Warhammer Fantasy Role-Play, 2nd Edition


Caledor
CURRENT CAREER:  Journeyman Wizard
NEXT CAREER:  Master Wizard
PREVIOUS CAREERS:  Apprentice Wizard, Journeyman Wizard

CHARACTER DESCRIPTION/IMPRESSION:  I smile a lot and have a lighthearted gait that is confident, but not usually taken for arrogant because of the smile.  I sometimes brighten people up just for fun - tip a wench, pinch a portly barmaid, complement the bouncer, serenade a farmer's daughter with a slightly ribald song, etc.
RACE:  Elf
AGE:  59 (born 2444)
GENDER:  Male
EYES:  Green
HAIR:  Silver
HEIGHT:  1.85m (6'1")
WEIGHT:  122# (55.5kg)
STAR SIGN:  Dragomas the Drake (Sign of Courage)
MARK(S):  None
MAIN WS BS S T Ag Int WP Fel
Starting 31 40 27 30 44 45 44 22
Advance +5
+5
  +5
+10
+20
+25
+10
Current 36 45 27 35 54 65 69 32
YOU HAVE TAKEN THIS ADVANCE YOU HAVE NOT TAKEN THIS ADVANCE
SECONDARY A W SB TB M Mag IP FP
Starting 1 10 2 3 6 0 0 2
Advance   +3
      +2
   
Current 1 13 2 3 6 2 2 2
WEAPON Enc Group Damage Range Reload Qualities
Elf Short Sword 50 Ord SB     None
Quarterstaff 50 Ord SB-2     Defensive, Pummelling
Knife 10 Ord SB-3     None
             
SHIELD(+1 Armor vs. all attacks from 1 attacker)?: Yes/No
LOCATION Armor Wounds
Damage Maximum
Head (01 - 15)     9
Right Arm (16 - 35)     10
Left Arm (36 - 55)     10
Body (56 - 80)     14
Right Leg (81 - 90)     12
Left Leg (91 - 00)     12
TRAUMA RECORD
 
Basic Action Type Advanced Action Type
Aim
Cast
Charge
Disengage
Move
Ready
Reload
Stand/Mount
Standard Attack
Swift Attack
Use a Skill
Half
Varies
Full
Full
Half
Half
Varies
Half
Half
Full
Varies
All Out Attack
Defensive Stance
Delay
Feint
Guarded Attack
Jump/Leap
Maneuver
Parrying Stance
Run
Full
Full
Half
Half
Full
Full
Half
Half
Full
CURRENT:  85 TOTAL:  3585
GC:  89 SS:  32
BP:  80 Other:  4 (see notes)
Move/Disengage:  12 Charge Attack:  24 Run:  36
Spell Name Banish
Cast Action(s) Cast Number
Full Action 13
Reagent Lore
An Oak Wand (+2) Light ~ Elemental
Description:  Wrap a demon within 24 yards in tendrils of Hysh.  If the spell is successful, a Willpower test is resolved between the demon and the caster; if the caster wins the demon is banished, and a stalemate keeps the two locked in mental combat.
Spell Name Blinding Light
Cast Action(s) Cast Number
Full Action 24
Reagent Lore
A Polished Mithril Disc (+3) Light ~ Elemental
Description:  Create an explosion of shimmering light within 48 yards that blinds all in the area; all make an Agility test or are blinded, reducing Agility, Movement, and Weapon Skill by half, and Ballistic Skill to 0.  Those passing the test suffer from Dazzling Brightness (RoS 157) instead.  The effect lasts for 1d10 rounds.
Spell Name Daemonbane
Cast Action(s) Cast Number
1 Full and 1 Half Actions 26
Reagent Lore
A Wand Made From Oak That's Been Struck by Lightning (+3) Light ~ Elemental
Description:  You rend the very Aethyr and case a group of demons within 48 yards back to whence they came.  Affected demons must succeed at a Willpower test or be banished back to the Chaos realm.
Spell Name Dazzling Brightness
Cast Action(s) Cast Number
Half Action 5
Reagent Lore
A Small Mirror (+1) Light ~ Elemental
Description:  Create a burst of light within 36 yards; and to those failing an Agility test suffer -10% to Weapon Skill, Ballistic Skill, Agility, and all Sight Perception tests, for 1d10 rounds.  For those who save vs. Blinding Light, a second Agility test is made to save vs. this spell.
Spell Name Drop
Cast Action(s) Cast Number
Half Action 4
Reagent Lore
Dab of Butter (+1; about 25 dabs) Petty (Arcane)
Description:  You compel a target character within 24 yards to drop whatever he is holding. The subject of this spell can resist with a successful Willpower Test.
Spell Name Eyes of Truth
Cast Action(s) Cast Number
Full Action 20
Reagent Lore
A Glass Sphere (+2) Light ~ Elemental
Description:  Your eyes shine with the light of truth for a number of rounds equal to your Magic Characteristic, where you see through illusions, magical and mundane darkness, invisibility, concealed characters and disguises within 48 yards.
Spell Name Glowing Light
Cast Action(s) Cast Number
Half Action 3
Reagent Lore
A Drop of Lamp Oil (+1) Petty (Arcane)
Description:  You can cause any item in your grasp to glow with the light of a lantern for one hour or until you let it go.
Spell Name Healing of Hysh
Cast Action(s) Cast Number
Full Action 10
Reagent Lore
A Clear Glass Bead (+2) Light ~ Elemental
Description:  Your touch heals an injured character a number of wounds equal to your Magic Characteristic.  You can also heal yourself.  This is a touch spell.  (NOTE: I am going to consider this to be similar to normal healing practices, in that you can heal one wound once per day.  ie - If you have three different contacts during the same combat, you can attempt to heal each wound individually.  If you remain wounded after the first day of wounding, when the sun comes up the next morning, you can attempt to heal any remaining wounds from that point on.  Be careful, though, you may end up disappointing Moritz, hehe.)
Spell Name Inspiration
Cast Action(s) Cast Number
1 Minute (6 Rounds) 16
Reagent Lore
A Page From A Book (+2) Light ~ Elemental
Description:  You let in the light of Hysh to illuminate a vexing intellectual problem, to help solve it.  Upon completion of the spell, you can make a single Knowledge Skill test at +30%.  (NOTE: This does not mean I will automatically give you the answer to the riddle, because there are some riddles not meant to be solved, but rather stumbled over.)
Spell Name Marsh Lights
Cast Action(s) Cast Number
Full Action 6
Reagent Lore
A Firefly (+1) Petty (Arcane)
Description:  Creates the appearance of a number of lights, as of distant torches or lanterns. Appear within 100 yards of the caster, and can be sent off in any direction desired. They naturally follow trails or paths. They travel between 8 and 16 yards per round and last 1 hour. Useful for creating false trails and confusing pursuers.
Spell Name Pillar of Radiance
Cast Action(s) Cast Number
Full Action 28
Reagent Lore
A Diamond Worth at Least 100gc (+3) Light ~ Elemental
Description:  You focus and concentrate the energy of Hysh into a deadly column of burning light anywhere within 48 yards.  Those affected take a damage 4 hit and must make a successful Agility test or suffer the effects of Dazzling Brightness.  As this is such a potent conjuration, all Wizards within a 5-mile radius are aware of the disturbance in the Aethyr caused by this spell.  Using this spell for anything other than demonic combat is deeply frowned upon by the Elder Hierophants of the Light Order.
Spell Name Radiant Gaze
Cast Action(s) Cast Number
Full Action 7
Reagent Lore
A Lens (+1) Light ~ Elemental
Description:  Your gaze focuses radiant power on one target within 16 yards. This is a magic missile with Damage 7(Mighty Missile included). Sometimes, looks really can kill.
Spell Name Shimmering Cloak
Cast Action(s) Cast Number
Half Action 8
Reagent Lore
A Candle (+1) Light ~ Elemental
Description:  You surround yourself with a field of light that protects you from ranged attacks.  All non-magical missile attacks have their Damage rating reduced to 0 (in other words, damage is simply 1d10).  Shimmering Cloak lasts a number of minutes equal to your Magic Characteristic.  You automatically fail any Concealment Tests you attempt while shimmering cloak is in effect.
Spell Name Silence
Cast Action(s) Cast Number
Half Action 10
Reagent Lore
A Gag (+1; About 25 gag-sized strips) Lesser
Description:  You magically silence one character within 24 yards of you. The target can resist the spell with a successful Willpower Test. Otherwise, he cannot talk or even grunt for a number of rounds equal to your Magic Characteristic.
Spell Name Skywalk
Cast Action(s) Cast Number
Full Action 11
Reagent Lore
Eagle's Feather (+2) Lesser
Description:  You briefly walk on air, moving up to triple your Movement Characteristic and then returning to the ground. You can reach a height of up to 6 yards, allowing you to easily walk over ground obstacles.
Spell Name Sleep
Cast Action(s) Cast Number
Half Action 6
Reagent Lore
A Piece of Down (+1) Petty (Arcane)
Description:  Your touch causes one opponent to fall into a slumber for 1d10 rounds unless a successful Willpower Test is made. Sleeping characters are considered to be helpless. Sleep is a TOUCH spell.
Spell Name Sounds
Cast Action(s) Cast Number
Half Action 4
Reagent Lore
Tiny Bell (+1) Petty (Arcane)
Description:  You can create a phantom noise with this spell, with volume ranging from a whisper to a roar.  You can choose the type of noise and the volume; the spell can reproduce any type of noise but speech.  The noise can last for up to one round.
Spell Name  
Cast Action(s) Cast Number
   
Reagent Lore
   
Description
YOU HAVE TAKEN THIS SKILL/TALENT YOU MUST TAKE OR MAY MASTER THIS SKILL YOU HAVE NOT TAKEN THIS SKILL/TALENT
SKILL(Characteristic)
  Charm(Fel)
  Gossip(Fel)
  Perception(Int; +10%)
  Ride(Ag)
  Search(Int)
  Animal Care(Int)
  Command(Fel)
  Concealment(Ag)
  Consume Alcohol(T)
  Disguise(Fel)
  Drive(S)
  Evaluate(Int)
  Gamble(Int)
  Haggle(Fel)
  Intimidate(S)
  Outdoor Survival(Int)
  Row(S)
  Scale Sheer Surface(S)
  Silent Move(Ag)
  Swim(S)
SKILL(Characteristic)
  Aca. Knowl. Magic(Int)
  Aca. Knowl. Necromancy(Int)
  Channeling(WP; +20%)
  Com. Knowl. Elves(Int)
  Com. Knowl.   (Int)
  Com. Knowl.   (Int)
  Magical Sense(WP; +20%)
  Read/Write(Int)
  Speak Arc. Lang. Magick(Int)
  Speak Lan. Bretonnian(Int)
  Speak Lan. Classical(Int)
  Speak Lan. Eltharin(Int)
  Speak Lan. Reikspiel(Int)
  Speak Lan.   (Int)

  Animal Training(Fel)
  Blather(Fel)
  Charm Animal(Fel)
  Dodge Blow(Ag)
  Follow Trail(Int)
  Heal(Int)
  Hypnotism(WP)
  Lip Reading(Int)
  Navigation(Int)
  Performer   (Fel)
  Pick Lock(Ag)
  Prepare Poison(Int)
  Sail(Ag)
  Secret Lang.   (Int)
  Secret Signs   (Int)
  Set Trap(Ag)
  Shadowing(Ag)
  Sleight of Hand(Ag)
  Torture(Fel)
  Trade   (Varies)
  Ventriloquism(Fel)
  Aethyric Attunement
  Arcane Lore (Light)
  Coolheaded
  ES: Lesser Magic(Dispel)
  ES: Lesser Magic(Silence)
  ES: Lesser Magic(Skywalk)
  Excellent Vision
  Fast Hands
  Flee!
  Fleet Footed
  Mighty Missile
  Night Vision
  Petty Magic(Arcane)
  Savvy
  Very Resilient

  Acute Hearing
  Alley Cat
  Ambidextrous
  Armored Casting
  Artistic
  Contortionist
  Dark Lore
  Dark Magic
  Dealmaker
  Disarm
  Divine Lore
  Dwarfcraft
  Etiquette
  Fearless
  Flier
  Frenzy
  Frightening
  Grudge-born Fury
  Hardy
  Hedge Magic
  Hoverer
  Keen Senses
  ES: Lesser Magic (Aethyric Armor)
  ES: Lesser Magic (Blessed Weapon)
  ES: Lesser Magic (Magic Alarm)
  ES: Lesser Magic (Magic Lock)
  ES: Lesser Magic (Move)
  Lightning Parry
  Lightning Reflexes
  Linguistics
  ES: Lore/Light (Boon of Hysh)
  ES: Lore/Light (Clarity)
  ES: Lore/Light (Cleansing Glow)
  ES: Lore/Light (Ill-bane)
  ES: Lore/Light (Illuminate Edifice)
  ES: Lore/Light (Light of Purity)
  ES: Lore/Light (Light's Demand)
  ES: Lore/Light (Power of Truth)
  ES: Lore/Light (Radiant Sentinel)
  ES: Lore/Light (Radiant Weapon)
  Luck
  Marksman
  Master Gunner
  Master Orator
  Meditation
  Menacing
  Mighty Shot
  Mimic
  Natural Weapons
  Orientation
  ES: Petty/Arcane (Magic Dart)
  Public Speaking
  Quick Draw
  Rapid Reload
  Resistance to Chaos
  Resistance to Disease
  Resistance to Magic
  Resistance to Poison
  Rover
  Schemer
  Seasoned Traveller
  Sharpshooter
  Sixth Sense
  Spec. Wpn. Grp. Cavalry
  Spec. Wpn. Grp. Crossbow
  Spec. Wpn. Grp. Engineer
  Spec. Wpn. Grp. Entangling
  Spec. Wpn. Grp. Fencing
  Spec. Wpn. Grp. Gunpowder
  Spec. Wpn. Grp. Longbow
  Spec. Wpn. Grp. Parrying
  Spec. Wpn. Grp. Sling
  Spec. Wpn. Grp. Throwing
  Spec. Wpn. Grp. Two-handed
  Stout-hearted
  Street Fighting
  Streetwise
  Strike Mighty Blow
  Strike to Injure
  Strike to Stun
  Strong-minded
  Sturdy
  Suave
  Sure Shot
  Surgery
  Super Numerate
  Swashbuckler
  Terrifying
  Trap-finder
  Trick Riding
  Undead
  Unsettling
  Very Strong
  Warrior Born
  Wrestling
Sling Bag:
    2 Blankets
    Wood Tankard
    Wood Cutlery Set
    Rabbit's Foot

    For Evaluation:
    3 Pieces of Jewelry(2 medium-fine rings(1 silver worth around 40gc; 1 silver-gold worth around 60gc) and 1 silver bracelet(worth around 16gc)

    Spell Scrolls:
    Radiant Weapon [Lore of Light]
    Move [Lesser Magic]
    Magic Lock [Lesser Magic]
    Dispel[Lesser Magic]
    Becalm[Divine Lore of Manann]

Backpack:
    Printed Book
    Grimoire
    Writing Kit
    Trail Rations(1 week, 4 days left)
    Iron Rations(2 weeks)
    Water Skin
    3 Wine Skins
    2 Extra Lamp Oils
    Lantern
    2 Empty Books
    4 Tallow Candles(4x 2-hour, or 8x 1-hour)
    1 Indecipherable Tome(The illuminated book is a well-pressed hodge-podge of hand-written and block-typed -the printing press is rather new- pages with various drawings, symbols, and even what seems to be architectural descriptions. There are precious metals pressed into some of the pages, platinum and gold mostly, with some silver, and they are used to accent and highlight some of the varied symbols, as well as serve as book markers of what would seem to be very special pages. However, there are at least seven different languages used in the compilation of the book, Magick, Eltharin and Classical you know. The languages sometimes go on for great spans, and sometimes interchange with other languages, even in the middle of words.)
Common clothing:
    Shirt
    Breeches
    Soft Worn Boots
    Light Elf Cloak

Scroll Case:
    (Can hold up to 4 scrolls tightly wound.)

NEED TO COLLECT FOR MASTER WIZARD:
    Trade Tools (Apothecary)
    2 Magic Items (Have 1: Radiant Gaze Amulet)
Animal(s) and Familiar(s)
NAME: 
NOTES: 
Main Profile
WS BS S T Ag Int WP
             
Secondary Profile
A W SB TB M Mag IP
             
Radiant Gaze Amulet:  May channel up to 4(as of 18 July, 2503)(1d4) Radiant Gaze spells through this amulet before it must be repaired and recharged.  Bonus +2 for casting spells through this amulet.

Magic School: White Magic; Common Name - Light; Runic Name - Hysh; College - The Light Order; Lore - Light

Magic Aspect: Elemental (See Pgs. 156-8 for spell lists)

Fast Hands: +20% bonus to Weapon Skill when casting Touch Spells

Gems: 1 Cut Moonstone(worth around 150gc; need a special buyer), 1 Cut Rock Crystal(worth around 10gc), 1 Cut Jacinth(worth around 2,500gc; going to be hard-pressed to find a buyer), 1 Uncut Quartz(worth around 8s)

Contacts in Bretonnia: Part of the arrangement I made bring Caledor into the game, originally, is something I've just found, and it goes like this... Caledor was sent by his aged Master to investigate what is taking place in Bretonnia, and was given the names and abodes of various friendly mages he has along the way into Bretonnia. This can almost be used like a get-out-of-jail-free card if your party gets into a bind where they don't know where to go next, although this shouldn't be abused or meta-gamed
SHOUTOUT to my good friend Niagol, without whom this site would not have been possible in the least.
This site is designed to function for, and within, the fantasy genre communities for the express purpose
of the enjoyment of the community, and not for the profit of any one individual.  This site does not make
money, nor is it for profit; just fun.

Anything having to do with any fantasy related movie, role-playing game, computer game, novel, comic book,
etc. are expressly owned by their respective Copyright and/or Trademark holders and are used
without permission.  This site is not designed as a challenge to these Trademarks or Copyrights.
If you have any questions about this site, please feel free to contact the Webmaster.