Torg Current Game History - August 2013

The Torg RPG is a cinematic action-adventure game, readily seen in the celluloid and digital care of many of the movies of our real world, though based in a time of war against that which had existed only in the imagination. Here you will find the guidelines of how we play this game.
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Sir Alain Fisk
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Torg Current Game History - August 2013

Unread postby Sir Alain Fisk » 01 Nov 2013, 11:50

Current Timeline

August 2013

  • (Nile Empire) Deathhawk and begins a ruthless war against the Cairo underground.

  • (Japan) Hantu, Limited is formed.

  • (Nile Empire) Terran Martians, large spider-like creatures, invade the Tenth Empire of the Nile realm, seemingly to disrupt Doctor Mobius plans on Earth.

  • (Living Land) Storm Knights found abused and hung from trees.
______________________________

(NOTE: I will not be putting in the Cyberpapacy information for this issue (Infiniverse #3) because it's very long. If you need this information, please let me know and I will point you in the direction of the download for it.)
______________________________

To Continue Your Adventure, Click Here!

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Sir Alain Fisk
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Re: Torg Current Game History - August 2013

Unread postby Sir Alain Fisk » 01 Nov 2013, 13:18

Dispatches

_____1_____

The wizard Amethyst is dead. Magical wards he had established in anticipation of his possible demise have brought him back to life, but only temporarily. He must accomplish a complex sorcerous ritual to ensure his survival.

Amethyst sends minions to the Tower of London to steal the Star of India, a jewel which can act as a focus for his ritual. Things go smoothly for the thieves, until they attempt to make their escape with the help of a powerful air elemental. While evading Core Earth automatic fire, the elemental disconnects and promptly disappears, spilling the thieves on to the ground from high altitude. Some are killed, but the others disappear, most likely into the London underground.

All of London is aroused, and the Star of India needs to be retrieved.

_____2_____

Some strange and frightening rumors — rumors of secret research going on in the Cyberpapacy, stories regarding shipments of plutonium, kidnapped Core Earth physicists, and a doubling of the Home Guard abound.

At the same time, spies report a tightening of security at a research/rocket testing base northwest of Avignon, almost to the point of martial law being declared. Could there be a connection?

_____3_____

Recently, a team of Delphi Council Spartans were sent to investigate reports that edeinos tribes sympathetic to Core Earth were being slaughtered, and the Spartan team was also lost. On further investigation, the Council has determined that animals suffering some manner of illness attacked the tribes and their lost team, but it is yet to be ascertained why.

_____4_____

Respectable Victorian leaders in Jakarta have begun charging that native Javans are aiding and abetting the monsters which have invaded Earth. They have gone so far as to order a purge of all natives, and a frightened populace is supporting this insanity.

The native village outside of Semarang was targeted for destruction, and other villages are, as well.

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Re: Torg Current Game History - August 2013

Unread postby Sir Alain Fisk » 01 Nov 2013, 14:08

Rumors

_____1_____

Reports are filtering in from the French coast near Carnac of an increasing number of cyberpriests discreetly searching the area. According to Underground sources, there is a resistance group operating in that area which has been throwing up obstacles to the spread of Malraux’s church. The cyberpriests have yet to find whatever it is they may be looking for, but the area has a profusion of stone megaliths which speak of religions that predate Christianity.

Other sources reveal information even more shocking — the group acting against Malraux is the modern day incarnation of the Knights Templar, the Crusaders of legend who fought for the Church in the Holy Land. Later, they were accused of heresy and many were killed or forced to flee France. Now, their descendants have returned, supposedly guarding a personage whose knowledge could destroy Malraux’s church.

_____2_____

The return of the glories of ancient Egypt under the rule of Mobius has brought about the revival of Egyptian mysticism. Despite attempts by Ahkemeses, Mobius’ High Priest, to keep a grip on the situation, individual shamans have sprung up in several small villages and have begun employing their magic in defiance of government orders.

Now, there are reports that Rama Gatrun, a mathematician who lives in the vicinity of Luxor, has gained possession of the only complete copy extant of the Book of the Dead. Mobius has decreed that, should the ancient volume actually have been unearthed, it must be confiscated or destroyed. He has ordered Ahkemeses and a battalion of shocktroopers to search the area and find the book.

_____3_____

Residents of Shizuoka, Japan are reportedly in a panic. There are wild rumors that stone lions are running loose in the streets, mauling pedestrians and shrugging off the small-arms fire of Nippon security forces.

Where these stone creatures may have come from is still a mystery, although some resemblance has been noted between them and the karashishi, the stone lions that are often found in front of Buddhist temples. A number of these have been reported missing in recent weeks, with no clues as to the perpetrator.

It is possible that the karashishi were stolen and animated by a wizard as a means of disrupting Nippon. Orrorsh and Aysle would be the most likely realms for such sabotage to have originated in, and with Kanawa Co. supplying both sides in the Ayslish civil war, both Uthorion and Ardinay would have a motive for such action.

_____4_____

Core Earth vulcanologists have reported a number of sudden, devastating volcanic eruptions in southern California. At first it was feared that this might be the prelude to the transformation of that area, but now it is believed it may be the result of a Keta Kalles miracle.

The eruptions seem to be following a pattern, tracing an almost straight line from the southern border of the Living Land to the region known as “Silicon Valley.”

_____5_____

Members of the Rauru Block claim that Kanawa Co. now has a computer file on the Potala, the famed “golden palace” in Lhasa, Tibet that once housed the Dalai Lamas. Now a museum, the Potala has a labyrinth of rooms, and is filled with over 200,000 works of art. This claim is backed by the fact that Kanawa sent agents, led by Koriochi, who were recently nearly caught while searching to discover the secrets of the fortress.

Little is known of Koriochi, but he is believed to be an expert on the Dalai Lamas and Buddhism. Because of the decidedly cool relations between Nippon and the Chinese, the latter are expecting an attempt to raid the Potala, either by operatives of a High Lord or Storm Knights, the Chinese military has moved in force into Lhasa. If Kanawa, or other Storm Knights, were sent to raid the Potala, they must be stopped, or at least not allowed to return any artifacts to Japan.

_____6_____

Confusing messages have been coming from Denmark in recent days. Despite having the advantage of operating under Core Earth axioms and the aid of the German military, Viking landings in the vicinity of Arhus have met with success. The better-equipped Danish and German soldiers have been forced into retreat by Viking warriors who are seemingly impervious to pain.

The Viking troops have penetrated five kilometers inland, and are holding their position, mysteriously not taking advantage of their opportunity to crush the peninsula’s defenders.

It is rumored that the true source of the Viking victories may lie further to the north, in the area of Denmark dominated by Aysle axioms. Many Danish military leaders have speculated that Uthorion may have discovered a way to invoke the dreaded “berserker fury” in his Viking forces, sending them into battle virtually blind to danger and numb to pain. If this is true, it represents a highly dangerous tactical advantage for the Dark High Lord, one which, given time, could allow him to sweep over Denmark and launch a successful invasion of the areas of Aysle under Ardinay’s rule.

_____7_____

In Celebes, witnesses report hearing the beating of leathern wings and then the screams of innocents as an army of bizarre creatures swooped down from the sky and began rending the residents of a small fishing village. The creatures were identified by one survivor as “rakshasas,” the demon guardians of Hell in Hindu mythology. They departed as suddenly as they appeared, leaving a scene of devastation behind them.

The rakshasas are reputed to have sharp claws, vicious fangs, and the ability to shoot fiery beams from their eyes. But whether the things that attacked Celebes are genuine rakshasas, or simply demons in the service of Thratchen who are somehow simulating their powers for unknown reasons has not been determined.

Genuine or not, they must be stopped before they can do more damage to an already weakened Indonesia.

_____8_____

Realm runners have reported a strange sighting in the Living Land pure zone that encompasses Manhattan. Along with the edeinos and Jakatts that have overrun the city, agents of the Nile Empire have been spotted combing through the blocks surrounding the Metropolitan Museum of Art.

A number of edeinos detailed to guard the museum against looters have been found stabbed to death, and an Egyptian weapon was found near one of the corpses. The Jakatts in the area have been roused, making it much harder for the runners to get supplies in and out of Manhattan.

Exactly what the Nile agents are looking for is unknown, but there is speculation it may be connected with an Egyptian temple which was disassembled and rebuilt as an exhibit for the museum some years ago. Many of the artifacts in the temple were looted in the early days of the invasion, but some still remain and could be the targets of the squad.

It is also possible that Mobius’ people are after one or more of the items stolen from the temple, and are attempting to track down their whereabouts. Any one of the missing artifacts could be an eternity shard, or possess an Egyptian spell that Mobius would covet. It is imperative that the intentions of the agents be discovered, and their mission stopped.

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Re: Torg Current Game History - August 2013

Unread postby Sir Alain Fisk » 01 Nov 2013, 14:48

Creatures

_____Llawereint_____

Llawereint is a powerful entity who resides in the depths of St. George’s Channel, which separates Wales and Ireland. In ancient times, he was revered as a sea god by the Celts under the name “Ludd,” and Ludgate Hill in London was named for him.

When the old religions fell, Llawereint retreated to a cavern in the channel and went into a centuries-long sleep. He was roused by the axiom wash, and now enjoys the worship of many Welsh fishermen, who respect his power and invoke his name to survive storms and bring in greater catches.

Llawereint’s name means “silverhanded,” for in his youth he lost his left hand in a battle with an aquatic dragon, and now has a silver one in its place. His powerful weather control spell is focused into his artificial hand.

Llawereint stands 10 meters tall. He is humanoid in shape, with webbed hands and feet, and though amphibious, far prefers the water to the land. He can be both benevolent and merciless to mariners, depending on his mood and whether or not they have shown their regard for him through prayers or sacrifices prior to beginning their journey.

Llawereint is worshipped by the Uvwe, who hold a yearly festival in his honor at which his battle with the dragon is symbolically reenacted.

Attributes: DEX 7, STR 25, TOU 20, PER 10, MIN 9, CHA 8, SPI 9.
Skills: reality 10, swimming 12, unarmed combat 10, alteration magic 12, scholar (sea lore) 11, test 10, taunt 9, intimidation 11.
Possibilities: 3
Arcane Knowledges: air 8, water 6.
Spells: weather control, water spray.
Equipment: silver hand, damage value STR+2/27.
Goals: To promote the interests of those who worship him, and obliterate those who do not.

_____Mimir_____

Mimir is a giant who resides at the top of Mount Kebnekaise in Sweden. He is renowned in Norse mythology as the uncle of Odin, king of the gods, but he will neither confirm nor deny the truth of that story.

Mimir is the guardian of Odhrerir, a cauldron which is believed to have divinatory abilities. In truth, it is Mimir who has the power, but he has found it useful to let his enemies believe the legend, thus decoying them into trying to destroy the cauldron rather than himself.

Despite his vast age, Mimir is still a fierce warrior, and is most famous for battling three Frost Giants to a standstill, using his battle-axe, Rahlnung. He prefers to avoid violence whenever possible, and will use his magic for anyone who climbs the mount and asks, provided they are willing to grant him a boon in return. Mimir’s requests have ranged from the gathering of an herb from the mountainside to the sacrifice of an eye.

Attributes: DEX 9, STR 12, TOU 12, PER 14, MIN 9, CHA 9, SPI 7.
Skills: reality 8, melee weapons 11, divination magic 17, evidence analysis 15, test 10, persuasion 10, taunt 11, intimidation 9.
Possibilities: 5
Arcane Knowledges: folk 6, mixed forces 5.
Spells: possibility shadows, water scry.
Equipment: battle-axe (Rahlnung), damage value STR+3.
Goals: To provide the curious with the information they ask for, and see just how great a sacrifice they are willing to make in exchange.

_____Leanhaun Shee_____

Leanhaun Shee is a beautiful, but malevolent faerie who seeks the love of mortal men. She lives in a solitary glen on the Isle of Man in the Irish Sea, and there she tempts visitors with her wiles.

Her power is such that, if a man is able to refuse her, she will become his slave. But if he should love, he will be in thrall until he can find another to take his place. It is believed that the kidnappings of a number of young, strong men from Irish coastal villages are the work of Leanhaun Shee’s slaves, seeking replacements so they can regain their freedom.

Leanhaun Shee leeches the strength from her victims, and they eventually wither and die.

Attributes: DEX 13, STR 4, TOU 5, PER 11, MIN 11, CHA 10, SPI 6.
Skills: reality 7, dodge 14, flight 15, stealth 14, alteration magic 13, trick 12, conjuration magic 14, willpower 13, charm 12, persuasion 12, intimidation 9.
Possibilities: 4
Arcane Knowledges: living forces 6, folk 3, fire 3.
Spells: charm person, increase charisma, conjured fireball.
Note: Leanhaun Shee will attempt to charm a male into kissing her. Her first kiss alters the target character’s attitude to loyal; each succeeding kiss reduces the target character’s Dexterity and Strength-based skills by one. The target can break free of her influence by making a successful Mind or willpower roll, with Leahaun Shee’s willpower acting as the difficulty number, or by procuring another victim for her. If the target frees himself by mentally overcoming her influence, his skills will return to normal as soon as he is off the island. If he provides her with a victim, his skills will remain at their reduced level.

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Sir Alain Fisk
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Re: Torg Current Game History - August 2013

Unread postby Sir Alain Fisk » 01 Nov 2013, 15:10

Gamer Letters

Q. 1. How can you use a machine-gun to shoot at multiple targets?

2. Will you ever give us more information on the Horror Tech cosm? I believe that one would particularly appeal to my players.
— Jeff Campbell; Covallis, OR


Machine-guns fire at full automatic (page 77 of the Torg Rulebook), giving them a +3 bonus number. If you are firing at, say, 10 people you use the One-on-Many chart, (page 45 of the Torg Rulebook). Assume a firer has a fire combat skill of 13 using a Maremont M60 (damage value 23). If she rolls a 15, she has a bonus of +5 (including the +3) for a skill total of 18. If firing at 10 shocktroopers (DEX 9), the gunner needs a total of 19 to hit them all, a total of 15 to hit 5-6 of them. So six are hit; the One-on-Many table gives 6 targets +4 TOU; the shocktroopers effective Toughness is 13. The damage total of the Maremont is 28. The six shocktroopers keel over dead. Four shocktroopers are still standing, having been missed.

We have a few possible plans for Tharkold, the horror-tech realm. We must first firmly establish the six realms discussed in the boxed set, so it will be a while.

Q. How can a character convert over to a new reality and still remain a possibility-rated character?
— Stephen G. Dycus; Evansville, IN


A character who has been drained of Possibilities, but still retains reality skill adds (mentioned on page 106 of the Torg Rulebook), can later absorb possibilities from his new cosm. In effect he has switched cosms at the cost of all his Possibilities at the time of transformation. Even if stripped to 0 adds, a character who was reality-rated stays reality-rated (page 105 of the rulebook). One such character is Dr. Etienne Balczesak on page four of Infiniverse #1. Character templates which have “switched cosms” are assumed to have been reality-rated prior to their transformation to their new cosm, and have had time to regain their starting Possibilities.

Q. Where are the pure and dominant zones of Core Earth? How can they be determined?
— Daniel Pagoda; Brooklyn, NY


Unless otherwise specified, all of Core Earth is dominant. This stems from page 85 of the Torg Rulebook. We still have an area or two open for definition, but we plan to have Core Earth pure zones only around hardpoints. This can change, pending the results of the Possibility Wars.

Q. What happens if a rival cosm puts a stelae in another cosm’s boundaries? For example, if the Cyberpapacy placed a new stelae in the middle of England?
— Brian Reeves; Spokane, WA


If stelae-bounded areas overlap, the area of overlap is a mixed reality. The mixed reality yields very little Possibility energy for either High Lord. Such a move would only be made by an aggressive High Lord more interested in undermining a rival… or perhaps an ambitious group of Storm Knights trying to cause serious discord between the High Lords.

Q. In combat, do you do 1 fatigue if you hit but do not overcome Toughness? What does the “S” mean on the combat chart?
— Brett Hackett; Oakland, CA


An “S” stands for a minimal success, when your damage total exactly equals your opponent’s armor value (or Toughness if no armor). So no, you do not do any shock damage to a target unless you overcome, or at least equal, its Toughness.

Q. Are characters tied to their home cosm’s World Laws while in another cosm? If not, can Nile Empire characters shift away from their strict good or evil tendencies? Can Nippon Tech use their stealth and deception bonuses outside of Nippon Tech?
— Tim Martin; Altamante Springs, FL


World Laws, like axioms , are part of a character’s reality. To use a World Law in another reality requires a contradiction check; a Nippon Tech character who is using the deception bonus make a contradiction check when using persuasion, even though persuasion is allowed in every realm. If a Nile Empire character is using any ability or power from the Nile cosm, she must also use the World Laws. If she chooses to forego all of the abilities (including the other World Laws) then she may ignore the Law of Morality. Players who enjoy roleplaying their characters should know that their character sees their World Laws as part of the way the world works. Operating under different World Laws would seem quite alien to them.

Q. How about a system for axiom levels of technology similar to that for impressed spells, i.e. a certain axiom level needed to make an item, and a lower one for it to function. I mean, how does plate mail stop working? Awesome game though.
— Bradley Heinrichs; Surrey, B.C., Canada


Gosh, looks like we are all out of room for letters in this issue of Infiniverse… seriously, answering your question would require more space than we have in a letter column. In brief, according to the logic which forms the basis of Torg, plate mail can indeed stop working in areas which have a low enough tech axiom. This is a counter-intuitive answer for many people, part of the weird metaphysics of Torg. So, we were wondering, how many others of you also have questions about Torg metaphysics? Enough of you to devote a few pages to Intermediate Torg Metaphysics in future issues? Infiniverse only has so many pages, so let us know what you want to see.

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Sir Alain Fisk
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Re: Torg Current Game History - August 2013

Unread postby Sir Alain Fisk » 01 Nov 2013, 15:16

Herald Messages

Keep a calm hand on your gun, Storm Knight. Look for edeinos with tech goodies. They could prove to be allies.
Matt Johnson; Fullerton, CA

______________________________


Having consolidated their hold on the Japanese Islands, the Kanawa Corporation is looking to expand into the territory of its competitors. The target is unknown; look for more friction between the High Lords as Kanawa makes its move.
Scott Shafer; Delaware, OH

______________________________


We have sparked Giza with two Stories and Tokyo with one. There is an eternity shard sunk in Tokyo Bay from the Nile Empire. Nippon Tech is stealing eternity shards to sell to the highest bidder.
Seth Rutledge; Charlotte, NC

______________________________


Lord Cheltenham, Orrorsh, seems to be working for agents other than his ostensible master, Lord Salisbury. Storm Knights yet to return from the hideous Oguthan city of lost knowledge. Remains of James-Whitehead expedition not yet found.
Greg Gorden; Carbondale, PA

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.


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