship Phase that might last from days to months in your characters purview, though only days or a few weeks in our forum setting. This game is developed to take place over the course of a great long span of time, much as with the stories of The Hobbit and The Lord of the Rings; each taking around a year to complete.

Basics of the Fellowship Phase
The Fellowship Phase allows you to spend any excess Experience Points (XP) you may have accrued since your last Adventuring Phase, improve relations at home, purchase new or replace lost equipment and, finally, take on a task to help you improve some aspect of your Player-heroes' (PH) life or an ability. We will move through several steps, together, to advance and shape your character to improve them for the following Adventure Phase. Most of this will take place in your character's journal, and we should work as rapidly as possible to complete it. Don't be surprised if the next Adventure Phase starts while you’re still making decisions, here, but we will be done prior to action taking place in the game.

During Adventure Phases, I set the framework of the adventure and I control much of the action; however, it is the opposite in the Fellowship Phase, where you get to elaborate on your character’s story and ambitions and I get to sit back and follow what you have to say, moderating input but otherwise not interfering. If you have history and/or lore-based questions, or anything else you need to know, you have to ask or you won't know.

A Fellowship phase lasts from a week to one full season of game time (around three months), depending on how I have the game structured; my intent is to have a fairly busy game, one to two adventures per year, though some may last multiple years in-game, as well, depending on your decisions as a Company (all players in the game). At the beginning of a Fellowship Phase, all players must choose, in the Out-of-Character thread, whether the Company will retire somewhere together or will temporarily disband, allowing each hero to return home or to a Sanctuary your character already has, apart from the Company. If you decide to stay together for the phase, I would then carry on in that same Out-of-Character thread for the Fellowship Phase Undertaking; spending Experience, resolving Standing, etc., would still be completed in your character journal.

If you do not remain together for the Fellowship Phase, each Player is welcome to take their Character where they want, whether home (the first Sanctuary listed on your character record), to a population center, or to a Sanctuary you've acquired for your Character (Player-hero) either during a prior Fellowship Phase or one you've visited during the previous Adventuring Phase. The Company, before breaking off to travel to their own destinations, must discuss and designate a meeting place, where the Fellowship will gather prior to the next Adventure Phase. Travel to and from each place will be calculated but, in general, is considered to be free of danger, 'behind the scenes', unless a story-driven decision becomes involved in the Player-hero's travel plans. Whether you decide as a Company to remain together or temporarily disband, you need to choose a place within a reasonable distance from where your most recent adventure ended, also taking into consideration how long you might make the Fellowship phase last if your Player-hero goes too far from the meeting place to end the Fellowship Phase.

Steps to Complete the Fellowship Phase
Step
Happenstance
1. Choose Destination
Spend the phase either as a Company, or as individuals.
2. Standing Upkeep
If away from home through a Year-End Fellowship Phase, companions must reduce their Standing by one point OR spend Treasure to maintain or improve their current Standing.
3. Spend Experience Points (XP)
Spend XP to Raise Wisdom, Valor, Weapon and Common Skill ranks, and even your Attributes, as well, outside of normal means of selecting the ‘Gifted’ Virtue, using General XP to augment any XP earned for specific skills or characteristics.
4. Choose Fellowship Phase Undertaking
Players choose an activity for their character to perform (or possibly two activities, in the case of a longer phase) while they wait for their Company to embark on a new journey or adventure.


The types of Undertaking's that will be available to your character will depend on where you stay between Adventures, or at the end of the year, and may depend on whether your Company is grouped or disbanded, your culture, race, background, or calling, as well. If the Company repairs somewhere together for the Fellowship Phase, General Undertakings will be listed in the OOC thread for the most recent Adventure Phase, while Specific Undertakings may also be made available in your character journal. For a Company that disbands, FPUs will be made available based on the location you've traveled to and/or what you've accomplished during the most recent Adventuring Phase.
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Fieranor of Imladris
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Re: The Fellowship Phase

Unread post by Fieranor of Imladris » 11 Apr 2019, 15:10

This post begins the second step of the Fellowship Phase, the first being Destination, which has been posted in the most recent OOC thread, but this post is the first of five milestones regarding the Fellowship Phase and concerns the expenditure of any accrued Experience. While your Company is deciding whether you will remain together or temporarily disband, there are some steps of the Fellowship Phase which can be taken care of, now, as they do not require you to be in any particular location to make them happen; nor must they absolutely be done in any particular sequence.

Experience Points are a form of in-game currency you earn through role-playing your character, including posting, coming up with various plans, schemes, and discussions that help move the game forward. The One Ring is a truly unique Role-Playing Game (RPG) in that the game system is centered more around telling stories than destroying every shadowy creature on the planet, collecting their loot, and then moving onto bigger and tougher things. However, you still earn Experience that is spent to improve your character in several ways at any time you have the Experience necessary to improve something, not only during the Fellowship Phase; however, you may want to maintain the Experience you can for the Fellowship Phase, as there are things you cannot purchase during the Adventuring Phase, but will be helpful in further Phases.

Please open your character sheet and follow along; thank you.

There are a few things you can improve on your Player-hero (PH) in our game that are not standard to The One Ring: Attributes, Valor or Wisdom, Weapon and/or Common Skills, and Mastery’s are all available to you, here. The cost of each of these is based on the rating you’re intending to take your character to; ie – if you have Rank 2 in Hunting and wish to improve it to Rank 3, and it’s NOT a favored skill, you would look under the Common Skills, look at the left-side of that column, the non-favored side, and you would find the cost is 12, not 9. Watch the columns for costs, and pay attention to the lines beneath the headers to understand which side of the column of numbers you need to take your cost for improvement from. Anything marked with “* * * * * * * * * *” is not available for you to choose from. Anything marked as a Mastery or with an M next to the XP block can be purchased for 10xp each and allow you to have a High-low Success-die (HLSD) to use on the skill whenever you roll it; an HLSD allows you to roll an additional Success die above the rating of your Skill or Characteristic and then remove an equal number of Success die/dice that rolled lower. Fear Mastery may be taken a maximum of six (6) times. I have divorced Masteries from Fellowship Phase requirements, and they may be purchased as part of your Experience Point expenditures, instead.

Look carefully at the front page of your character record; Attributes, Valor and Wisdom ratings are represented only by numbers, while Common and Weapon Skill ratings are represented by diamonds, between one and six. As with the above example, if Hunting skill has only two of the diamonds filled in, that means the skill is at Rank 2. The following chart gives you costs for all of the items you can improve through Experience Points in our game; please make your decisions thoughtfully and then post your desires in this thread. Once I have these, I will move onto Step 3, Disposition of Treasure and Found Items.

Attribute
Cost
Valor/Wisdom
Cost
Weapon Skills
Cost
Common Skills
Cost
Rank or
Value
(Max +5 any
Attr. Cumul.)
(Normal /
Rangers & High Elves)
(Normal /
Rangers & High Elves)
(Normal /
Favored)
1
**********
**********
3 / 4
4 / 3
2
**********
6 / 9
5 / 7
8 / 6
3
15
9 / 13
8 / 11
12 / 9
4
20
15 / 21
12 / 17
16 / 12
5
25
24 / 31
20 / 26
20 / 15
6
30
39 / 48
32 / 40
24 / 18
7
35
**********
**********
**********
8
40
**********
**********
**********
9
45
**********
**********
**********
10
50
**********
**********
**********
11
55
**********
**********
**********
12
60
**********
**********
**********
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