Frerin, Son of Oin, of Erebor - Harald S

If you have a character in our game, you will find their journal in this area, as well as some stickied threads near the top of the list for songs and stories. As well Player-heroes (PHs), as they are called in The One Ring, have some basic information here concerning how to build them. A journal means you have the opportunity to develop your character's depth to help you be able to get into them, even in a slow-flow forum-based setting such as our game. Have fun with it... using your journal and helping the group with songs may even lead you to gaining experience for posting about them.
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Fieranor of Imladris » 17 Oct 2016, 17:31

That's why I've been asking everyone where they wanted to spend their Fellowship Phase, LOL. It seems all of you are keen to do so at the Eyrie. The Adventure Phase for The Marsh-bell has ended at The Old Ford, but since Balin and Óin's mission ends at the Eyrie, that's why he's been trying to coax you all along to go with him.

So, Open New Sanctuary at The Eagle's Eyrie and no treasure spent. I'll have your sheet updated in a minute.
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Frerin » 17 Oct 2016, 17:35

That's what I assumed, I was just getting uncertain, since in the OOC thread, people seem to think we're spending the Fellowship phase in The Old Ford. ;)
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Fieranor of Imladris » 17 Oct 2016, 17:41

I was beginning to get that impression, as well. However, I think I may have cleared that up in the OOC thread.

Forgive me, my friend, but I have a test for a new job to get to, so I must be going. I'll be back on in a couple of hours, I believe.
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Frerin » 17 Oct 2016, 19:04

Of course - I wish you the best of luck!
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Fieranor of Imladris » 17 Oct 2016, 21:38

I think I scored in the low to mid-90s, but I won't know for two weeks.
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Frerin » 19 Oct 2016, 16:39

Keeping my fingers crossed for the test results!

I have given some thoughts to the introductions, and I hope this is about what you're looking for:

Frerin, Son of Óin, is a stout dwarf standing little under five feet tall, with coal-black hair and beard, both meticulously cleaned and carefully groomed and braided. He looks rather older than his actual age of sixty from the furrows the years on the open road have left on his face and skin, but the wrinkles around his greyish eyes speak of a ready smile and a fondness of company whether dwarvish or otherwise. His stance is relaxed and confident, and he observes his surroundings with obvious interest. On his left shoulder perches a stately black bird with an irregular white speck on its breast.

(Valor introduction:)
"From my accoutrements, I may look like a warrior to ye. An' perhaps I am, jess like any other dwarf. My people found ourselves besieged oft enough ta learn that bein' able to fight is the only way to ensure lasting peace. Bein' a merchant an' traveller, first an' foremost, though, 'tis true, I've found meself in a number of fights, an' me trusty axe tasted the blood of many a shadow-slave - under King Dain's banner, I marched ta the Battle of Five Armies where we routed the goblin-kin, an' I've fought orc-bands, giant spiders an' marsh-demons alike on me travels, since, though ne'er again on that same scale."

(Wisdom Introduction)
"Wise? Me? Do I look like a Wizard, or like a great lord ta ye? (laughs) Ah, well, while I sure won't call meself wise, neither am I a fool - fools tend ta die quickly in the wilderness these days. If there's anythin' I'm wise of, it's the lore of the road - how ta sense danger an' how ta avoid it, where ta seek shelter, what goods ta buy' 'n sell so ya'll make a tidy profit at the end of yer trip, how ta tell bandits from decent folk. An' I know enough to see that makin' friends is better'n makin' enemies, which we dwarves haven't always been all that great at. (grins) Eh, but ya want wise, maybe ask me again a hundred years or so from now - Shâthur here, at least, seems to think I'm nae a lost case yet."
Last edited by Frerin on 03 Aug 2019, 16:18, edited 1 time in total.
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Fieranor of Imladris » 19 Oct 2016, 17:26

Thank you.

These are excellent; well done.
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Fieranor of Imladris » 22 Dec 2016, 12:22

Harald, it would appear you've already come through anything I've thrown your way, thus far, and Frerin is almost ready for the new stuff in The Adventurer's Companion. It might help you to go back and re-read what you've written thus far and write some bullet-points on paper. If you decide to record them here, as well, is up to you -whether you transpose them to the end of this thread, or edit your initial post is up to you- for ease of reference. Perhaps you could look over your Background and Calling, again, read through those and see if there is anything else that you could further define. Of course, one of those bullet points would be well-traveled as a merchant; something has been brought up about languages in the game, and as with all else, it's story-related, but could end up being useful. Being a traveling merchant, you are likely to have the ability to state things and ask questions in various languages, even if you are not able to converse intelligibly beyond those basic statements and questions. For example, you would know how to barter with Dunlendings and Elves, but since you don't know their cultures well-enough, and haven't studied their language in-depth, holding dinner conversation would not be possible.

So, I've already done some of this work with Dan's character, yesterday, and it's copy-worthy so I'm not just re-typing it, hehe, so let's break into the AC and see what else you might be able to put together for him...

It's a big deal to you when you leave your people -many cultures are fairly closed-off from the world- and journey into the Wild to help others. You and your companions will be looked at suspiciously every place you visit, at least until you begin to be known as good folk, and not opportunistic brigands. So, to leave home and take up the road, your motivations would have to be pretty strong. When you selected your Calling, which is arguably the most important selection you made, you began into a part of your character that should guide them most along that road, which helps shape how your character will grow through the course of our game. Calling's were left broad of definition on purpose, to allow you wide latitude in defining how that Calling will affect your Player-hero.

Where does a Warden’s desire to protect others spring from? Why does a Treasure Hunter seek out wealth — open greed, or a desire to find a particular lost artefact? What loss drives a Slayer? Does a Scholar seek to learn a specific secret or sample many lores? Why does a Leader feel she must guide others? What does a Wanderer hope to discover?

Your Calling also determines your Shadow-weakness, what actions, things, or events you will be most susceptible to, which could eventually lead to your fall. You should consider what their character thinks about their “darker side” or if they are even yet aware they have one. A few folk are highly critical of themselves, considering every action carefully, while others live only in the moment. Some players may well wish to consider what the first Flaw is for their companion’s Shadow Weakness (long before they actually have it) and occasionally shade a touch of it into their personality.

For example, a Scholar may disdain what some simple farmers have to say, for “what could they know” (Haughty) but soon allow herself to be convinced by their arguments. An otherwise kindly Warden may occasionally grumble about “the incompetents” (Resentful) he has to watch out for. He clearly speaks in jest and lightly, but the comments are there, all the same...

The idea behind creating a back story for your character is that you leave it open for modification, for story-telling; note that while there is no requirement for consistency in this game, being able to tell the same story later down the road -or even being able to differ from reality when telling a certain story later- can turn out to be helpful, but requires note-keeping.

Keep in mind that your character's history is based from both their chosen Background and their Calling, modified as these may become; remember the narrative you have for your Calling and Background are the ideal set forth by the authors of the game, not the end-all or be-all that you are required to stick to, meaning you're welcome to deviate, as long as the truth of your character can be read and seen as remaining in the framework of the given Background and Calling.

That being said, you may have to weave tales from time-to-time which address a Common or Weapon Skill you're proficient in, how you're able to do some of the amazing things you do through your Traits, Calling and/or Background -where do these come from-, why you are the way you are as defined by your Traits, and more.

So, while you're not required to make a definition of everything on your character sheet, perhaps pick a really good tale for two or three of your more prominent abilities and work up bullet points or write paragraphs or draw a picture, whatever will help you express those two or three abilities in a more common story. You've done some of that, already, but those are less specific, more world general items. When you tell me you're done with that part, whether writing something or passing to the next part, we'll move onto helping define your character Archetype.

The bullet points, or a basic narrative if you're more comfortable with that, could also help me a great deal.
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Fellowship Phase ~ 2. Spending Experience Points

Unread post by Fieranor of Imladris » 09 Jan 2019, 14:56

This post begins the second step of the Fellowship Phase, the first being Destination, which has been posted in the most recent OOC thread, but this post is the first of five milestone posts regarding the Fellowship Phase and concerns the expenditure of any accrued Experience. While your Company is deciding whether you will remain together or temporarily disband, there are some steps of the Fellowship Phase which can be taken care of, now, as they do not require you to be in any particular location to make them happen; nor must they absolutely be done in any particular sequence.

Experience Points are a form of in-game currency you earn through role-playing your character, including posting, coming up with various plans, schemes, and discussions that help move the game forward. The One Ring is a truly unique Role-Playing Game (RPG) in that the game system is centered more around telling stories than destroying every shadowy creature on the planet, collecting their loot, and then moving onto bigger and tougher things. However, you still earn Experience that is spent to improve your character in several ways at any time you have the Experience necessary to improve something, not only during the Fellowship Phase; however, you may want to maintain the Experience you can for the Fellowship Phase, as there are things you cannot purchase during the Adventuring Phase, but will be helpful in further Phases.

Please open your character sheet and follow along; thank you.

There are a few things you can improve on your Player-hero (PH) in our game that are not standard to The One Ring: Attributes, Valor or Wisdom, Weapon and/or Common Skills, and Mastery’s. The cost of each of these is based on the rating you’re intending to take your character to; ie – if you have Rank 2 in Hunting and wish to take it to Rank 3, and it’s NOT a favored skill, you would look under the Common Skills, look at the left-side of that column, the non-favored side, and you would find the cost is 12, not 9. Watch the columns for costs, and pay attention to the lines beneath the headers to understand which side of the column of numbers you need to take your cost for improvement from. Anything marked with “* * * * * * * * * *” is not available to you to choose from. Anything marked as a Mastery or with an M next to the XP block can be purchased for 10xp each and allow you to have a High-low Success-die (HLSD) to use on the skill whenever you roll it; an HLSD allows you to roll an additional Success die above the rating of your Skill or Characteristic and then remove an equal number of Success die/dice that rolled lower. Fear Mastery may be taken a maximum of six (6) times. I have divorced Masteries from Fellowship Phase requirements, and they may be purchased as part of your Experience Point expenditures, instead.

Look carefully at the front page of your character record; Attributes, Valor and Wisdom ratings are represented only by numbers, while Common and Weapon Skill ratings are represented by diamonds, between one and six. As with the above example, if Hunting skill has only two of the diamonds filled in, that means the skill is at Rank 2. The following chart gives you costs for all of the items you can improve through Experience Points in our game; please make your decisions thoughtfully and then post your desires in this thread. Once I have these, I will move onto Step 3, Disposition of Treasure and Found Items.

Attribute
Cost
Valor/Wisdom
Cost
Weapon Skills
Cost
Common Skills
Cost
Rank or
Value
(Max +5 any
Attr. Cumul.)
(Normal/
Rangers & High Elves)
(Normal/
Rangers & High Elves)
(Normal/
Favored)
1
**********
**********
3 / 4
4 / 3
2
**********
6 / 9
5 / 7
8 / 6
3
15
9 / 13
8 / 11
12 / 9
4
20
15 / 21
12 / 17
16 / 12
5
25
24 / 31
20 / 26
20 / 15
6
30
39 / 48
32 / 40
24 / 18
7
35
**********
**********
**********
8
40
**********
**********
**********
9
45
**********
**********
**********
10
50
**********
**********
**********
11
55
**********
**********
**********
12
60
**********
**********
**********
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Frerin » 09 Jan 2019, 19:22

Given Frerin's earned xp in Wisdom, and his close brush with the Shadow during the group's travels, I think it would be fitting to buy Wisdom 3 for him, and take the cultural virtue "The Stiff Neck of Dwarves".
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Fieranor of Imladris » 09 Jan 2019, 20:08

Alright, my friend, I'm on my laptop, right now and I would prefer to be at my desk when I go to do character improvements. Good choices, man. :)
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Fellowship Phase ~ 3. Disposition of Treasure and Found Items

Unread post by Fieranor of Imladris » 12 Jan 2019, 23:03

Phew, it's been a busy three days... not fair to you. I'm not going to apologize, however, because a LOT of my time has been spent in getting this game back to where it belongs, hehe.
During the Marsh-bell adventure you acquired some items you may wish to dispense with. You have three options, here...
  • Hang on to what you have; this does NOT mean it has to remain on your person, unless you have no place to send it -home, a Sanctuary of your choice, etc.- or store it -your home at your present location, the King’s storage, etc. You may also keep it on your person and you and I can determine where, in your Player-hero’s inventory, each piece you decide to keep will go,
     
  • Sell it in this thread, without negotiation, for the street value of each item, or
     
  • Role-play through selling it -which you and I can do in a separate forum post, if not the main thread of the game- and gain potential Experience as well as, perhaps, higher values for what you’re selling.
Tell me what you would like to do, and we’ll do it. The things you collected and have not already decided to move into your inventory show up in the Found Items block on the second/back page of your Character Record.
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Frerin » 13 Jan 2019, 12:41

I can see you're putting in a lot of effort on our behalf, many thanks for that! As for the items, let me take a look...

  • The Garnet and Quartz: I'm not sure I really still have these. Didn't I throw them away to distract the spider queen? Or were those some other gems?
  • The Lionhead Shield: I would like to try and properly restore this with the Craft checks I make to reduce my Shadow points during the Fellowship phase, if I can get access to a workshop in Esgaroth. I'm hoping that the restored shield might make a gift fit for a descendant of the Northman line.
  • The Mouth-harp: Another piece I'm hoping to restore eventually - so if possible, I'd like to hold on to it until I get around to that.
  • 7 oz Lamp Oil: This I think we can just add to my inventory, and if possible, I'd like to buy a lamp to go with it.
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Fieranor of Imladris » 13 Jan 2019, 14:31

Frerin wrote:
13 Jan 2019, 12:41
I can see you're putting in a lot of effort on our behalf, many thanks for that! As for the items, let me take a look...
It is honestly my pleasure, Harald. I have been itching to get back to this for two years, now, it's been driving me crazy that I've let you guys down and I let myself down, but I'll tell you that I am extremely happy to be back at it. {raises a glass to toast} Here's to a great game from here-out.
  • The Garnet and Quartz: I'm not sure I really still have these. Didn't I throw them away to distract the spider queen? Or were those some other gems?
You are absolutely right... let me remove those, real quick.
  • The Lionhead Shield: I would like to try and properly restore this with the Craft checks I make to reduce my Shadow points during the Fellowship phase, if I can get access to a workshop in Esgaroth. I'm hoping that the restored shield might make a gift fit for a descendant of the Northman line.
Absolutely cool. Yes, we can do this... let's get November over and then that can happen over the course of the Winter, alright?

So, you original five remaining will get two Fellowship Phases, the one you're presently involved in, and one at the end of The First Gathering of the Five Armies, then end of November. I'm counting the First Gathering as an adventure unto itself, and my devious little brain is actually trying to get me to come up with something for that.
  • The Mouth-harp: Another piece I'm hoping to restore eventually - so if possible, I'd like to hold on to it until I get around to that.
Okay, fair enough.
  • 7 oz Lamp Oil: This I think we can just add to my inventory, and if possible, I'd like to buy a lamp to go with it.
No trouble at all, we can make that happen. Do you want to RP that or just make it a purchase?
 
  • Lamp, cost 10s, 1 Enc.
     
  • Hooded Lantern, cost 5s, 2 Enc.
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Re: Frerin, Son of Oin, of Erebor - Harald S

Unread post by Frerin » 14 Jan 2019, 22:25

Let's just make it a purchase of the Lamp - I don't think there is much story potential to be gained from that.

Restoring the shield over the winter is fine. Can I still make craft checks to reduce my temporary Shadow in the week before the First Gathering, though? Even if it gives me bonuses now, Shadow 7 is still uncomfortably high...
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