Treasure, Standing, and How They Work

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Fieranor of Imladris
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Treasure, Standing, and How They Work

Unread postby Fieranor of Imladris » 12 Aug 2015, 12:22

TREASURE

(NOTE: Updated 13 October 2016)

In The One Ring, money is typically not accounted for, so what you will see in this thread is for example only. The breakdown of money, in gold, silver, and copper is based on the ancient means of figuring money in medieval Britain. Some of you will notice these numbers are very similar to those found in Warhammer Fantasy Role-Play 2nd Edition, and this is true, because it's based on the same standard. So, if absolutely necessary, those sources may be accessed to help determine if your character could, nominally, afford something or not, but will likely also be converted to what I feel are appropriate standards for Middle Earth.

Treasure and Money
"The One Ring uses a fairly abstract system for money, with a Treasure rating corresponding to broad improvements in standing and wealth. But some players prefer to have a way to gauge their accumulated riches in more familiar terms. So, how much wealth does Treasure really represent?

In broad terms, 1 Treasure can be considered to be equivalent to 1 gold piece.

1 gold = 1 Treasure
1 gold = 20 silver = 240 copper
1 silver = 12 copper
" ~ Lake-town Sourcebook, Pg. 13

Standards of Living and Out-of-Pocket expenses run hand-in-hand with what you're typically able to afford, but they have no affect on your equipment and accoutrements at the beginning of the game, and only affect your character's lifestyle as we continue to play. Personal items and equipment are up to you to account for and, typically, as long as you run it by me, and it's not unreasonable, you'll be fine to have and keep it. As long as something in this game does not affect your character's lifestyle indefinitely, or drastically, it will likely not change their Treasure, so just because you have a Rich Standard of Living, and that allows you an average of 24 pieces of gold, as long as what you're purchasing costs 24 gold or less, it is not going to affect your Standard of Living. This may end up having limits, as in if you have that 24 gold, but you try to buy three or more items costing close to 24 gold each, you may be asked to be reasonable and wait.

Standards of Living Descriptions and Gold as Treasure
Poor: You have neither the time nor the resources to look for anything beyond the bare necessities, let alone upgrade your equipment to go off adventuring. Treasure of 1 - 2 gold.

Frugal: You wear simple clothes, live in tents or common halls, and are likely nomadic, though you may have finer things, should you desire them. You have few treasured possessions, but none of them are unusual in their worth, unless it's a part of your war gear. You might have a rich mantle, a fine garment for parties or special occasions, perhaps some inexpensive jewelry, and while adventuring you can rarely afford to pay for anything, preferring to find and/or make what you need, instead. Treasure of 3 - 5 gold.

Martial: You live by your rank or status relating to the military you serve in, sleeping in common areas with other soldiers, perhaps in a household owned by your Chieftain. You live, breathe, and eat in accordance with your importance in the hierarchy, and observe rules of precedence or respect. Clothing, accoutrements, and weapons also reflect your military status, or that of your family. You have enough resources to look after yourself, and are able to pay for simple accommodations and meals, though you prefer the austere life, and may resort to haggling to lower a price for something you need. Treasure of 6 - 11 gold.

Prosperous: You have your own private little house, wear fine clothing, and often have one or more servants. You can pay all of your own out-of-pocket expenses and might even willingly pay for another companion, to stay in comfortable accommodations, drinking and eating well, and can afford to hire beasts for riding and burdens. Treasure of 12 - 23 gold.

Rich: Need I explain, after you have read Prosperous? Treasure of 24+ gold.

Standing Upkeep
"Adventurers find friendship and allies in unlikely places, but are very quick to lose their respectability at home, unless some measure is taken to prevent that.

"When a companion passes Year's End Fellowship Phase away from home, s/he must reduced his/her Standing rating by 1 point, unless s/he spends a number of Treasure points equal to his current Standing rating.

"This upkeep cost represents what a hero does to ensure that his efforts in taking care of his own folk are widely recognized. Heroes with no Standing don't need to maintain it.

Finnulf from Dale has recently attained the coveted role of adviser to a local noble (Standing 4), but his adventuring career is requiring him to spend Yule-tide (and the Fellowship phase) at the House of Beorn, together with his companions. The LoreMaster announces that Finnulf will see his Standing score decrease to 3, unless he spends 4 points of Treasure {aka 4 Gold} to maintain it at its current rating." ~ LoreMaster Book, revised, pg. 193.

The long and short of it is this... look on page 2 of your character sheet and you will see Standing. If your Home is at 1 Standing, it will cost you 1 Treasure/Gold once per year to keep that up. If you Raise Your Standing to 2 through visiting Home and spending Treasure/Gold in accordance with the paragraphs, below, the next Fellowship Phase in which you take care of Upkeep will cost you 2 Gold to maintain. If you Raise Your Standing to 3 it will require 3 Gold/Treasure to maintain it the following year, etc.

Standing Upkeep goes hand-in-hand with...

Raising Your Standing
"The more adventurous members of most cultures indulge in the tradition of gift-giving or public spending, as a demonstration of their worth, affluence and loyalty to their culture, and as a means of acquiring influence among their own folk.

"Players spend Treasure points {aka Gold} to raise their Standing rating, using the costs indicated in the table, below. Players can also buy multiple ranks, as long as they pay the cost of each new level individually." ~ LoreMaster's Book, revised, pg. 199. You may, of course, only RAISE your Standing as a matter of taking the Raise Standing Fellowship Phase Undertaking, which may be done during any Fellowship Phase of the year.






Standing Rank to Attain
Treasure Cost For Rank
Cumulative Treasure Cost
1
12
12
2
24
36/24
3
36
72/60/36
4
48
120/108/84/48
5
60
180/168/144/108/60
6
72
252/240/216/180/132/72

In the Cumulative Treasure Cost column, you see the costs associated with starting at each rank, followed by a slash and the cost if you began at a new starting rank, etc. For example, if you started at Rank 3, your cost to go to Rank 4 would be 48, but if you continued to Rank 6 from there would be a total accumulated value of 180.

How Standing Upkeep and Raising Your Standing Work in My Game
The One Ring addresses Standing Upkeep and Raising Your Standing for only your HOME, wherever your character emerged from prior to the game beginning; in the Rivendell sourcebook, it also mentions the upkeep for any holding(s) you may have. It does not, however, address the various Sanctuaries you might find yourself being welcomed to, so I will address them, here.
  • If you choose to NOT pay a visit HOME for a Year-End Fellowship Phase, and you choose to NOT spend the proper amount of Treasure to maintain your Standing at Home, your home and all Sanctuaries you do not pay for will lose one point of Status for the year, to a minimum of one,

  • If you choose to maintain ONLY your HOME, whether through a Year-End Fellowship Phase visit OR Treasure, you will maintain Standing at home, but all Sanctuary's you have listed on your character sheet will lose a point of Status, to a minimum of one,

  • If you choose to maintain your home AND the Sanctuary's in the same Region as home and that are listed on your character sheet, by going through BOTH a Year-End Fellowship Phase at home, and spending Treasure required to maintain your Standing, you also maintain your Sanctuary's in the same Region at their present Standing ratings. If any of these Sanctuaries is three or more Standing BELOW your present home Standing, they are increased by one point. If you do NOT spend a Year-End Fellowship Phase at home, but want the same effect, you will be required to spend Treasure as though you were raising your Standing at home one level higher,

  • If you choose to maintain your home AND ALL of the Sanctuary's you have listed on your character sheet, you may go through BOTH a Year-End Fellowship Phase at home AND spend Treasure as though you were trying to increase your Standing by ONE rating. If any of these Sanctuaries is three or more Standing BELOW your present home Standing, they are increased by one point. If you do NOT spend a Year-End Fellowship Phase at home, but want the same effect, you will be required to spend Treasure as though you were raising your Standing at home two levels higher,

  • You may move your Home to one of your Sanctuaries, if you prefer, but your actual home will then become a Sanctuary, simply by announcing it, then using a Fellowship Phase for the move; you may do nothing else during this phase. If you have worked to increase the Sanctuary you choose to make a new home above 1, your new Standing is reduced to 1, and all of these rules now apply to making the new home the center of any maintenance or improvements,

  • Improving your Standing at home is a matter of paying a Year-End Fellowship Phase AND paying enough Treasure to attain the next level, which is then good for the remainder of the year, but will drop, as normal, if you are unable to visit home. If you wish to improve the Standing of all Sanctuary's in the same region as your home, you must pay Treasure equal to two ranks above your present Standing at home and, if you wish to improve ALL of your Sanctuary's, regardless of region, you must pay Treasure equal to three ranks above your present Standing at home.
As you can tell, paying upkeep can get to be pretty expensive. You cannot pay for a specific Sanctuary to be improved, to the exclusion of the others, except by visiting them and making yourself memorable, such as in telling stories, singing songs, whether those already available in Middle-earth, or concerning your exploits, etc., or even a good drunk and a bar fight, though I don't recommend the latter. All of these can help you MAINTAIN your Sanctuary Standing, but you cannot RAISE your Standing, there, without visiting AND paying Treasure.

Why Pay Treasure? ~ The Middle-earth represented in The One Ring is an extraordinary feudal society-based game, but there is no real system in place for improving your lot in life, or your notoriety for that matter, except to expend Treasure. Because Treasure is designed to be a nebulous concept in the game, that Treasure being anything from representing good will among the people to physical strength in war and political power among the elite to actual buying power, it can be used interchangeably as either Gold or Treasure to help establish or re-establish or develop higher your place in the world of Middle-earth. So, when I say paying Treasure, you would actually spend Gold from your character sheet, AS TREASURE, to help improve conditions at home and/or at the Sanctuary's you have available to you, as listed on your character sheet, in the way of blankets, food, seeds, weapons, trainers to help your people better defend themselves, wagons, livestock, etc. So, when you think of Gold coming from your character sheet and being converted to Treasure, this is not you actually spending Gold coins, but more having the ability to purchase more and better for the people you care to support.

Those who honor their obligations at home are likely to honor their obligations for the community, as well, meaning the Sanctuary's in at least your home region. The regions are found on the region map I have, so just ask what region a certain Sanctuary is found in, and I will answer ASAP.

More examples for how Treasure works in this game are found, here...









Rating
Description
1
Enough for one adventurer to spend one month at a Prosperous Standard of Living
2
Enough for one adventurer to spend one month at a Rich Standard of Living
5
A princely gift.
10
Goblin hoard.
50
Orc-chieftain hoard.
100
Large hoard, or very rare and precious objects.
200
Troll loot including rare and precious objects.
500
Silver and gold to last the rest of a middle-aged Hobbit's lifetime.
1000
A hundredth share of the fabulous horde of Smaug the Dragon.

Now, to see some ideas of how Treasure would be used in this game, were it money, keep reading...

Customary Wereguild for the Dead Under the Laws of Dale


Weregild for a common man200s, or 10 gold
Weregild for a landless Noble600s, or 30 gold
Weregild for a Thane1200s, or 60 gold

Weregild, or wergild or wurgild, was a form of compensation in Anglo-Saxon England and Germany for murder victims, typically based on rank, for the loss of the family member, but to aid the remaining living family members to continue to live without the productivity of the lost member.

Market Prices










ITEM
TOR COST
WFRP COST
1 old, or half-starved pony3-4 silver25 gold
1 healthy pony8-10 silver50 gold
1 draught horse10-20 silver (1 gold for highest amount)25 gold
1 riding horse1 gold80 gold
1 war horse2-4 gold500 gold
1 cow8 silver10 gold
1 pig2 silver3 gold
1 sheep1 silver2 gold
2 chickens1 copper10 brass
double-bearded great axe5 gold20 gold

The big difference, it would appear, between WFRP 2nd Edition and The One Ring is that objects that do not require someone's personal craftsmanship will not be very expensive, such as the cost of a pair of chickens is a single copper piece, or 1/240th of a gold piece. However, the loss of someone's craftsmanship through murder or unintentional death for the losing family to be able to continue to survive is 10 gold... for a dead man! That weregild is higher based on the social rank of the dead individual. So, expect your created items to be worth more than items not created by Dwarves, Elves, Hobbits, or Men, but for other items to be less expensive.

My Rules for Treasure Effects
Because The One Ring has this more or less abstract system of dealing with Treasure, though you may GAIN or LOSE a lot of treasure at any given time, your Treasure value may only go up or down between one or a few points. For example, you are given 10 points of Treasure for completing a job, which is roughly 10 gold pieces, right? If you were to retire your character and go back to what they were doing before becoming an adventurer, how long would it be before that 10 gold was gone and you were back down to your original Standard of Living? Now, say you have some manner of holding, whether it's a blacksmith shop in Woodmen-town or a farm somewhere in the Anduin Vales, and that farm makes a minimum of 3 Treasure for you per year, that would be a long-lasting benefit, so your Treasure would actually go up by 3 per year, while the one-time award of 10 gold for adventuring might permanently raise your Standard of Living by 2 or 3.

Losses will work the same.

Rolling for Other Types of Treasure
I have built my own Random Treasure Generator for our The One Ring game...
TOR Treasure Tables.pdf

NOTE: This is not a final product, and is subject to change based on play-testing, but it's worked pretty well thus far. Periodic updates, included from new material put out by Cubicle 7 for The One Ring, will be made as soon as I am able to get to that material.
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"Gondolin might not have fallen, with proper military technique and force applied."
"Los que arriesgan , vivir de verdad || Those who risk, truly live." ~ It isn't Tolkien, but it's true.

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