Rest & Experience(s) For Your Character, Between Adventures
(NOTE: Updated 19 June 2019)
You will not always be out navigating cavernous depths, crossing dangerous fields, avoiding Orc armies and, generally fighting against the Shadow. Even the strongest and most-active adventurers need to rest and recuperate from time-to-time, and these things are handled between Adventuring Phases, which may include the Winter at the end of each year by the Year-End Fellowship Phase. A single Adventure Phase may take a matter of hours or days to complete, though it will seem much longer because of all the role-play and potential conflict involved, searching long for artifacts or performing great feats to achieve the goal of the story. In real-world terms, especially on these forums, a single Adventure Phase may take weeks to a full year to complete each, though the time would pass rapidly for your character. Once the Adventure Phase is done, it is followed by a subsequent Fellowship Phase that might last from days to months in your characters purview, though only days or a few weeks in our forum setting. This game is developed to take place over the course of a great long span of time, much as with the stories of The Hobbit and The Lord of the Rings; each taking between a couple of months, in-game, and around a year to complete.
Basics of the Fellowship Phase
The Fellowship Phase allows you to spend any excess Experience Points (XP) you may have accrued since your last Adventuring Phase, improve relations at home, purchase new or replace lost equipment and, finally, take on a task to help you improve some aspect of your Player-heroes' (PH) life or an ability. We will move through several steps, together, to advance and shape your character to improve them for the following Adventure Phase. Most of this will take place in your character's journal, and we should work as rapidly as possible to complete it. Don't be surprised if the next Adventure Phase starts while you’re still making decisions, here, but we will be done prior to action taking place in the game.
During Adventure Phases, I set the framework of the adventure and I control much of the action; however, it is the opposite in the Fellowship Phase, where you get to elaborate on your character’s story and ambitions and I get to sit back and follow what you have to say, moderating input but otherwise not interfering. If you have history and/or lore-based questions, or anything else you need to know, you have to ask or you won't know.
A Fellowship phase lasts from a week to one full season of game time (around three months), depending on how I have the game structured; my intent is to have a fairly busy game, one to two adventures per year, though some may last multiple years in-game, as well, depending on your decisions as a Company (all players in the game). At the beginning of a Fellowship Phase, all players must choose, in the Out-of-Character thread, whether the Company will retire somewhere together or will temporarily disband, allowing each hero to return home or to a Sanctuary your character already has, apart from the Company. If you decide to stay together for the phase, I would then carry on in that same Out-of-Character thread for the Fellowship Phase Undertaking; spending Experience, resolving Standing, etc., would still be completed in your character journal.
If you do not remain together for the Fellowship Phase, each Player is welcome to take their Character where they want, whether home (the first Sanctuary listed on your character record), to a population center, or to a Sanctuary you've acquired for your Character (Player-hero) either during a prior Fellowship Phase or one you've visited during the previous Adventuring Phase. The Company, before breaking off to travel to their own destinations, must discuss and designate a meeting place, where the Fellowship will gather prior to the next Adventure Phase. Travel to and from each place will be calculated but, in general, is considered to be free of danger, 'behind the scenes', unless a story-driven decision becomes involved in the Player-hero's travel plans. Whether you decide as a Company to remain together or temporarily disband, you need to choose a place within a reasonable distance from where your most recent adventure ended, also taking into consideration how long you might make the Fellowship phase last if your Player-hero goes too far from the meeting place to end the Fellowship Phase.