Warhammer Fantasy Role-Play, 2nd Edition


Claudia Helzberg
CURRENT CAREER:  Fence
NEXT CAREER:  Master Thief
PREVIOUS CAREERS:  Tomb Robber, Fence

CHARACTER DESCRIPTION/IMPRESSION:  Claudia is an attractive well-proportioned young lady and easily catches the attention of young and older men.  Claudia has long, loose curly blonde hair that reaches the middle of her back.  Read more about Claudia here!

Claudia has also been known by certain nicknames, such as: ‘hiccup helzberg’, ‘the hangover queen’ and to top the lot ‘the brandy babe’.
RACE:  Human
AGE:  20 (born 2483)
GENDER:  Female
EYES:  Emerald Green
HAIR:  Blonde
HEIGHT:  1.68m (5'6")
WEIGHT:  127# (57.7kg)
STAR SIGN:  The Two Bullocks (Sign of Fertility and Craftsmanship)
MARK(S):  Tattoo
MAIN WS BS S T Ag Int WP Fel
Starting 31 37 34 32 40 36 36 33
Advance +15
+10
+10
+5
+10
+10
+10
+10
Current 46 47 44 37 50 46 46 43
YOU HAVE TAKEN THIS ADVANCE YOU HAVE NOT TAKEN THIS ADVANCE
SECONDARY A W SB TB M Mag IP FP
Starting 1 11 4 3 4 0 0 3
Advance +1
+4
           
Current 2 15 4 3 4 0 0 3
WEAPON Enc Group Damage Range Reload Qualities
Rapier 40 Fencing SB-1     Fast
Dagger 10 Ord SB-3     None
Crowbar 35 Ord SB-4     None
Shortbow 75 Ord 3 16/32 Half None
Quiver of Arrows:  25
             
SHIELD(+1 Armor vs. all attacks from 1 attacker)?: Yes/No
LOCATION Armor Wounds
Damage Maximum
Head (01 - 15)     11
Right Arm (16 - 35) Leather Jack
(Enc.: 50; AP: 1)
  12
Left Arm (36 - 55) Leather Jack
(Enc.: 50; AP: 1)
  12
Body (56 - 80) Leather Jack
(Enc.: 50; AP: 1)
  17
Right Leg (81 - 90)     14
Left Leg (91 - 00)     14
TRAUMA RECORD
 
Basic Action Type Advanced Action Type
Aim
Cast
Charge
Disengage
Move
Ready
Reload
Stand/Mount
Standard Attack
Swift Attack
Use a Skill
Half
Varies
Full
Full
Half
Half
Varies
Half
Half
Full
Varies
All Out Attack
Defensive Stance
Delay
Feint
Guarded Attack
Jump/Leap
Maneuver
Parrying Stance
Run
Full
Full
Half
Half
Full
Full
Half
Half
Full
CURRENT:  60 TOTAL:  3160
GC:  103 SS:  25
BP:  34 Other:  Gems ~ 1 (Small Uncut Emerald, worth around 25gc)
Move/Disengage:  8 Charge Attack:  16 Run:  24
YOU HAVE TAKEN THIS SKILL/TALENT YOU MUST TAKE OR MAY MASTER THIS SKILL YOU HAVE NOT TAKEN THIS SKILL/TALENT
SKILL(Characteristic)
  Concealment(Ag)
  Evaluate(Int; +10%)
  Gamble(Int)
  Gossip(Fel; +10%)
  Haggle(Fel)
  Intimidate(S)
  Perception(Int; +10%)
  Scale Sheer Surface(S)
  Search(Int)
  Silent Move(Ag)
  Animal Care(Int)
  Charm(Fel)
  Command(Fel)
  Consume Alcohol(T)
  Disguise(Fel)
  Drive(S)
  Outdoor Survival(Int)
  Ride(Ag)
  Row(S)
  Swim(S)
SKILL(Characteristic)
  Com. Knowl. The Empire(Int)
  Read/Write(Int)
  Secret Signs Thief(Int)
  Sleight of Hand(Ag)
  Speak Lan. Reikspiel(Int)
  Speak Lan. Classical(Int)

  Aca. Knowl.   (Int)
  Animal Training(Fel)
  Blather(Fel)
  Channeling(WP)
  Charm Animal(Fel)
  Dodge Blow(Ag)
  Follow Trail(Int)
  Heal(Int)
  Hypnotism(WP)
  Lip Reading(Int)
  Magical Sense(WP)
  Navigation(Int)
  Performer   (Fel)
  Pick Lock(Ag)
  Prepare Poison(Int)
  Sail(Ag)
  Secret Lang.   (Int)
  Set Trap(Ag)
  Shadowing(Ag)
  Speak Arc. Lang.   (Int)
  Torture(Fel)
  Trade   (Varies)
  Ventriloquism(Fel)
  Ambidextrous
  Lightning Reflexes
  Luck (+1 FP/Day)
  Sixth Sense
  Spec. Wpn. Grp. Fencing
  Streetwise
  Strike to Stun
  Super Numerate

  Acute Hearing
  Aethyric Attunement
  Alley Cat
  Arcane Lore
  Armored Casting
  Artistic
  Contortionist
  Coolheaded
  Dark Lore
  Dark Magic
  Dealmaker
  Disarm
  Divine Lore
  Dwarfcraft
  Etiquette
  Excellent Vision
  Fast Hands
  Fearless
  Flee!
  Fleet Footed
  Flier
  Frenzy
  Frightening
  Grudge-born Fury
  Hardy
  Hedge Magic
  Hoverer
  Keen Senses
  Lesser Magic
  Lightning Parry
  Linguistics
  Marksman
  Master Gunner
  Master Orator
  Meditation
  Menacing
  Mighty Missile
  Mighty Shot
  Mimic
  Natural Weapons
  Night Vision
  Orientation
  Petty Magic
  Public Speaking
  Quick Draw
  Rapid Reload
  Resistance to Chaos
  Resistance to Disease
  Resistance to Magic
  Resistance to Poison
  Rover
  Savvy
  Schemer
  Seasoned Traveller
  Sharpshooter
  Spec. Wpn. Grp. Cavalry
  Spec. Wpn. Grp. Crossbow
  Spec. Wpn. Grp. Engineer
  Spec. Wpn. Grp. Entangling
  Spec. Wpn. Grp. Gunpowder
  Spec. Wpn. Grp. Longbow
  Spec. Wpn. Grp. Parrying
  Spec. Wpn. Grp. Sling
  Spec. Wpn. Grp. Throwing
  Spec. Wpn. Grp. Two-handed
  Stout-hearted
  Street Fighting
  Strike Mighty Blow
  Strike to Injure
  Strong-minded
  Sturdy
  Suave
  Sure Shot
  Surgery
  Swashbuckler
  Terrifying
  Trap-finder
  Trick Riding
  Tunnel Rat
  Undead
  Unsettling
  Very Resilient
  Very Strong
  Warrior Born
  Wrestling
Worn Clothing: (most is Common CMS)
    Doomfire Ring: See Notes.
    Black Silk Blouse (Good CMS)
    Leather Skirt
    Necklace with runes carved on it
    Money Purse
    Knee-Length Heeled Boots

Other (please decide where these will go until you can get rid of them?)
    Basque/Commoner Blouse
    5 Story Books
    3 Sacks
    Backpack
    Necklace
    Tattered Cloak
Sling Bag:
    Elvish Rope (5 yards):  "This rope is alive, m'Lady. It will tie and untie at your command, will attach itself to a handy rock or window ledge or roof, and is even good for hunting small creatures.  Do not abuse it, such as using it for a whip, and it will serve you faithfully, until you bind it to a new owner.  It does have a mind of its own, but is not murderous to the owner."
    Vincent's Orb (green, smooth, egg-shaped)
    Lantern w/Lamp Oil
    Writing Kit
    Overcoat
Saddle Bags on Hector
    Boots of Speed:  The wearer is allowed to double their normal movement rate.
    Wood Tankard
    Wood Cutlery Set
    10 Yards Rope (average quality)
    10 Yards Rope (best quality)
    Trade Tools(Engraver's Kit)
    Tinderbox
    Blanket

NEED TO COLLECT FOR MASTER THIEF:
    Crossbow Pistol w/10 Bolts
    2 Throwing Axes/Hammers ~OR~ 3 Throwing Daggers/Stars
    Best Craftsmanship Lock Picks
    Good Cloak
Animal(s) and Familiar(s)
NAME:  Hector
NOTES:  Perception +10%, Swim, Acute Hearing, Keen Senses
Saddle, Harness, and Saddlebag
Main Profile
WS BS S T Ag Int WP
25 0 38 38 30 10 10
Secondary Profile
A W SB TB M Mag IP
0 12 3 3 8 0 0
Little Green Orb: Claudia retrieved an orb from Vince's person when he was murdered by the thieves' syndicate just outside of Nuln.  Unfortunately, she knows nothing about it, and may have to do some research to figure out what it does. The existence of this orb is known to no one but Claudia and Caledor at this point and, of course, those who may be coming after her to get it back.

Strike to Stun: If you hit with a melee attack, you may choose to attempt to Strike to Stun by making a Strength test.  If successful, your opponent makes a Toughness test +10% for each AP on his head.  If he fails, he's stunned for 1d10 rounds, cannot take any actions and may not dodge.

Doomfire Ring: Once per day, by succeeding at a WillPower test, you can cast one fire ball as though you had a Magic characteristic of 3.  In the hands of a Fire Lore Mage, the ring can be used to cast additional fire balls at a rate of 1 per Magic characteristic point.
SHOUTOUT to my good friend Niagol, without whom this site would not have been possible in the least.
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