Weapons, Armor and Equipment

You will find the basic rules of our game, here; these MAY be updated from time-to-time, you can find links to these rules in Fieranor's signature block, and you should access and read these often.
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Fieranor of Imladris
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LoreMaster
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Weapons, Armor and Equipment

Unread post by Fieranor of Imladris » 31 Dec 2018, 14:08

WEAPONS & EQUIPMENT
Below, find the authorized list of weapons and equipment; these come from The One Ring LoreMasters Book (revised), aka LMBr, by Cubicle 7, pages 122-6. Don't forget to look in your character pamphlet, as well, for other things you might be able to carry, most of which will not be used for combat, but could add to your character's legend or standing.

Armor, Helms, & Shields
Armor
Encumbrance
Protection
Leather Shirt
4
1D
Leather Corslet
8
2D
Mail-shirt
12
3D
Coat of Mail
16
4D
Mail Hauberk
20
5D
Helm
Encumbrance
Protection Bonus
Cap of Iron and Leather
2
+1
Helm*
6
+4
Shield
Encumbrance
Parry Bonus
Buckler
1
+1
Shield
3
+2
Great Shield
5
+3
* May be removed in combat to lower Fatigue by 3 points.

Weapons
CG: Daggers & Swords
Damage
Edge
Injury
Encumbrance
Notes
Dagger
3
Image
12
1/2 ->
Carrying one dagger is 0 Enc., while a 2nd dagger is 1. Each two daggers is 1 Enc. Please carry no more than 5 on your character.
A dagger may be thrown, ranges being 2+ 1/2 Body Rating, round out, in yards (6'+3'/Body Rating Point).
Short Sword
5
10
14
1
-
Sword
5
10
16
2
-
Long Sword
5 (1h)/
7 (2h)
10
16 (1h)/
18 (2h)
3
May be used one (1h) or two (2h)-handed.
CG: Hammers
Damage
Edge
Injury
Encumbrance
Notes
Hammer
5
Image
12
2
Can be thrown.
Long-handle Hammer
5 (1h)/
7 (2h)
Image
14 (1h)/
16 (2h)
4
May be used one (1h) or two (2h)-handed.
CG: Spears
Damage
Edge
Injury
Encumbrance
Notes
Spear
5
9
14
2
Can be thrown with these ranges...
Short (5+Body (Yds) (15'+3'/Body))
Medium (10+Body (Yds) (30'+3'/Body); Pen. +2 to-hit)
Long (20+Body (Yds) (60'+3'/Body); Pen. +4 to-hit)
Extreme (Beyond long range, up to 30 Yards (90'); Penalty of +6 to-hit).
Great Spear (2h)
9
9
16
4
Cannot be thrown.
CG: Axes
Damage
Edge
Injury
Encumbrance
Notes
Axe
5
Image
18
2
Can be thrown with these ranges...
Short (2+ 1/2 Body (Yds) (6'+1.5'/Body))
Medium (4+ 1/2 Body (Yds) (12'+1.5'/Body); Pen. +2 to-hit)
Long (7+ 1/2 Body (Yds) (21'+1.5'/Body); Pen. +4 to-hit).
Great Axe (2h)
9
Image
20
4
Cannot be thrown.
Long-hafted Axe
5 (1h)/
7 (2h)
Image
18 (1h)/
20 (2h)
3
May be used one (1h) or two (2h)-handed.
Can be thrown with these ranges...
Short (3+ 1/2 Body (Yds) (9'+1.5'/Body))
Medium (6+ 1/2 Body (Yds) (18'+1.5'/Body); Pen. +2 to-hit)
Long (9+ 1/2 Body (Yds) (27'+1.5'/Body); Pen. +4 to-hit).
Unusual ~ Mattock
Damage
Edge
Injury
Encumbrance
Notes
Mattock (2h)
8
10
18
3
-
CG: Bows
Damage
Edge
Injury
Encumbrance
Notes
Bow
5
10
14
1
This is a ranged weapon with the following ranges...
Short (10+Body (Yds) (30'+3'/Body))
Medium (20+Body (Yds) (60'+3'/Body); Pen. +2 to-hit)
Long (30+Body (Yds) (90'+3'/Body); Pen. +4 to-hit)
Extreme (Beyond long range, up to 50 Yards (150'); Penalty of +6 to-hit).
Great Bow
7
10
16
3
This is a ranged weapon with the following ranges...
Short (20+Body (Yds) (60'+3'/Body))
Medium (30+Body (Yds) (90'+3'/Body); Pen. +2 to-hit)
Long (40+Body (Yds) (120'+3'/Body); Pen. +4 to-hit)
Extreme (Beyond long range, up to 65 Yards (195'); Penalty of +6 to-hit).
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