Good afternoon . I guess it depends on what sort of knife you're looking at. Most knives would actually be considered Short Swords in TOR, while Dagger's are smaller. If you're thinking about Throwing Daggers, the stats are the same. Now, typically, a Dagger has 0 Encumbrance; however, no rule was provided for if a Player-hero is carrying more than one Dagger and, to my mind, especially with my knowledge of Warhammer Fantasy Role-Play 2nd Edition, which was worked on by a few of the same folks who've constructed TOR, it seems incongruous to have a PH carry fifty daggers and not have them weighted down by all of that steel and wood. They're larger than a Shuriken, the tech level is too low for either Shuriken's or mini-knives, so they're going to have some bulk and mass to them. So, I instituted the rule where, if you carry a second Dagger, you gain one Encumbrance, and every two Daggers after that would gain another point of Encumbrance.Petecoi wrote:Hi Paul,
I've some thoughts here and I guess I'm asking what you would prefer in the game.
I need some form of missile weapon.
I originally thought of throwing a knife as a skill.
You explained these would be too heavy and out of culture.
Catapult's are siege weapons... no, you can't carry a siege weapon in my game, . I think you may actually be thinking about a pistol crossbow, and those are inappropriate to the setting.I guess the smallest lightest thing would fit my character so my choices would be,
Sling - I see this as the Hobbit weapon, so out of my culture.
Catapult - I quite fancy this as it would offer the potential for different shot but would it be a true weapon?
(Would it need a skill?)
Also not appropriate to the world.Throwing Star or shuriken - Not sure if these are in the elven culture?
Agreed.Dart - Used by ancient greeks and romans, but really just a flighted dagger, so a bit like the knives really.
Carrying these would be a problem to my mind.
The Easterlings might have these. It would be possible for Éadnes to have one of these, eventually. However, he would either first need to find a master who's been studying birds and flight, most likely among the High Elves, and study with them for a couple of full Adventure Phases, perhaps a year to be able to understand characteristics we take for granted, these days, of flight, aerodynamics, etc. Then, he could take time learning to craft such an object, etc. Remember, Silvan Elves are "less wise and more dangerous", so it simply would not be in the typical makeup, regardless of the age of the Elf, of the culture to have something like this. Also, nothing like it would be necessary within Mirkwood, or any wood. Sorry.Boomerang - Would fit with bird hunting. Could be made easily by the character as a toy so a strong option. Again would it need a skill or would it be simply carving?
I suppose it would be possible to work up some rules with this. I am not opposed to the idea, but the rules might be under play-test for a while.Some form of thin net - would fit with catching animals, could be elven rope style and offer great potential.
This would be quite like the Boomerang, I think, but I've only read about these being available in "Children of Hurin", when Gondolin fell in the year 510 of the First Age. I doubt even the long-lived of Númenor, the Rangers, would know of these. The Dunlendings might have a clue, though. Come to think of it, the Hill-men may also have a clue, though they are typically more Spear and Pike-folk.Bolas - I feel this offers the best solution. It is a hunting weapon but can be used to incapacitate an enemy.
A separate Weapon Skill COULD be made, but those without any sort of Thrown Weapon skill default to Dagger for that sort of thing.So, I guess I'm asking whether I need an identified weapon Bolas ,or just 'thrown weapon' as a skill and if I make a boomerang, net, bolas then that is what I throw.
Yes, at present you have 7 XP remaining. Increasing Sword to Rank 2 will cost 4 XP. You have no half-point Weapon Skills, but purchasing a new Weapon Skill would cost 2 XP.Now I think this leaves me with 7XP which I could increase sword to level 2 but I wondered whether the half point skills take 2XP to move to level 1?
I apologize if my words about the weapon types seem harsh or over-wrought with requirements, but I see the game as important enough that things out of the unusual for either the game or Middle-earth, though possible, would have to be treated as such. In Warhammer, especially because of the way the world is developed, it would be a LOT easier to deal with exotic items.
Now, I will say this...
If a good enough story could be written, and it would have to be an enormously good story, with zero cheap tricks in it -though bounded leaps of logic might be acceptable-, and the Company approved of it, I would find a way to make something happen.