| Spell Name |
Banish |
|
| Cast Action(s) |
Cast Number |
| Full Action |
13 |
| Reagent |
Lore |
| An Oak Wand (+2) |
Light ~ Elemental |
| Description: Wrap a demon within 24 yards in tendrils of Hysh. If the spell is successful, a Willpower test is resolved between the demon and the caster; if the caster wins the demon is banished, and a stalemate keeps the two locked in mental combat. |
|
| Spell Name |
Blinding Light |
|
| Cast Action(s) |
Cast Number |
| Full Action |
24 |
| Reagent |
Lore |
| A Polished Mithril Disc (+3) |
Light ~ Elemental |
| Description: Create an explosion of shimmering light within 48 yards that blinds all in the area; all make an Agility test or are blinded, reducing Agility, Movement, and Weapon Skill by half, and Ballistic Skill to 0. Those passing the test suffer from Dazzling Brightness (RoS 157) instead. The effect lasts for 1d10 rounds. |
|
| Spell Name |
Daemonbane |
| Cast Action(s) |
Cast Number |
| 1 Full and 1 Half Actions |
26 |
| Reagent |
Lore |
| A Wand Made From Oak That's Been Struck by Lightning (+3) |
Light ~ Elemental |
| Description: You rend the very Aethyr and case a group of demons within 48 yards back to whence they came. Affected demons must succeed at a Willpower test or be banished back to the Chaos realm. |
|
|
| Spell Name |
Dazzling Brightness |
|
| Cast Action(s) |
Cast Number |
| Half Action |
5 |
| Reagent |
Lore |
| A Small Mirror (+1) |
Light ~ Elemental |
| Description: Create a burst of light within 36 yards; and to those failing an Agility test suffer -10% to Weapon Skill, Ballistic Skill, Agility, and all Sight Perception tests, for 1d10 rounds. For those who save vs. Blinding Light, a second Agility test is made to save vs. this spell. |
|
| Spell Name |
Drop |
|
| Cast Action(s) |
Cast Number |
| Half Action |
4 |
| Reagent |
Lore |
| Dab of Butter (+1; about 25 dabs) |
Petty (Arcane) |
| Description: You compel a target character within 24 yards to drop whatever he is holding. The subject of this spell can resist with a successful Willpower Test. |
|
| Spell Name |
Eyes of Truth |
| Cast Action(s) |
Cast Number |
| Full Action |
20 |
| Reagent |
Lore |
| A Glass Sphere (+2) |
Light ~ Elemental |
| Description: Your eyes shine with the light of truth for a number of rounds equal to your Magic Characteristic, where you see through illusions, magical and mundane darkness, invisibility, concealed characters and disguises within 48 yards. |
|
|
| Spell Name |
Glowing Light |
|
| Cast Action(s) |
Cast Number |
| Half Action |
3 |
| Reagent |
Lore |
| A Drop of Lamp Oil (+1) |
Petty (Arcane) |
| Description: You can cause any item in your grasp to glow with the light of a lantern for one hour or until you let it go. |
|
| Spell Name |
Healing of Hysh |
|
| Cast Action(s) |
Cast Number |
| Full Action |
10 |
| Reagent |
Lore |
| A Clear Glass Bead (+2) |
Light ~ Elemental |
| Description: Your touch heals an injured character a number of wounds equal to your Magic Characteristic. You can also heal yourself. This is a touch spell. (NOTE: I am going to consider this to be similar to normal healing practices, in that you can heal one wound once per day. ie - If you have three different contacts during the same combat, you can attempt to heal each wound individually. If you remain wounded after the first day of wounding, when the sun comes up the next morning, you can attempt to heal any remaining wounds from that point on. Be careful, though, you may end up disappointing Moritz, hehe.) |
|
| Spell Name |
Inspiration |
| Cast Action(s) |
Cast Number |
| 1 Minute (6 Rounds) |
16 |
| Reagent |
Lore |
| A Page From A Book (+2) |
Light ~ Elemental |
| Description: You let in the light of Hysh to illuminate a vexing intellectual problem, to help solve it. Upon completion of the spell, you can make a single Knowledge Skill test at +30%. (NOTE: This does not mean I will automatically give you the answer to the riddle, because there are some riddles not meant to be solved, but rather stumbled over.) |
|
|
| Spell Name |
Marsh Lights |
|
| Cast Action(s) |
Cast Number |
| Full Action |
6 |
| Reagent |
Lore |
| A Firefly (+1) |
Petty (Arcane) |
| Description: Creates the appearance of a number of lights, as of distant torches or lanterns. Appear within 100 yards of the caster, and can be sent off in any direction desired. They naturally follow trails or paths. They travel between 8 and 16 yards per round and last 1 hour. Useful for creating false trails and confusing pursuers. |
|
| Spell Name |
Pillar of Radiance |
|
| Cast Action(s) |
Cast Number |
| Full Action |
28 |
| Reagent |
Lore |
| A Diamond Worth at Least 100gc (+3) |
Light ~ Elemental |
| Description: You focus and concentrate the energy of Hysh into a deadly column of burning light anywhere within 48 yards. Those affected take a damage 4 hit and must make a successful Agility test or suffer the effects of Dazzling Brightness. As this is such a potent conjuration, all Wizards within a 5-mile radius are aware of the disturbance in the Aethyr caused by this spell. Using this spell for anything other than demonic combat is deeply frowned upon by the Elder Hierophants of the Light Order. |
|
| Spell Name |
Radiant Gaze |
| Cast Action(s) |
Cast Number |
| Full Action |
7 |
| Reagent |
Lore |
| A Lens (+1) |
Light ~ Elemental |
| Description: Your gaze focuses radiant power on one target within 16 yards. This is a magic missile with Damage 7(Mighty Missile included). Sometimes, looks really can kill. |
|
|
| Spell Name |
Shimmering Cloak |
|
| Cast Action(s) |
Cast Number |
| Half Action |
8 |
| Reagent |
Lore |
| A Candle (+1) |
Light ~ Elemental |
| Description: You surround yourself with a field of light that protects you from ranged attacks. All non-magical missile attacks have their Damage rating reduced to 0 (in other words, damage is simply 1d10). Shimmering Cloak lasts a number of minutes equal to your Magic Characteristic. You automatically fail any Concealment Tests you attempt while shimmering cloak is in effect. |
|
| Spell Name |
Silence |
|
| Cast Action(s) |
Cast Number |
| Half Action |
10 |
| Reagent |
Lore |
| A Gag (+1; About 25 gag-sized strips) |
Lesser |
| Description: You magically silence one character within 24 yards of you. The target can resist the spell with a successful Willpower Test. Otherwise, he cannot talk or even grunt for a number of rounds equal to your Magic Characteristic. |
|
| Spell Name |
Skywalk |
| Cast Action(s) |
Cast Number |
| Full Action |
11 |
| Reagent |
Lore |
| Eagle's Feather (+2) |
Lesser |
| Description: You briefly walk on air, moving up to triple your Movement Characteristic and then returning to the ground. You can reach a height of up to 6 yards, allowing you to easily walk over ground obstacles. |
|
|
| Spell Name |
Sleep |
|
| Cast Action(s) |
Cast Number |
| Half Action |
6 |
| Reagent |
Lore |
| A Piece of Down (+1) |
Petty (Arcane) |
| Description: Your touch causes one opponent to fall into a slumber for 1d10 rounds unless a successful Willpower Test is made. Sleeping characters are considered to be helpless. Sleep is a TOUCH spell. |
|
| Spell Name |
Sounds |
|
| Cast Action(s) |
Cast Number |
| Half Action |
4 |
| Reagent |
Lore |
| Tiny Bell (+1) |
Petty (Arcane) |
| Description: You can create a phantom noise with this spell, with volume ranging from a whisper to a roar. You can choose the type of noise and the volume; the spell can reproduce any type of noise but speech. The noise can last for up to one round. |
|
| Spell Name |
|
| Cast Action(s) |
Cast Number |
| |
|
| Reagent |
Lore |
| |
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| Description: |
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