Athaeis
Warhammer Fantasy Role-Play, 2nd Edition


Athaeis Draug
CURRENT CAREER:  Scout
NEXT CAREER:  Ghost Strider
PREVIOUS CAREERS:  Hunter, Scout

CHARACTER DESCRIPTION/IMPRESSION:  See Journal!
RACE:  Elf
AGE:  49 (born 2454)
GENDER:  Female
EYES:  Sea Foam Green
HAIR:  Raven w/Natural Red Hi-Lites
HEIGHT:  1.65m (5'5")
WEIGHT:  81# (36.8kg)
STAR SIGN:  Two Bullocks (Sign of Fertility & Craftsmanship)
MARK(S):  None
MAIN WS BS S T Ag Int WP Fel
Starting 31 47 25 25 47 34 33 38
Advance +20
+20
+10
+10
+15
+20
+15
 
Current 31 67 25 30 62 44 43 38
YOU HAVE TAKEN THIS ADVANCE YOU HAVE NOT TAKEN THIS ADVANCE
SECONDARY A W SB TB M Mag IP FP
Starting 1 11 2 3 6 0 0 2
Advance +1
+6

           
Current 2 17 2 4 6 0 4 2
WEAPON Enc Group Damage Range Reload Qualities
Elfbow 75 Longbow 3 36/72 Half Armor Piercing
Quiver of Arrows: 40
Bastard Sword 50 Ord SB     None
1-Hand Axe 50 Ord SB     None
Knife w/Sheath 10 Ord SB-3     None
             
SHIELD(+1 Armor vs. all attacks from 1 attacker)?: Yes/No
LOCATION Armor Wounds
Damage Maximum
Head (01 - 15)     12
Right Arm (16 - 35) Leather Jack
(Enc. 50; AP 1)
  14
Left Arm (36 - 55) Leather Jack
(Enc. 50; AP 1)
  14
Body (56 - 80) Mail Shirt
(Enc. 60; AP 2)
Leather Jack
(Enc. 50; AP 1)
  19
Right Leg (81 - 90)     15
Left Leg (91 - 00)     15
TRAUMA RECORD
 
Basic Action Type Advanced Action Type
Aim
Cast
Charge
Disengage
Move
Ready
Reload
Stand/Mount
Standard Attack
Swift Attack
Use a Skill
Half
Varies
Full
Full
Half
Half
Varies
Half
Half
Full
Varies
All Out Attack
Defensive Stance
Delay
Feint
Guarded Attack
Jump/Leap
Maneuver
Parrying Stance
Run
Full
Full
Half
Half
Full
Full
Half
Half
Full
CURRENT:  65 TOTAL:  2965
GC:  156 SS:  9
BP:  107 Other:  Gems ~ 1(small; Uncut White Spinel, worth around 2.5gc)
Move/Disengage:  12 Charge Attack:  24 Run:  36
YOU HAVE TAKEN THIS SKILL/TALENT YOU MUST TAKE OR MAY MASTER THIS SKILL YOU HAVE NOT TAKEN THIS SKILL/TALENT
SKILL(Characteristic)
  Animal Care(Int)
  Concealment(Ag)
  Outdoor Survival(Int)
  Perception(Int; +20%)
  Ride(Ag)
  Silent Move(Ag; +10%)
  Swim(S)

  Charm(Fel)
  Command(Fel)
  Consume Alcohol(T)
  Disguise(Fel)
  Drive(S)
  Evaluate(Int)
  Gamble(Int)
  Gossip(Fel)
  Haggle(Fel)
  Intimidate(S)
  Row(S)
  Scale Sheer Surface(S)
  Search(Int)
SKILL(Characteristic)
  Charm Animal(Fel)
  Com. Knowl. Elves(Int; +10%)
  Dodge Blow(Ag)
  Follow Trail(Int)
  Navigation(Int; +10%)
  Secret Lang. Ranger(Int)
  Secret Signs Ranger(Int)
  Secret Signs Scout(Int)
  Secret Signs Woodsmen(Int)
  Speak Lan. Eltharin(Int)
  Speak Lan. Reikspiel(Int)

  Aca. Knowl.   (Int)
  Animal Training(Fel)
  Blather(Fel)
  Channeling(WP)
  Heal(Int)
  Hypnotism(WP)
  Lip Reading(Int)
  Magical Sense(WP)
  Performer   (Fel)
  Pick Lock(Ag)
  Prepare Poison(Int)
  Read/Write(Int)
  Sail(Ag)
  Set Trap(Ag)
  Shadowing(Ag)
  Sleight of Hand(Ag)
  Speak Arc. Lang.   (Int)
  Torture(Fel)
  Trade   (Varies)
  Ventriloquism(Fel)
  Coolheaded
  Excellent Vision
  Fleet Footed
  Hardy
  Lightning Reflexes
  Marksman
  Mighty Shot
  Night Vision
  Orientation
  Rapid Reload
  Spec. Wpn. Grp. Longbow

  Acute Hearing
  Aethyric Attunement
  Alley Cat
  Ambidextrous
  Arcane Lore
  Armored Casting
  Artistic
  Contortionist
  Dark Lore
  Dark Magic
  Dealmaker
  Disarm
  Divine Lore
  Dwarfcraft
  Etiquette
  Fast Hands
  Fearless
  Flee!
  Flier
  Frenzy
  Frightening
  Grudge-born Fury
  Hedge Magic
  Hoverer
  Keen Senses
  Lesser Magic
  Lightning Parry
  Linguistics
  Luck
  Master Gunner
  Master Orator
  Meditation
  Menacing
  Mighty Missile
  Mimic
  Natural Weapons
  Petty Magic
  Public Speaking
  Quick Draw
  Resistance to Chaos
  Resistance to Disease
  Resistance to Magic
  Resistance to Poison
  Rover
  Savvy
  Schemer
  Seasoned Traveller
  Sharpshooter
  Sixth Sense
  Spec. Wpn. Grp. Cavalry
  Spec. Wpn. Grp. Crossbow
  Spec. Wpn. Grp. Engineer
  Spec. Wpn. Grp. Entangling
  Spec. Wpn. Grp. Fencing
  Spec. Wpn. Grp. Gunpowder
  Spec. Wpn. Grp. Parrying
  Spec. Wpn. Grp. Sling
  Spec. Wpn. Grp. Throwing
  Spec. Wpn. Grp. Two-handed
  Stout-hearted
  Street Fighting
  Streetwise
  Strike Mighty Blow
  Strike to Injure
  Strike to Stun
  Strong-minded
  Sturdy
  Suave
  Sure Shot
  Surgery
  Super Numerate
  Swashbuckler
  Terrifying
  Trap-finder
  Trick Riding
  Undead
  Unsettling
  Very Resilient
  Very Strong
  Warrior Born
  Wrestling
Common clothing:
    Elven Cloak
    Blouse
    Dress
    Worn Leather Boots
    Tattered Hood Cloak
    Tatty Hat
    Necklace
Backpack:
    3 Blankets
    Wood Tankard
    Wood Cutlery Set
    Tinderbox
    Small Cookpot
    Soft Shoes
    House Dress
    Hair Brush
    10 Yds. Rope
    2 Animal Traps
    Antitoxin Kit
    Flask of Water (Leather)

NEED TO COLLECT FOR GHOST STRIDER:
    Light Armor(best craftsmanship full leather armor)
Animal(s) and Familiar(s)
NAME:  Path-nen (Eltharin for Smooth Water)
NOTES:  "What is the name of this horse?" Her right hand is running through the light grey mane of the steed, his coat shiny and the short-hair of his frame well-groomed and very lightly brown(an Appaloosa, I believe they call it, today?) in beautiful patches from mid-neck back to the hind-quarters.  Athaeis looks from the dark-brown eyes of the beast to the calm swaying tail, and just knows this ride will be fine, perhaps even a winning one.
      "Smooth Water," the attendant says, a slight blush coming to his face.  Athaeis smiles and repeats the horses name in Eltharin,
      "Path-nen," and she puts her face against the horse, then noticing the attendant smiling coyly,
      "I should have thought to pronounce the name in Eltharin for you, m'lady.  My apologies."  Athaeis simply smiles again, and speaks to the horse in Eltharin,
      "Path-nîn, sui gal-celair raeda-sûl, seidia-im'ir boe an na-path a raeda-pain uin schläge.  Innas al-nin buia-enni?"
      (OOC: In English - "Smooth Water, as brilliant light catches the wind, so too must we be smooth and catch each of these strikes.  Will you help me?"

Harness and Saddle came with Path-nîn.

Perception +10%, Swim, Acute Hearing, Keen Senses
Main Profile
WS BS S T Ag Int WP
25 0 38 38 30 10 10
Secondary Profile
A W SB TB M Mag IP
0 12 3 3 8 0 0
Crystal Necklace Vial ~ Taendron of Laurelorn has asked you to deliver this vial (Onna has one as well) of swirling liquid magic to the Court at Athel Loren, and break it against one of the trees, preferably parallel to Queen Hadirae's throne.  The reasons he gave were... "to signify our willingness to aid her in time of distress, but also as a warning the Elf nations will not suffer open warfare among the houses lightly."

Elven Cloak ~ Opponents have -10% penalty for Ballistic tests against a character wearing this cloak. Characters also get a +20% Concealment test when wearing it.
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