 |
 |
 |
| Junior II: Smarty is presently using Forgehammer's 2-Hand Axe, which does not have the same bonuses as Junior II(SB+1; Impact, Slow, Armor Piercing, Tiring(2 rounds insted of 1)
Smarty's Story: Our Dwarven friend was accused of a very heinous crime while he was working city guard -this is a story only HE can tell- and he took his dishonor and became a Troll Slayer. In keeping with good story-telling, and with the fact there are NO rules I have concerning any idea that Troll Slayer's must remain Slayer's of any kind, Smarty found the true culprit of the crime Smarty was accused of and an Elder Dwarf took the accused, and Smarty's Axe -Junior II-, back to Smarty's home to clear his name. Therefore, Smarty has removed himself, legitimately according to no game rules governing this -and having spent the XP-, from the life of a Slayer, and taken up other work, until Forgehammer can return from Karak Norn in the Grey Mountains with proof of Smarty's innocence.
Ring: Smarty has collected a ring from the barn outside Battle of the Hills Village. He must have the ring identified before being able to use it, although latent magic may reveal itself before he gets the chance to identify it.
Special Axe: The axe has Khazalid writing on both sides of the blade, at the top arc of each side... the first side says...
"Grunthor Angaz-az orgont a drung Acanthis-al..."
("Grunthor Strongaxe ______ to destroy Acanthis, the")
...continued on the second side...
"venthag drengi-ha a Khazukan-a-Karaz Atandawi"
("_______ butcher of Hall of the Mountain _______.")
Once completely defined and researched, this axe MAY wield more mysteries.
Strike to Stun: If you hit with a melee attack, you may choose to attempt to Strike to Stun by making a Strength test. If successful, your opponent makes a Toughness test +10% for each AP on his head. If he fails, he's stunned for 1d10 rounds, cannot take any actions and may not dodge. |
 |
 |
 |
 |
|