Torg Current Game History - July 2013

The Torg RPG is a cinematic action-adventure game, readily seen in the celluloid and digital care of many of the movies of our real world, though based in a time of war against that which had existed only in the imagination. Here you will find the guidelines of how we play this game.
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Sir Alain Fisk
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Torg Current Game History - July 2013

Unread postby Sir Alain Fisk » 31 Oct 2013, 17:38

Current Timeline

July 2013

  • After three months of the world slowing down, and nearly two weeks of that with the world, impossibly so, being stopped, it has inexplicably begun spinning, again. See Before the Dawn for Details.

  • (Living Land) Gospog fields in Chicago are destroyed by Storm Knights after a pitched battle with Ravagons.

  • (Nile Empire/Core Earth) Nile Ambassador Ohan Marruk attempts to gain approval and diplomatic sympathy from the Delphi Council through a staged slaughter of Edeinos.

  • (Nile Empire) Nile Empire Major Hopten-Ra leads an expedition into the desert; he and his troops are reported missing and presumed dead.

  • (Nile Empire) Legendary Mystery Man, The Whisper, comes out of retirement to battle his archenemy, Blackpool.
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NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Re: Torg Current Game History - July 2013

Unread postby Sir Alain Fisk » 31 Oct 2013, 18:22

Dispatches

_____1_____

A bomb has exploded in the Cairo Opera House, killing syndicate leader Enrico Grask and eight of his lieutenants, and wounding Grask’s brother, Vito and four other aides. Cairo was plunged into chaos by this incident. Cairo’s crime bosses then began disappearing, and the city became a battleground between syndicate leaders. A number of innocent bystanders were killed in the fighting.

In the midst of this carnage, a new hero appeared. Calling himself “Deathhawk,” and displaying remarkable physical prowess along with an arsenal of high-tech weapons, this mysterious figure began hunting down and eliminating crime lords — and any innocents foolish enough to get in the way.

This heroes ruthlessness put a near-immediate end to the gang war.

_____2_____

Singapore is under siege. Monsters rule the night, and the police have virtually ceded the poorer sections of the city to the creatures. No sane man or woman ventures out except in dire emergencies. But in this crowded city, there are many who must walk the streets after dark to survive.

Something is killing them. Three street people a week for the last three weeks, strangled and horribly mutilated by a killer dubbed “The Ripper.”

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Re: Torg Current Game History - July 2013

Unread postby Sir Alain Fisk » 31 Oct 2013, 19:18

Rumors

_____1_____

There are reports that a number of people in the city of Reims have been seized by a severe form of cyberpsychosis, causing widespread rioting and destruction. The French Underground is convinced this is the work of an Alsatian cyberneticist, Dr. Auguste Watteau, and a Core Earth psychiatrist, Dr. Martha Teller.

The experiment may be frighteningly simple: Watteau has altered the wiring in a vast amount of cyberware to attempt to determine exactly what causes the onset of cyberpsychosis, while Teller studies the effects of the mental illness. What the end-game may be, no one knows.

Watteau and Teller are reportedly in hiding somewhere in Reims, and should be stopped. Update September 2013: This rumor has been proven true.

_____2_____

Realm runners emerging from the Eastern Land have claimed to have seen human corpses hanging from trees, brutally butchered and then left at crossroads, apparently as a warning.

These bodies may be evidence of new and brutal tactics by the denizens of the Living Land. It is thought that, since Storm Knights are responsible for sharing stories and filling people with hope, allowing them to restore their reality and keep the High Lord of the Living Land, known as Baruk Kaah, from taking their Possibility energy, he has ordered all stormers to be murdered on sight.

So far, five Storm Knights have been found dead, though several others are yet to report in and have been gone for as long as two weeks. Update September 2013: This rumor has been proven true.

_____3_____

Those few travelers who have survived the treacherous reality storms that rage in the English Channel have reported sightings of seal-like creatures darting among the waves. The mariners were unsure whether the beings were fish, mammal or machine (parts of them seemed metallic), but they did agree that the creatures saved ships by acting as guides through the waters. Update September 2013: This rumor has been proven true.

_____4_____

Osaka, Japan has recently witnessed the birth of a new mega-corporation, Hantu Limited. It seems to be independent, but no one is certain, though it has also endeared itself to no one because of its practice of selling technology to anyone. Investigation by other mega-corporations are on-going, and agents have been disappearing. What is going on with Hantu Limited? With recent shipments to other High Lords and to various interests in Core Earth, have they turned against us? Are they playing a dangerous game with the High Lords? Update September 2013: This rumor has been proven true.

_____5_____

Millennia ago, in the cosm of Orrorsh, a sorcerer seduced by the dark penned a tome called the Nocturna. Within its blood-red covers are collected spells, curses, and arcane knowledge, the possession of which would drive most men mad.

For centuries, the book, unable to be destroyed by any known force, passed through some of the most infamous hands in Orrorsh: seers, magicians, demon-worshippers, those who lusted for power and those who lusted for blood, and their names were cursed by its evil.

Now, it is said that the Nocturna was somehow smuggled across the maelstrom bridge during the invasion of Earth, and is hidden somewhere in Indonesia. Forces are searching frantically for the book, focusing their attentions on Jakarta. A number of Storm Knights have also been searching for it, but none have found it (though there is one whispered story that a Knight did find it, but her mind was twisted by the book and she had to be slain by her comrades before she destroyed them all).

The Nocturna could be a powerful tool in evil hands, which means the Knights have a vested interest in keeping it out of such hands. Update September 2013: This rumor has been proven false.

_____6_____

Shortly before the invasion of Earth, the cosm of Terra was invaded by its Martians (the same invasion which was a widely-believed hoax on Earth actually happened in Terra). The Terran Martians are spider-like creatures who are able, through the use of a chameleon belt, to assume the shape of humans. It is said some of these creatures have come to the realm of the Nile Empire and are disrupting Mobius operations. Potential allies? Enemies to Mobius only, or to all? Storm Knights have been dispatched to find out, but have not been heard from, yet. Update September 2013: This rumor has been proven true.

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Re: Torg Current Game History - July 2013

Unread postby Sir Alain Fisk » 31 Oct 2013, 20:10

New Stuff

_____Heresy in Albi, France_____

"Kill them all, and let God sort them out." ~ Attributed to Simon De Monfort, as he embarked on the Albigensian Crusade in 1229.

History: The First Time Around

In 12th century France arose a religious doctrine which posed a direct challenge (and threat) to the hierarchy of Rome. The religion was known to its practitioners as Cathari, derived from the Greek word for pure. However, the rest of Europe referred to them as Albigensians, as the Cathari had a stronghold in the French town of Albi.

The Cathari beliefs were strongly dualistic, declaring the world to be sharply divided between good and evil. They believed that the material world was created by an evil god, and that the savior was sent down by the good god to free the divine spark of man from its fleshly prison. The physical world was evil, the world of good was a world filled with spiritual light. While these thoughts were heretical enough for the medieval Church of Rome, the death struggle was initiated over another belief; the Albigensians believed that the Church and its clergy were designed by Satan to trick Christians into thinking that they could be saved through the offices of the church. This sparked a series of crusades which led to the destruction of the final Cathari communities in 1229.

The Cathari established their own hierarchy, ritual and doctrine. Within the hierarchy two basic levels existed, the believers and the perfect. The believers led ascetic lives. They practiced and were taught Cathari doctrine until they were ready to move up the ranks of the perfect. To become perfect, a believer had to undergo the sacrament of consolation, a ritual which removed all sin from a believer. The sacrament of consolation could be taken only once during the believer’s lifetime. If one of the perfect sinned after taking the sacrament, upon death he would be reborn into the body of another, to begin the long spiritual journey once again.

History: Scan Ahead, Play Back

The Possibility Wars have led to a new heresy in Albi. Perhaps the heresy is a reaction to the the grip of Jean Malraux and the fears of his intentions. Perhaps the possibility energy of Core Earth has struck back, attempting to reactivate an old pattern of beliefs to reconnect with those living around Albi. The events surrounding the growth of resistance in Albi are filled with exaggeration and wonder, but there is no doubt that they all begin with Victor Berigard.

Victor grew up in the town of Realmont, near Albi. A strong religious upbringing (and a large dose of clumsiness) separated him from most of his peers; he later attended seminary for one year, before deciding the priesthood was not for him. He drifted for two years, until he discovered his aptitude for computers. Working for a small design firm in Albi, Victor immersed himself in the world of computers, a world which Victor thought of as pure. When the axiom wash rolled over France, Victor fell quickly to the promise of new technology.

Jacking into the GodNet for the first time was a spiritual experience. Here was Victor’s ideal world, a world of thought and light, a world shaped by belief, hardware, and the speed of the mind. But Victor could not help but notice some of the evils which came with it; the invasive loss of privacy as the Cyberpriests could monitor every computer in France, the rigid hierarchy being established which would limit citizens access to information and regions of the GodNet. Worst was the miracle of Net Damnation, which routed believers to Purgatory within the GodNet. Victor strongly believed in the good of the GodNet; therefore Jean Malraux and his church must be the source of evil.

Victor began the conspiracy of the Cathari Circuit, a group comprised of old-fashioned hackers and engineers, disgruntled clergy and a few deckers. In secret meetings held almost nightly, theological reasoning and technical evidence merged to form the Cathari doctrine. If God had created the GodNet, then its spiritual power is not derived from its physical housing. The physical housing (the optic cables, CompPlexes and telephone exchanges) are merely ways of accessing the GodNet. If true, one should be able to sever the connections with the exchanges controlled by the Cyberpapacy, reroute the signals to maintain telephone and cable connections within the region (but isolated from the rest of France), and still access the GodNet. This conclusion was literally a leap of faith on the part of Victor Berigard, but he managed to convince enough of the others to begin his plan.

On the night of July 14, engineers bolstered by teams of Jaz fighters sabotaged the trunk lines connecting the Albi exchange to the exchanges in Montauban, Toulouse, Carcassonne, and Rodez, cutting Albi off from the rest of France. Software engineers slipped their version 1.0 chipware into deckers, chipware that theoretically would help a decker navigate ill-defined, possibly even random, cyberspace. Victor Berigard and others prayed for the deckers. Six deckers jacked in.

The two who did not die were not capable of speaking for several days. In that time Cyberpapal technicians had reconnected Albi to Toulouse and Rodez. Church police and the Inquisition went house to house, trying to find the heretics. Some of the software engineers were discovered, and burned as witches. Cardinal Fourier declared order to be restored.

But jackpriests and babel monitors knew better. Athwart the VX lines into Albi were entities which did not come from Avignon. These watchdogs appeared as huge, shadowy behemoths, with loose, folded shapes. As they moved, the folds shifted revealing glimpses of neon-bright bones and dimmer connective tissues. Called “Bright Bones” by the jackpriests, these entities searched for and caught the signals of Malraux’s agents as they tried to enter the data vaults at Albi.

Bright Bones
Bright Bones seek out any jackpriests or other deckers not aligned with the neo-Cathari. Bright bones will accept the password miracle (see below). They communicate through loud noises accompanied by jumbled messages flashing along their bones. If a decker makes a successful charm action (Bright Bones are hostile to all they meet, except for agents of the Cyberpapacy, who are enemies) a Bright Bones will communicate with her. It is possible for a decker to persuade a Bright Bones to allow her to pass, but not very likely given its Mind and disposition.

The Bright Bones were a hot topic in the open vaults and data huts which dot the GodNet. Soon it became apparent that Cyberpapal agents were not welcome in the net in the region of Albi. Albi became a magnet for cyberleggers, freelance technicians and deckers; quite a few were destroyed by the Bright Bones when they tried to enter the net. This slowed the immigration and the enthusiasm.

Vision and New Hope

Victor Berigard and a few remaining heretics were hiding in the basement of a church in the outlying town of Gaillac. Days of meditation, prayer and fasting preceded a miracle; Victor Berigard had a vision in which he received three seeds from an angel. In the vision, he planted the seeds. Two beautiful broad-leafed plants grew from the ground. The third was small, slender, and streaks of sickly yellow shot through its leaves. Prostrating himself before the angel, Victor asked what was wrong with the third plant.

“The third needs the tending of the faithful. Without their hope and willful belief, it shall wither. Yet it is the greatest of the three; the other two are the power within you and your belief in the power of another. Use those two to start your garden of faith. Invite others to join you. Then shall the third seed grow and flourish.”

As the vision faded, Victor caught an image of the third plant as a withered husk. The skeletal collection of vines and leaves formed a startlingly familiar pattern to Victor; it was nearly identical to the data structure schematic of an area of the net around Albi.

The vision left Victor Berigard with the focus skill and the Core Earth miracles of bless, healing, ritual of hope, and ritual of purification, as well as two new miracles, Cathari consolation and password. Victor healed the two deckers who had jacked into the datanet at Albi. They told him of a changing wasteland, dull deserts, and gray blasted wilderness, landforms which were indistinct and metamorphosing as they traveled through them. Then they each arrived a different gate leading to a radiant garden, a garden of thriving iridescent-fractal plants, with paths, bridges, and streams. One of them spotted VX wildlife, sparrows, finches and cardinals. There was a soft presence calling them to the center of the garden. But, as they entered they each experienced a searing pain, and then a white-blindness. They remember nothing more. Victor decided to re-enter Albi and explore this heretical portion of the net. He felt the power of God by his side; how could he lose?

Cathari Consolation

Spiritual Rating: 13
Community Rating: 6
Difficulty: 10
Range: Touch
Duration: Lifetime
Effects: Removes sin from the faithful

Consolation can only be performed on those of neo-Cathari faith, and it may only be performed once in their lives. A successful miracle removes all the blemishes and effects of sin from the believer. While the primary use of the miracle is to prepare a believer for the afterlife, there are several effects in the here-and-now.

The miracle of Cathari consolation removes all curses placed upon the believer. The miracle increases the believers resistance to charm, persuasion, and trick by an amount equal to the quality the result (i.e. a good result grants a believer a +3 against charm, persuasion and trick.) The believer may jack in to the net near Albi unhindered by Bright Bones or other neo-Cathari entities.

If the believer ever sins (accepts work from the Cyberpapacy or its agents, indulges in pleasures of the flesh or the gain of material things, or ever denies his faith), then miraculous effects cease.

Password

Spiritual Rating: 10
Community Rating: 18
Difficulty: 10
Range: touch
Duration: variable
Effects: safe passage in neo-Cathari net

The password miracle grants the believer safe passage into neo-Cathari net around Albi. The duration is a number of hours equal to the result points of the miracle.

Now

The neo-Cathari claim (only to the faithful, of course) that they have access to the true spiritual core of the GodNet. The data structures at Albi have undergone a change, and Cyberpapal agents have been consumed with frequency which has finally caught the attention of Pope Jean Malraux.

The password miracle has proven a bonanza for the heresy. Its sale has given deckers and technicians something they have ached for since the axiom wash first flowed down the maelstrom bridge: a portion of the GodNet in which they have the advantage. Research may be pursued, data exchanged, communications kept confidential from the Cyberpope and his agents.

Cyberware shops are being set up in the vicinity of Albi, and much of the black market in cyber technology is relocating to the area. Unlike the initial rush to Albi just scant weeks ago, this influx is quieter, more orderly. Many techs and the deckers sense that Albi could be the key to a free France. They do not want to alarm the officers of Avignon any more than is absolutely necessary. They know it is only a matter of time before Pope Jean Malraux declares a crusade against the heresy within his borders. Albi is not nearly strong enough to withstand a full military action against them.

To keep the Cyberpope off of them, the black marketeers have adopted an extremely cynical strategy. They know the Cyberpapacy monitors all media, eavesdrops on thousands of homes, and has monasteries dedicated to ferreting out useful facts and trends from this social data. They wish to make Albi match Avignon’s preconceptions of a recently heretical area which has been cleansed. This means senseless violence as a residue of rebellion, decreasing attacks on the Avignon clergy, an increasing number of “heretics” turned in to the Inquisition (often “heretics” whose only crime is being a stranger to the area), and violence directed against suspected believers of other faiths. The black marketeers are eagerly instigating or providing all of the above, while strengthening their hold in Albi. In buying time, they hope to become strong enough to withstand Malraux’s eventual military campaign.

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Re: Torg Current Game History - July 2013

Unread postby Sir Alain Fisk » 31 Oct 2013, 20:24

Hot Spots


Beppu

Deep beneath the volcanic islands that make up Japan, water is heated by internal fires. These waters come to the surface as hot springs, and the city of Beppu on the island of Honshu is the site of many such pools.

Beppu, a city of roughly 140,000 sits on top of 4,000 geothermal sources, and clouds of steam fill the air and mix with the hazy mist produced by the Nippon axiom wash to make it difficult to find one’s way. Still, the spas continue to be popular, and a number of mega-corporate executives have taken advantage of its proximity to Tokyo and built summer palaces in this area, believing the waters will keep them young. The hot baths often serve as informal meeting places for corporation heads, and have been known to be rich sources of information for Kanawan spies. Agents also frequent the volcanic sand banks, where executives and their wives allow themselves to be buried up to their necks in the heated sand.

Bathing in the springs follows a prescribed ritual. The sexes use segregated pools, and the bather rinses off carefully before entering the water. He remains immersed for as long as possible before emerging and drying off with a towel.

Every 24 hours, more than 10 million gallons of scalding water gushes from below the surface, much of it close to boiling. And in some cases, the springs hide dark secrets, often used as dumping grounds for the bodies of Yakuza victims. One body of water in particular has gained this reputation — called “Bloody Pond” in English, its water has been stained red by iron oxide and the average temperature of the water 212° F.

Many of the spas are now owned by private firms and are reserved for the use of their high-level employees. The Japanese government has also purchased a spring, and uses it to entertain foreign dignitaries during summits (the Japanese version of “a walk in the woods”).

Taklimakan Desert

Located in northwestern China, the Taklimakan Desert surely ranks as one of the most barren and desolate sites on Earth. Stretching for 900 miles through the province of Xinjiang, the Taklimakan (whose name is Uygur for “Once you get in, you cannot get out”) has been a terror to travelers since the days of Marco Polo.

The winters are bitterly cold, the summers brutally hot, with dust storms blotting out the sky much of the time. For centuries, the Chinese government has been content to leave this land to the Kazaks and Uygurs, the descendants of nomadic herdsmen. But in the wake of the Possibility Wars, the desert, close to the borders of the Soviet Union and Afghanistan, has taken on strategic importance.

China originally intended to send troops into the area, but found the climatic conditions too harsh for standard units. The government then mobilized the natives of the region and turned them into a fighting force.

With Orrorsh and the Nile Empire to their south, and the ever-present fear of Soviet invasion at almost a fever pitch, the Taklimakan is expected to be the site of a major battle at some point in the future, either as the first line of defense or as the site of a last stand.

The Kazaks are outfitted with a combination of old and new weapons. Many of the natives prefer clubs, scimitars, or spears to automatic weaponry, which is often rendered useless in a short time by the corrosive effects of the sand. Discipline is tight within the tribes, but the units often bridle when Chinese officials attempt to exert authority over them.

One of the primary responsibilities of these troops is the guarding of the Silk Road, which skirts the Tian Mountains just to the north and would be a probable invasion route for Soviet troops. Temperatures in that area climb as high as 167° F, but the area is also an oasis with grape arbors and underground canals.

Kazak tribesmen would probably be willing to provide food and shelter to a traveling Storm Knight, providing the Knight had something to trade in exchange for it. Soviet Storm Knights might find it more difficult (and more dangerous) to make a deal with the Kazaks, however.

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Re: Torg Current Game History - July 2013

Unread postby Sir Alain Fisk » 31 Oct 2013, 20:48

Gamer Letters

Q. The artwork in the rulesbook is quite reasonable, but the drawings in The Living Land are terrible. Please keep future releases at your usual high standards.

The healing rules on page 19 look strange. If I have read this right you might as well generate a bonus number of 0/ +3/ +6 respectively, not bothering with Toughness at all.

On the Bonus Chart the number 10 and 20 appear. It is not possible to generate these numbers through die rolling due to the Roll Again Rule.

Have I missed a modifier to the roll?
— Tore Hoyem; Forus, Norway


Okay, some of the art in The Living Land sourcebook might have been a little suspect. The artist was on a very tight deadline; we think our product flow is more realistic now. Future products should be up to our “usual high standards.” Your comment does bring up a point about which we would like to know more. What do you want to see for the artwork in a Torg product? A few large illustrations, more numerous small illustrations? Maps? Props such as those found in The Destiny Map? Let us know; we do listen.

Yes, Tore, you are correct about the healing rules. They were stated that way because of a call we made; we were trying to shoehorn all of the mechanics into a “generate a total versus a difficulty number.” We were loathe to add even a simple “generate a bonus” mechanic if we could avoid it, hence the awkward phrasing. Rather silly on our part. The logic of the healing rules is that wounds are relative to your Toughness; a wound to an elephant and a wound to a mouse represent the same amount of dysfunction to each animal. Of course, what would wound an elephant would splatter a mouse; but a mouse who is wounded should (in the logic of fiction) have roughly the same difficulty recovering as an elephant who is wounded. So the wound severity determines the healing difficulty, regardless of Toughness.

You can have a final die roll of 10 or 20. For example, a character who is stymied and rolls a “10” is not entitled to roll again.

Q. In an invoked reality storm, the result gained from the general result table (page 40) is the number of Possibilities permanently lost, right? In the Transformation outcome are the five Possibilities transferred permanently transferred to the winning person? Can Possibilities be spent in reality storms to gain a roll again?

Can you give descriptions of some weapons, like the two types of SC Kyogo weapons (like size, etc.)

In the world book and the Living Land sourcebook, the rules say that when certain things are used (i.e. magic in the Living Land), it creates a contradiction. Does this mean the Everlaw of One eliminates the contradiction without having the character make a contradiction check, and he must now try to relink?
— Robert A. Maxwell; Athens, GA


Whew! Yes, the number on the Storm column of the General Results Table is the number of Possibilities a stormer or Storm Knight loses when she is the target of a storm. In a transform result, the winner gets to keep five Possibilities (less if the loser had less than five to lose) until she decides to spend them. A character may spend Possibilities to roll again in a reality storm.

Both SC Kyogo weapons fire small .177 caliber ammunition with an extremely dense core to give it some kick. The back half of the round is a reactive metal which reacts with the oxygen in the air to give it a rocket assist, plus aid tumbling upon impact. The submachine gun, the SC Kyogo 144 has a collapsible rear stock, and is about two feet (60 cm) long with the stock, and about 15 inches (38 cm) folded down. The SC Kyogo T-11 is about 40 inches long (100 cm), fires a longer version of the same ammunition (the T-11), with a longer barrel for better accuracy.

A contradiction check is always necessary to disconnect. Causing a contradiction is the first step; the second crucial step is being suppressed by the Everlaw of One, which only happens when a character fails a contradiction check.

Q. 1) The rules are unclear as to how the faith/focus powers work. Could we have some more detailed explanations and/or examples?

2) How long should we expect to wait for the other sourcebooks. It is difficult to find clarifications and expansions on rules when we are so often referred to material that isn’t on the market yet. HELP!

3) Will there be any more equipment lists? For example, how much should we charge from different ammunitions?
— Jeri Haley & Brian Mudd; Twin Peaks, CA


Faith is used to provide the power for a miracle by tapping into the spiritual belief of the faithful character. Focus is used to gather this energy to a single purpose, which is the miracle at hand. Both are necessary for a miracle; the focus skill is the more closely associated with the knowledge, rituals and skills of the clergy. Strong belief is
sufficient for faith.

The character who benefits from the miracle must provide the faith for the miracle. Another character may provide the focus; if a character with focus is the beneficiary of the miracle’s effect, then he uses his own faith to generate the miracle.

All of the miracles listed in the “Miracles of Core Earth” section (which are not specifically called rituals) may be invoked as prayers, which means the miracle may be effected in a single round.

Your question was rather general. If you have questions on specific portions of the faith, focus and miracles rules which we have not covered above, please write Infiniverse again. We will catch it on the rebound.

Believe us, if we could get the sourcebooks out any faster, we would. Nile Empire will be out by the time you read this, and Aysle is being worked on furiously. Nippon and the Cyberpapacy are both in house in draft form; they should go out for playtesting in August. In the meantime we hope to give you new material through Infiniverse. If you have specific needs, send them to us. We will see what we can do with the space available.

Yes, there will be more equipment lists. There will be lists in each of the supplements (The Living Land being the exception) and we hope to slot an equipment book into the 1991 schedule. We will keep you posted.

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.

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Re: Torg Current Game History - July 2013

Unread postby Sir Alain Fisk » 31 Oct 2013, 20:57

Herald Messages

The magic axiom of the Aysle realm has released Merlin the magician from his legendary prison. He, in turn, awoke King Arthur Pendragon to banish the entire Aysle realm from the British Isles. The High King is now forming a new Round Table comprised of Storm Knights.
Richard Ambrose; Stanton, CA

______________________________


“The world has gone topsyturvey: New York is overrun by dinosaurs, a bizarre madman is changing reality to conquer the world, and that’s not the half of it. My next guest, Dr. Minerva Brand claims to have conclusive proof of vampires and bloodletting Down Under. Next: on Eduardo.”
Jeri Haley & Brian Mudd; Twin Peaks, CA

______________________________


“Intelligence reports show evidence of a new group in Japan called the Council for Swift and Terrible Retribution. They are allegedly backing survivalist groups in the Living Land, urging them to find nuclear stockpiles in the United States which are currently under the domain of the Living Land. The Council’s reasons are murky, at best.”
Martin Wixted; Boston, MA

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All Storm Knights in Detroit — be on the look out for Mike Liverpool, a human Jakatt in Baruk Kaah’s service. He is wanted for murder and accused of attempting to destroy Detroit City Hall.
J. Higginbotham; Lichfield Park, AZ

NOTE: Use the following for your rolls on invisiblecastle.com/roller; Number of Rolls: 1, Dice: 2d10.extra(10), then copy the line of text inside the box on the results page, not any of the links. Next, find your bonus number from the Bonus Number chart on your character sheet, then add that bonus to the appropriate skill or attribute value -do NOT add the dice roll itself-, along with any other modifiers from abilities or technology to generate your total.


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