Lanis Fritzwold
Warhammer Fantasy Role-Play, 2nd Edition


Lanis Fritzwold
CURRENT CAREER:  Squire
NEXT CAREER:  Knight
PREVIOUS CAREERS:  Student, Scholar (inc.), Squire

CHARACTER DESCRIPTION/IMPRESSION: 
RACE:  Human
AGE:  19 (born 2484)
GENDER:  Male
EYES:  Hazel
HAIR:  Reddish Brown
HEIGHT:  1.7m (5'7")
WEIGHT:  168# (76.4kg)
STAR SIGN:  The Greased Goat (Sign of Denied Passions)
MARK(S):  Tattoo of tower on right shoulder
MAIN WS BS S T Ag Int WP Fel
Starting 27 30 30 30 38 38 33 31
Advance +10
+5
+5
+5
+10
+30
+15
+15
Current 32 35 35 35 48 68 48 46
YOU HAVE TAKEN THIS ADVANCE YOU HAVE NOT TAKEN THIS ADVANCE
SECONDARY A W SB TB M Mag IP FP
Starting 1 11 3 3 4 0 0 3
Advance +1
+3
 
 
 
 
 
 
 
 
 
 
 
 
Current 1 14 3 3 4 0 1 3
WEAPON Enc Group Damage Range Reload Qualities
2 Black Powder Pistols
(Morgan's)
25 ea Powder 4 8/16 2 Full Impact, Unreliable
NOTE: Right hip, slightly crossed
Pistol Digs: Holster Pouches (12 balls), Powder Horn (17 shots)
Long Sword
(Morgan's)
75 Ord SB NA NA Fast
Long Sword 50 Ord SB NA NA NA
Short Sword 50 Ord SB-1 NA NA NA
Knife 10 Ord SB-3 NA NA NA
Demilance
(Cavalry Spear)
75 Cav SB na na Fast, Impact, Tiring
             
SHIELD(+1 Armor vs. all attacks from 1 attacker)?: Yes
LOCATION Armor Wounds
Damage Maximum
Head (01 - 15) Mail Coif
(Enc 30; AP 2)
  10
Right Arm (16 - 35) Leather Jack
(Enc 50; AP 1)
  11
Left Arm (36 - 55) Leather Jack
(Enc 50; AP 1)
  11
Body (56 - 80) Mail Shirt
(Enc 60; AP 2)
Leather Jack
(Enc 50; AP 1)
  15
Right Leg (81 - 90)     13
Left Leg (91 - 00)     13
TRAUMA RECORD
 
Basic Action Type Advanced Action Type
Aim
Cast
Charge
Disengage
Move
Ready
Reload
Stand/Mount
Standard Attack
Swift Attack
Use a Skill
Half
Varies
Full
Full
Half
Half
Varies
Half
Half
Full
Varies
All Out Attack
Defensive Stance
Delay
Feint
Guarded Attack
Jump/Leap
Maneuver
Parrying Stance
Run
Full
Full
Half
Half
Full
Full
Half
Half
Full
CURRENT:  30 TOTAL:  2730
GC:  70 SS:  5
BP:  34 Other: 
Move/Disengage:  8 Charge Attack:  16 Run:  24
YOU HAVE TAKEN THIS SKILL/TALENT YOU MUST TAKE OR MAY MASTER THIS SKILL YOU HAVE NOT TAKEN THIS SKILL/TALENT
SKILL(Characteristic)
  Animal Care(Int)
  Charm(Fel; +10%)
  Evaluate(Int; +10%)
  Gossip(Fel; +10%)
  Perception(Int; +10%/+20%*)
  Ride(Ag)
  Search(Int)

  Command(Fel)
  Concealment(Ag)
  Consume Alcohol(T)
  Disguise(Fel)
  Drive(S)
  Gamble(Int)
  Haggle(Fel)
  Intimidate(S)
  Outdoor Survival(Int)
  Row(S)
  Scale Sheer Surface(S)
  Silent Move(Ag)
  Swim(S)
SKILL(Characteristic)
  Aca. Knowl. Law(Int)
  Aca. Knowl. Genealogy/Heraldry(Int)
  Aca. Knowl. History(Int)
  Animal Training(Fel)
  Com. Knowl. Bretonnia(Int)
  Dodge Blow(Ag)
  Read/Write(Int; +10%)
  Speak Arc. Lang. Magick(Int)
  Speak Lan. Breton(Int; +10%)
  Speak Lan. Classical(Int; +10%)
  Speak Lan. Eltharin(Int; +10%)
  Speak Lan. Reikspiel(Int; +10%)
  Trade Cartographer(Varies)

  Blather(Fel)
  Channeling(WP)
  Charm Animal(Fel)
  Follow Trail(Int)
  Heal(Int)
  Hypnotism(WP)
  Lip Reading(Int)
  Magical Sense(WP)
  Navigation(Int)
  Performer   (Fel)
  Pick Lock(Ag)
  Prepare Poison(Int)
  Sail(Ag)
  Secret Lang.   (Int)
  Secret Signs   (Int)
  Set Trap(Ag)
  Shadowing(Ag)
  Sleight of Hand(Ag)
  Torture(Fel)
  Ventriloquism(Fel)
  Ambidextrous
  Etiquette
  Excellent Vision
  Linguistics
  Spec. Wpn. Grp. Cavalry
  Spec. Wpn. Grp. Gunpowder
  Strike Mighty Blow
  Suave
  Super Numerate

  Acute Hearing
  Aethyric Attunement
  Alley Cat
  Arcane Lore
  Armored Casting
  Artistic
  Contortionist
  Coolheaded
  Dark Lore
  Dark Magic
  Dealmaker
  Disarm
  Divine Lore
  Dwarfcraft
  Fast Hands
  Fearless
  Flee!
  Fleet Footed
  Flier
  Frenzy
  Frightening
  Grudge-born Fury
  Hardy
  Hedge Magic
  Hoverer
  Keen Senses
  Lesser Magic
  Lightning Parry
  Lightning Reflexes
  Luck
  Marksman
  Master Gunner
  Master Orator
  Meditation
  Menacing
  Mighty Missile
  Mighty Shot
  Mimic
  Natural Weapons
  Night Vision
  Orientation
  Petty Magic
  Public Speaking
  Quick Draw
  Rapid Reload
  Resistance to Chaos
  Resistance to Disease
  Resistance to Magic
  Resistance to Poison
  Rover
  Savvy
  Schemer
  Seasoned Traveller
  Sharpshooter
  Sixth Sense
  Spec. Wpn. Grp. Crossbow
  Spec. Wpn. Grp. Engineer
  Spec. Wpn. Grp. Entangling
  Spec. Wpn. Grp. Fencing
  Spec. Wpn. Grp. Longbow
  Spec. Wpn. Grp. Parrying
  Spec. Wpn. Grp. Sling
  Spec. Wpn. Grp. Throwing
  Spec. Wpn. Grp. Two-handed
  Stout-hearted
  Street Fighting
  Streetwise
  Strike to Injure
  Strike to Stun
  Strong-minded
  Sturdy
  Sure Shot
  Surgery
  Swashbuckler
  Terrifying
  Trap-finder
  Trick Riding
  Undead
  Unsettling
  Very Resilient
  Very Strong
  Warrior Born
  Wrestling
Common Clothing:
    Shirt
    Breeches
    Sandles
    Tattered Cloak
Sling Bag:
    Blanket
    Wood Tankard
    Wood Cutlery Set
    3 Books on Numismatics
    Book on Imperial Law
    Boon on Imperial History
    1 Blank Tome
    Writing Kit (w/10 sheets parchment, 2 extra bottles ink, set of 5 quills), stack of tied letters)

NEED TO COLLECT FOR KNIGHT:  Flail or Morning Star, Lance, Heavy Armor (Full Plate Armor), Religious Symbol, Destrier w/Saddle and Harness.
Animal(s) and Familiar(s)
NAME:  Morgan (Chestnut Riding Horse with a star on the forehead and a single white boot)
NOTES:  Full Tack and Harness, Perception +10%, Swim, Acute Hearing, Keen Senses
Main Profile
WS BS S T Ag Int WP
25 0 38 38 30 10 10
Secondary Profile
A W SB TB M Mag IP
0 12 3 3 8 0 0
Knight in Training~ Squire, Order of the Wolverine, Nuln

Super Numerate: +20% Perception Tests involving estimation.  +10% Gamble and Navigation.

Etiquette: +10% to Charm and Gossip Tests involving nobility, or in situations involving proper etiquette.
SHOUTOUT to my good friend Niagol, without whom this site would not have been possible in the least.
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