Llawereint is a powerful entity who resides in the depths of St. George’s Channel, which separates Wales and Ireland. In ancient times, he was revered as a sea god by the Celts under the name “Ludd,” and Ludgate Hill in London was named for him.
When the old religions fell, Llawereint retreated to a cavern in the channel and went into a centuries-long sleep. He was roused by the axiom wash, and now enjoys the worship of many Welsh fishermen, who respect his power and invoke his name to survive storms and bring in greater catches.
Llawereint’s name means “silverhanded,” for in his youth he lost his left hand in a battle with an aquatic dragon, and now has a silver one in its place. His powerful weather control spell is focused into his artificial hand.
Llawereint stands 10 meters tall. He is humanoid in shape, with webbed hands and feet, and though amphibious, far prefers the water to the land. He can be both benevolent and merciless to mariners, depending on his mood and whether or not they have shown their regard for him through prayers or sacrifices prior to beginning their journey.
Llawereint is worshipped by the Uvwe, who hold a yearly festival in his honor at which his battle with the dragon is symbolically reenacted.
: DEX 7, STR 25, TOU 20, PER 10, MIN 9, CHA 8, SPI 9.
: reality 10, swimming 12, unarmed combat 10, alteration magic 12, scholar (sea lore) 11, test 10, taunt 9, intimidation 11.
: air 8, water 6.
: weather control, water spray.
: silver hand, damage value STR+2/27.
: To promote the interests of those who worship him, and obliterate those who do not.
Mimir is a giant who resides at the top of Mount Kebnekaise in Sweden. He is renowned in Norse mythology as the uncle of Odin, king of the gods, but he will neither confirm nor deny the truth of that story.
Mimir is the guardian of Odhrerir, a cauldron which is believed to have divinatory abilities. In truth, it is Mimir who has the power, but he has found it useful to let his enemies believe the legend, thus decoying them into trying to destroy the cauldron rather than himself.
Despite his vast age, Mimir is still a fierce warrior, and is most famous for battling three Frost Giants to a standstill, using his battle-axe, Rahlnung. He prefers to avoid violence whenever possible, and will use his magic for anyone who climbs the mount and asks, provided they are willing to grant him a boon in return. Mimir’s requests have ranged from the gathering of an herb from the mountainside to the sacrifice of an eye.
: DEX 9, STR 12, TOU 12, PER 14, MIN 9, CHA 9, SPI 7.
: reality 8, melee weapons 11, divination magic 17, evidence analysis 15, test 10, persuasion 10, taunt 11, intimidation 9.
: folk 6, mixed forces 5.
: possibility shadows, water scry.
: battle-axe (Rahlnung), damage value STR+3.
: To provide the curious with the information they ask for, and see just how great a sacrifice they are willing to make in exchange.
Leanhaun Shee is a beautiful, but malevolent faerie who seeks the love of mortal men. She lives in a solitary glen on the Isle of Man in the Irish Sea, and there she tempts visitors with her wiles.
Her power is such that, if a man is able to refuse her, she will become his slave. But if he should love, he will be in thrall until he can find another to take his place. It is believed that the kidnappings of a number of young, strong men from Irish coastal villages are the work of Leanhaun Shee’s slaves, seeking replacements so they can regain their freedom.
Leanhaun Shee leeches the strength from her victims, and they eventually wither and die.
: DEX 13, STR 4, TOU 5, PER 11, MIN 11, CHA 10, SPI 6.
: reality 7, dodge 14, flight 15, stealth 14, alteration magic 13, trick 12, conjuration magic 14, willpower 13, charm 12, persuasion 12, intimidation 9.
: living forces 6, folk 3, fire 3.
: charm person, increase charisma, conjured fireball.
: Leanhaun Shee will attempt to charm a male into kissing her. Her first kiss alters the target character’s attitude to loyal; each succeeding kiss reduces the target character’s Dexterity and Strength-based skills by one. The target can break free of her influence by making a successful Mind or willpower roll, with Leahaun Shee’s willpower acting as the difficulty number, or by procuring another victim for her. If the target frees himself by mentally overcoming her influence, his skills will return to normal as soon as he is off the island. If he provides her with a victim, his skills will remain at their reduced level.