Wizard/Wicket ~ Act Two (A Giant Magic Needle in a...)

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Jack_Jones
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Re: Wizard/Wicket ~ Act Two (A Giant Magic Needle in a...)

Unread post by Jack_Jones » 06 Oct 2014, 01:19

Ok last thing jack was doing was parking the police car up in a undercover car park.

I think we agreed that we needed to ditch the police car. We was about to look for another one to borrow.

If I remember rightly we was going to Paris?
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Sir Alain Fisk
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Re: Wizard/Wicket ~ Act Two (A Giant Magic Needle in a...)

Unread post by Sir Alain Fisk » 06 Oct 2014, 08:33

Matthias wrote:
Out-of-Character Paul, mind if we make it by Tuesday? I have a busy day today, And yesterday was bad. ..
Out-of-Character I don't see why not. I was ahead in everything I was doing, and then I decided to take a slight break for a one-hour walk, and came back to something I had forgotten to do, hehe. Fortunately, the ONE major project I've been working on for two months and a week, now, SHOULD be done no later than Thursday, and then I'll have all manner of time available until I go to work on the 13th.
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Jack_Jones wrote:Ok last thing jack was doing was parking the police car up in a undercover car park.

I think we agreed that we needed to ditch the police car. We was about to look for another one to borrow.

If I remember rightly we was going to Paris?
Out-of-Character I believe that you are correct, sir.
NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.
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Sir Alain Fisk
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Re: Wizard/Wicket ~ Act Two (A Giant Magic Needle in a...)

Unread post by Sir Alain Fisk » 08 Oct 2014, 10:03

Out-of-Character Alright, you guys responded after I had sent out the new notification, and I informed my oldest, I think, and the interest from Brandon and Gavin is simply not there. I'm sorry, guys, but until we have enough interested players willing to carry forward, there's no reason to do so. I apologize to you two, in particular, but if everyone's heart is not in this, neither is mine.

If Brandon and Gavin both respond, or we find more players, I will be happy to resume.
NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.
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Re: Wizard/Wicket ~ Act Two (A Giant Magic Needle in a...)

Unread post by Matthias » 08 Oct 2014, 10:11

Out-of-Character sorry I spaced... Going back over it now
Out-of-Character I agree with Jack. We were going to all gather into one vehicle and as Jack is suggesting, a new vehicle will be the way to go.
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Alexander Pepper
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Re: Wizard/Wicket ~ Act Two (A Giant Magic Needle in a...)

Unread post by Alexander Pepper » 08 Oct 2014, 21:58

(OOC: If I remember correctly I was trying to walk through the street without attracting the attention of the cyber-goil, and I got a total stealth roll of 12)
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Matthias
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Re: Wizard/Wicket ~ Act Two (A Giant Magic Needle in a...)

Unread post by Matthias » 14 Oct 2014, 12:47

Out-of-Character how many constitutes enough players? It looks as though there are three right now :grin:.
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Re: Wizard/Wicket ~ Act Two (A Giant Magic Needle in a...)

Unread post by Sir Alain Fisk » 15 Oct 2014, 17:08

Out-of-Character Honestly, let me evaluate how many players I think can get away with this adventure, with as little adjustment to it as possible. If you guys want to contact Brandon and see what's up, I'll leave that to you.
NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.
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