Moro River-hopper of the Shire - Kieran E

This is where the records for older characters, not presently in use, will go. If the player of one of these characters decides to return, their character will be moved to active status.
User avatar
Moro River-Hopper
Seeker
Seeker
Posts: 208
Joined: 02 May 2013, 14:04

Moro River-hopper of the Shire - Kieran E

Unread post by Moro River-Hopper » 11 May 2016, 18:42

Background: (this is for the enjoyment of other players, characters won't know any of this unless Moro relveals it in character)

Moro grew up in Frogmorton. His mother and father ran a small tavern towards the eastern side of the town. He often was left to his own devices, having free range of the common room while he was in view of his mother. The tavern was often filled with lively characters from all kinds of places, and Moro enjoyed listening in on their conversations. Their tales of adventure and bravery, treasure and camaraderie, excited Moro and left him with a yearning to know what was beyond the shire. As he grew, he began exploring further and further from frogmorton, but never dared go further than Buckland. In these explorations he even found a cave very well hidden among the trees and bushes near a river. He used this cave as a home away from home and a hold for small treasures and trinkets he picked up during his explorations. His father wanted him to take over the tavern when he grew old enough, but Moro's curiosity was too great to be locked inside a small wooden hut. One night a group of adventurers came bringing plans that Moro overheard while cleaning tables.

This had happened often, but this night was different somehow. Moro's curiosity could hold no longer. He stepped closer to the table and spoke up among the group, voicing his interest in joining their adventure. It took some convincing, but the group finally accepted his request to join. Moro spent the rest of the night collecting equipment from his stash and "acquiring" other equipment that he didn't have, along with the few coins he'd earned working for his father. He set out with the group the next morning and they traveled together for some time until Moro's fascination with "shiny" objects got them in trouble and they were forced to part ways. He continued traveling, attempting to regroup with his friends, but he hasn't caught up with them yet. He continues traveling, always reaching to sate his curiosity and adventurous spirit.

Fellowship Focus:
(NOTE: Your Fellowship Focus is another person in the Company you have some manner of connection to. You may spend Hope to help this individual, including giving it to them. It is up to the LoreMaster when and how you rejuvenate Hope, but using Hope for the benefit of your Fellowship Focus, but which also aids the Company, is cause for immediate rejuvenation.
 
Company Roles ~ Here find the definitions of the four roles in the game. At the beginning of each new Journey Phase, the Company selects who will play in which roles: Guide (1 only), Scout, Huntsman, and/or Look-out Man. While each character may be able to fill multiple roles, as listed, only one character can hold the primary slot of each role.
  • Guide: One companion has the responsibility of guiding the group during the journey. The Guide of the company is responsible for decisions, such as when the group should stop for a rest or how to manage their reserves of food. The main asset of a good Guide is a superior Travel skill. There is never more than one Guide, as they could also be considered to be the Captain for the Company.
     
  • Scout: A character acting as a Scout can be called upon to find a suitable location for setting up camp, or when a situation forces the company to abandon the road it was following to find a new one. Leaving a well-trodden path is difficult and dangerous, involving climbing up steep hills, wading wide streams or scaling doubtful paths along cliff-sides. A good Scout is characterized by a decent Explore skill. There may be more than one Scout, although first-come first-served is the Primary. Anyone else may act as a Secondary as long as they have a good Explore skill.
     
  • Hunter: When traveling with haste, a company can soon run out of provisions, especially when completing a journey that is going to take several weeks. A companion skilled at Hunting is always ready to track prey into the woods before making camp. There may be more than one Hunter, though the first one to choose Hunter is the Primary; it is expected that all will hunt, but only those with at least one Rank in Hunting may be called on to roll that skill.
     
  • Look-out: A journey brings a company through wildly different territories, most of them dangerous. The Look-out is a vital duty that often puts a hero in the position of saving the lives of all members of a group, or of dooming them all through inattention. The Look-out’s skill is Awareness, usually tested at the LoreMaster’s request. Though there is one Primary Look-out, everyone can aid in the Look-out's effort by either requesting to make an Awareness roll, or if the LoreMaster rolls for the Player-hero passively.)
Last edited by Moro River-Hopper on 11 May 2016, 23:10, edited 2 times in total.
______________________________
"If the day starts with anything but a nice bit of tea and some biscuits, it's better to just go back to bed!"
 
Moro River-hopper • Hobbit of the Shire
Hero Stat RecordJournal
User avatar
Moro River-Hopper
Seeker
Seeker
Posts: 208
Joined: 02 May 2013, 14:04

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Moro River-Hopper » 11 May 2016, 19:51

Moro River-hopper
Kieran E
Culture
Calling
Shadow Weakness
Standard of Living
Hobbit of the Shire
Treasure-hunter
Dragon-sickness
Prosperous
 
Cultural Blessing: Hobbit-sense ~ Each Hobbit adds two to the Fellowship Pool for an adventure. Also, any Wisdom check allows for the Feat die to be rolled twice, keeping the best result.

Background: Tookish Blood ~ You grew up peacefully in a farmhouse in the Marish, East-farthing, until something Tookish stirred in your blood and overcame your respectability. It first happened on your way home one night, when you spotted some outlandish folk around a bright camp-fire. When you described them to your grandmother, she told you they were Dwarves, on their way to the Blue Mountains. From that night you started to shun well-trodden paths, hoping to meet the other wayfarers secretly crossing the Shire.

Calling: Treasure-hunter ~ This world has seen the passing of the glory of many Dwarven kings and Elven lords, and their heritage is now buried in deep dungeons and dim caverns. Pale gold and bright jewels beckon all who dare to find them. Be it a family treasure stolen by raiding Goblins or the golden hoard of a Dragon, you seek what is lost, even when this means you will have to brave unspeakable dangers.
- TRAITS -
Bold: You trust your arm and your accuracy, and place yourself in danger any time the opportunity presents itself.

Burglary*: You're a pickpocket, a lock pick specialist, and know many ways to make someone else's possessions yours as well as how to get into a secret or protected area. Treasure-hunters are usually skilled Burglars.

Cooking: You can prepare all manner of foods, from simple breads to the special dishes of your culture.

Elusive: You can choose to not be seen, making you very difficult to find. You must have a plausible means of disappearing.

Smoking: Smoking can help an individual relax and think more clearly about their circumstances, to help with a vexing puzzle, etc. It can also be used as a great ice-breaker, because smokers can talk about the various types of weeds that are good for smoking, and it aids in leading to peaceable conversation.

(NOTE: Click here to see your most up-to-date character sheet!)
______________________________
"If the day starts with anything but a nice bit of tea and some biscuits, it's better to just go back to bed!"
 
Moro River-hopper • Hobbit of the Shire
Hero Stat RecordJournal
User avatar
Moro River-Hopper
Seeker
Seeker
Posts: 208
Joined: 02 May 2013, 14:04

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Moro River-Hopper » 11 May 2016, 20:12

The One Ring
History of the Setting
(NOTE: The setting of The One Ring is VERY rich, and your player hero will know and/or understand different aspects of that history, depending on various aspects of their makeup. This post allows you to understand what your character knows of the world. This knowledge will likely change over time as, through game-play, your character learns more of the world, of its history, background, and setting, and as the game itself progresses.)

Sanctuaries: Frogmorton
Patrons: Mungo Witfoot, Master of Frogmorton

The Tale of Years
(NOTE: The following comes as a result of our playing the game, and what effects your Fellowship has on the world...)

T.A. 2946; Moro’s 30th year in Middle Earth; born in 2916, March 19th.
  • Year 2946: Having heard from your cousin, Bilbo, the stories of his escapades over the edge of the Wild, you decided to come and visit the places he did. As the fifth anniversary of the Battle of the Five Armies draws near, folk from both sides of the Misty Mountains, Rhovanion and Eriador, from all points North and South have begun to gather for the coming celebration Bilbo was invited to attend and has turned down. Yet, with all that has been accomplished, you have heard rumor swirling that a shadow continues to flourish in Rhovanion, growing to darken yet more. Perhaps your purpose and hope is to aid those fighting against this Shadow, that one day it might be vanquished, and true peace might flourish, instead.
_______________________________
The Recent Past
  • Year 2941: The Wizard Gandalf, Thorin Oakenshield and thirteen Dwarven companions visit Bilbo the Hobbit in the Shire; they set upon a quest to recover the treasure of Durin’s Folk and free the North from the threat of the Dragon of Erebor.

    A series of unlikely events lead to the death of Smaug and to the destruction of Lake-town. Dáin of the Iron Hills becomes King of the restored Kingdom under the Mountain.
     
  • Year 2942: Bilbo returns to his peaceful life in the Shire and news of the great events that have come to pass spread across the land as he travels home.
     
  • Year 2944-5: Bard completes the reconstruction of Dale and is crowned King. A new Lake-town is completed on the Long Lake and trade resumes up and down the Running River. Heralds from King Bard, King Ironfoot, and the Master of Lake-town go forth across the Misty Mountains, in secret, to invite trade between the lands to the East of the Misty Mountains, and the West of them.
_______________________________
_______________________________
Old Lore
  • Year 1980: For some reason the Dwarves of the Misty Mountains abandon the vast halls of Khazad-dûm, Wonder of the Northern world, with much speculation as to why, but no clear answers.
     
  • Year 2480: At the outset of this decade, rumors of Orcs emerging from the Misty Mountains, in Northern Eriador, at Angmar, all the way to the South of the Misty Mountains, in the former Dwarven stronghold of Moria, and it brings panic.
     
  • Year 2740: Dismayed by the increasing forces of both Dwarves and Men of the North, many Orcs resort to raiding the regions West of the Misty Mountains. This threat comes mainly from their stronghold of Mount Gram.
     
  • Year 2747: At the Battle of Greenfields, Hobbits of the Shire face and defeat an Orc-band from Mount Gram. Their king, the Orc Golfimbul, is killed by Bandobras Took, better known as the “Bullroarer”.
     
  • Year 2758: The Long Winter comes, causing great suffering and inflicting grievous losses on many peoples. Gandalf the Grey comes to the aid of the Shire-folk.
     
  • Year 2850: Rumors of a great darkness spreading over the great wood of the East, known formerly as Greenwood the Great, flow throughout the Shire. The Grey Wizard travels extensively, seeking information concerning Sauron, and rumor leaks out the Dark Lord may have returned.
     
  • Year 2890: Bilbo Baggins of Bag End is born in the Shire, son of Bungo Baggins and Belladonna Took.
     
  • Year 2911: An extremely fierce and long cold season begins in November. Remembered as the Fell Winter, its frozen grip doesn’t release the regions of the North from snow and ice for five months. Rivers and lakes are frozen over, and when the frigid winds finally relent in March of the following year, rivers overflow with the melting of the snow and many lands are flooded as a result.
______________________________
"If the day starts with anything but a nice bit of tea and some biscuits, it's better to just go back to bed!"
 
Moro River-hopper • Hobbit of the Shire
Hero Stat RecordJournal
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2493
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Fieranor of Imladris » 17 Aug 2016, 18:53

I have something of a writing assignment for you, and I want you to take your time with it, but have it done by the end of September, please? It IS something that’s important to the game, something important to interactions for your character, and is worth Experience Points...

Your character has both Valor and Wisdom as characteristics in the game, valor for a representation of the characters strength and prowess in deeds done for yourself, for your tribe and/or culture, and wisdom for doing things the smart way, figuring things out, knowing how and what to resist and when. The One Ring has, during the Adventure Phase portions of our game, three sub-phases, one of which is the Encounter Phase, where you come meet people who are of different, at least, and if not higher stations than you. For example, at the beginning of The Marsh-bell, Glóin asked for you each to introduce yourselves, and you did, but we didn’t actually use the Interaction rules of the game; Glóin, being of higher station because he’s already been an adventurer, because he traveled with Thorin Oakenshield, and because he’s a trusted confidante of King Ironfoot, should have held you to your station, which is much lower than his, because you’ve not yet earned your chops. The game has a social value for every single character in the game, including your Player-hero.

There are two portions to the Interaction Phase, the Introduction and the Interaction; the former concerns, as I’ve explained, laying down a codex for your character in front of whomever you’re interacting with, which means you tell them of your deeds. Well, there are those you will interact with who will value Valor over Wisdom, and vice-versa.

So, your assignment is this, and it should help you to make a history for your character, is to write an Introduction for your character, how they stand in front of others, their general appearance, and then to lay out, in quotation marks to delineate that you’re speaking, what your deeds of Wisdom are for your Wisdom introduction, and then to write a separate post about your deeds of Valor. From here out, once you’ve written that introduction, you will edit it periodically with any greater deeds you may have done, either in Wisdom and/or Valor, and you will try to keep it to one paragraph in length, please? To clarify, one short paragraph, up to five sentences, to DESCRIBE your character, and then up to seven sentences in a second paragraph as dialog to introduce yourself to any character of higher station.

Two simple rules... the first is to be courteous in what you write, and the second is to invent stuff you think your character would have done. Obviously, not enough of the game has gone by, yet, to allow you to really embellish, so develop some things that took place prior to your character’s adventuring career. If you're able to get this done prior to September, that's great... otherwise, your interactions, oh so difficult to do at earlier stages of Fellowship development, could completely fall by the wayside.
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2493
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Your First Fellowship Phase ~ Spending Experience Points

Unread post by Fieranor of Imladris » 07 Oct 2016, 23:33

This post is the first of five posts regarding the Fellowship Phase, and is coming as your Company is deciding whether you will remain together and attend to the Eagle’s Eyrie, or if you will temporarily disband and go Home, or to another Sanctuary. While you continue to role-play and, eventually, get to making that decision, there are some steps of the Fellowship Phase which can be taken care of, now, as they do not require you to be in any particular location to make them happen; nor must they absolutely be done in any particular sequence.

So, we’re going to begin with spending Experience Points; in The One Ring there are two types of experience you may acquire and those are Experience Points (XP) and Advancement Points (AP).

Please open your character sheet and follow along; thank you.

APs are used strictly for Common Skills, the eighteen skills available in the skill matrix you see in the middle of the front side of your character record sheet. In this portion of the Fellowship Phase, I’m concerned more with XP, which are used to improve Weapon Skills, Valor or Wisdom, and/or one of your Attributes.

Before we get into spending your XP, let’s take a look at your character record and see how many total XP you have. If you’ll look toward the Upper-right of your sheet, you’ll see the title Exp. Pts.; beneath that title, you’ll see bubbles with titles above them for Available and Total. The Available bubble lists the general experience you have that can be distributed anywhere among Weapon Skills, Valor and Wisdom, and Attributes; we’ll go over those, soon, but for now stick with me. The Total bubble tells you the running total of XP you’ve earned throughout the life of the game, thus far; these are for record-keeping purposes only. :) You’ll notice the Available and Total numbers are not the same, that Available is lower than Total, but all you need worry about is the number in the Available bubble, as the remainder of your XP are spread among the items you can improve only with XP. We will figure that out together; keep reading.

You might be asking, how are Experience and Advancement Points awarded, and I will tell you there are two ways I award them, and a third way to earn them through general role-playing and posting...
  1. Generic: If you perform well in role-playing, in helping the Company to develop plans, in figuring out how to overcome certain problems, in fighting, but your action does not match anything specific in the mechanics of the game or a skill or characteristic on your character record sheet, you gain a generic point, something that can be distributed as YOU see fit into the skills and/or characteristics on your character sheet. Likewise, any points earned from post-count come to the generic pool;
  2. Specific: If you perform any of the actions, as per generic, above, but the action DOES match a skill or characteristic on your character record sheet, the point earned goes to THAT specific skill or characteristic;
  3. Post-count: As you’re posting through the course of the game, I evaluate each post to determine if the post advances your character’s story, the story of a fellow character, the story of the entire Company, or the story not relating directly to your Player-heroes. Few of the posts that advance your character’s story as opposed to that of the whole Company will be considered acceptable, while nearly all made to advance the whole Company’s story, or the overall story, will count. Writing dialog for your character, addressing the whole of the Company is a good post example, while writing about your own character’s constant state of readiness or wariness is not; as well, OOC posts that do not advance the story are not counted, while those that clearly work toward fast-planning and do move the current Phase and/or the entire story along will almost certainly count. I keep a record of these good posts for entry into a spreadsheet I have built so you can be awarded for your “write-playing” and, again, they are added to your generic points, both Experience and Advancement.
Moro has a total of 13 XP, but only 6 general XP. The remainder of the Available XP for this character are placed as follows...
  • Short Sword 2, and it would cost you 6 XP to improve it to Rank 3; however, since you already have 2 XP for Short Sword, the cost is reduced to 4 XP;
  • Dagger 2, and it would cost you 6XP to improve it to Rank 3; but, because you already have 2 XP for Daggers, the cost would be reduced to 4 XP;
  • If you wish to pick up a NEW Weapon Skill, it will cost you 2 XP;
  • Valor 1 and/or Wisdom 2, will cost 4 XP to improve Valor to 2 and 6 XP to improve Wisdom to 3. You may choose either Valor of Wisdom to improve by ONLY one (1) Rank during THIS Fellowship Phase, though you are NOT required to improve either. This choice is made during each Fellowship Phase. As you already have 2 XP in Valor, your cost would be reduced to 2 XP, and for Wisdom you have 1 XP, reducing your cost to 5 XP to improve it;
  • Attributes can be improved, but this is very costly, and only one Attribute can be improved by 1 point between adventures, though you are NOT required to improve any attribute, if you don’t want to. You CAN place any remaining Available XP next to an attribute if you have plans to eventually improve it; note that once XP is moved from the generic pool, it cannot later be re-purposed. Attributes may be improved no more than five points EACH over the life of the character.
If you’re wondering where I am getting my XP cost values, click here to open the Advancement post on our forums and scroll down until you see the title “WEAPON SKILL, VALOR AND WISDOM IMPROVEMENTS”.

You can see the costs associated with character improvement using XP for each Rank, and each Rank has its own cost associated; these costs are cumulative. Ie – If you wished to purchase a Weapon Skill Rank from 2 to 3, it would cost you 6 XP; if, however, you wished to increase it from 3 to 4, the cost would be another 10 XP. If you decided to increase two ranks at one time, the total would be 16 XP between Ranks 2 and 4. Weapon Skills that are favored cost the same amount of XP to improve as non-favored. If you are an Elf of Rivendell or a Ranger from the North, your associated XP costs are higher for these skills.

Once you have determined how you wish to spend your Experience Points, please post your plan in this thread, so I can update your character sheet. If you are maintaining a printed copy of your own character record, or even one on the computer, you will be able to use the copy I will upload soon to ensure you have the correct numbers. If your numbers don’t match mine bring it up with me, here, and I will double-check my numbers and, if an explanation is required, I will post one in this thread, as well.
User avatar
Moro River-Hopper
Seeker
Seeker
Posts: 208
Joined: 02 May 2013, 14:04

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Moro River-Hopper » 08 Oct 2016, 21:55

For now, I think I'm just going to reserve my xp to improve body later.
______________________________
"If the day starts with anything but a nice bit of tea and some biscuits, it's better to just go back to bed!"
 
Moro River-hopper • Hobbit of the Shire
Hero Stat RecordJournal
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2493
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Your First Fellowship Phase ~ Spending Advancement Points

Unread post by Fieranor of Imladris » 08 Oct 2016, 22:35

Alright, so all XP to Body to build it up for later.
______________________________
In this portion of the Fellowship Phase, we’re working with Advancement Points. Go ahead and open your character record sheet, again, and this forum post, and scroll down to the table “COMMON SKILL IMPROVEMENTS”. As discussed in the Spending Experience Points post, APs are used strictly to improve Common Skills, those eighteen skills available in the skill matrix found in the middle of the front side of your character record sheet. The Available and Total bubbles found at the upper-right of your character sheet, under the Adv. Pts. title work the very same as with XP, so be mindful of the Available points you have to distribute among your Common Skills as you see fit, though I still recommend that you leave these points where they are until you determine how, or even IF you wish to distribute them among your Common Skills.

Moro has a total of 17 AP, but only 9 general AP. The remainder of the AP for this character are placed as follows...
  • Awareness 3, and it would cost you 12 AP to improve to Rank 4. You already have 2 AP, so it would only cost 10;
  • Travel 1, and it would cost you 8 AP to improve to Rank 2, but with 1 AP already, the cost is only 7;
  • Insight 2, and it would cost you 12 AP to improve to Rank 3, though with 2 APs already, that's only 10;
  • Search 2, and the cost would be 9 AP to improve this favored skill to Rank 3, reduced by the 2 Aps you already have, to 7;
  • Finally, you have a half-skill in Lore, but 1 AP already available, so the cost would be 3 APs to make it a solid Rank;
  • If you wish to pick up a NEW Common Skill, it will cost you 4 APs for non-favored, or 3 APs for favored.
Remember, costs are incremental and cumulative for Common Skills, as they are for Weapon Skills, Valor and Wisdom, and Attribute improvements. What this means is, if you wished to purchase a Common Skill Rank from 2 to 3, it would cost you 12 AP for non-favored or 9 AP for favored; if, however, you wished to increase it from 3 to 4, the cost would be another 16 AP for non-favored or 12 AP favored. Moving a non-favored skill from Rank 2 to 4 would cost a total of 28 AP, while for favored the cost would be only 21 AP.

The AP costs associated with favored Common Skills is lower than the normal cost, so be mindful which column of the Advancement Points chart you’re looking at.

Once you have determined how you wish to spend your Advancement Points, please post your plan in this thread, so I can update your character sheet.
User avatar
Moro River-Hopper
Seeker
Seeker
Posts: 208
Joined: 02 May 2013, 14:04

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Moro River-Hopper » 10 Oct 2016, 15:35

I'd like to purchase a third rank in Search (that should be 7 points because I already have two points in it and it's a favored skill) and I'd like to put my last two points in Explore so I can purchase it next time.
______________________________
"If the day starts with anything but a nice bit of tea and some biscuits, it's better to just go back to bed!"
 
Moro River-hopper • Hobbit of the Shire
Hero Stat RecordJournal
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2493
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Fieranor of Imladris » 10 Oct 2016, 16:31

Alright, done.

For the next portion of the Fellowship phase, I'm afraid you'll have to wait for others to catch up with their XPs and APs. I'll post it as soon as possible.
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2493
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Your First Fellowship Phase ~ Standing Upkeep at Home, in a Sanctuary, or at a Holding

Unread post by Fieranor of Imladris » 12 Oct 2016, 15:59

Your Company has decided they are remaining together for this Fellowship Phase, going to The Eagle's Eyrie -at least, I'm pretty sure Artorius will be going with you all. As none of you have a Holding, just now, we’ll table that question for a later Fellowship Phase.

Please open this post and scroll down to the title “Standing Upkeep” so you can read what standing is all about. In essence, if you decided to go Home, you get to automatically keep your Standing, there and, if you pay some of your hard-earned Treasure, you can raise your standing there. It is the same with alternate Sanctuaries, though you only possess one or two Sanctuaries, just now. You are NOT required to spend any Treasure/Gold at any Fellowship Phase other than the Year's End Fellowship Phase if you do not wish; however, if you do decide to spend it, now, you will need to keep track of when it is next due. You may spend Treasure/Gold in ANY Fellowship Phase to Raise Your Standing at home or abroad, but that also resets your annual upkeep time.

Once you have decided whether you’re intent to spend Treasure or not, and how, please post your plan in this thread, so I can update your character sheet.
User avatar
Moro River-Hopper
Seeker
Seeker
Posts: 208
Joined: 02 May 2013, 14:04

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Moro River-Hopper » 12 Oct 2016, 23:00

I don't intend to do anything right now. I'm of a mind to send a letter to my parents, telling them of my adventures and the new friends I've made, but If I sent a bit of money back (about 5 gold), would that count into my upkeep? I don't want to reset my year end upkeep, I just think sending some money back would be something Moro would do (especially since Moro really isn't all that interested in money). If I can do this without resetting my yearly upkeep, I would be happy to do that, otherwise, I'll wait until the year end to send any gold.

I still want to send the letter though.
______________________________
"If the day starts with anything but a nice bit of tea and some biscuits, it's better to just go back to bed!"
 
Moro River-hopper • Hobbit of the Shire
Hero Stat RecordJournal
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2493
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Fieranor of Imladris » 13 Oct 2016, 01:30

You haven't set an annual anything, yet, and you're not required to do that, right now, no. If you send gold and a letter home during this Fellowship phase, that will set you up for one full year where you wouldn't have to do anything. However, around July 1st of 2947, you would need to do that upkeep, again. Now, how much gold? Had you read what was written, you would know you only need to send 1 Treasure/Gold because your standing at home is merely 1, right now. If you had a standing of 2, the cost would be 2, etc. Now, raising your Standing is where you get into sending a good deal of gold home, but I'll let you research that and find out for yourself, using the link in my last message in this thread. :)
User avatar
Moro River-Hopper
Seeker
Seeker
Posts: 208
Joined: 02 May 2013, 14:04

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Moro River-Hopper » 13 Oct 2016, 12:32

In that case I wont send any gold just yet.
______________________________
"If the day starts with anything but a nice bit of tea and some biscuits, it's better to just go back to bed!"
 
Moro River-hopper • Hobbit of the Shire
Hero Stat RecordJournal
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2493
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Re: Moro River-hopper of the Shire - Kieran E

Unread post by Fieranor of Imladris » 13 Oct 2016, 14:22

Alright, the next Step in this Fellowship Phase is going to take place in the OOC thread, since it should affect everyone equally.
User avatar
Fieranor of Imladris
LoreMaster
LoreMaster
Posts: 2493
Joined: 07 Jul 2015, 19:46
Melee APs: 4
Stealth APs: 4
Location: Rivendell, Valley of Imladris
Contact:

Your First Fellowship Phase ~ Choosing an Undertaking

Unread post by Fieranor of Imladris » 16 Oct 2016, 22:36

Fellowship Phase Undertakings are found, here, but when you select one, please paste your answer in this thread?

Thank you.
Post Reply