PAUL L. EMERSON ~ A WRITER'S RESUMÉ
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Hello, and welcome to my gamers/gaming resumé.  To view my writer's resume, please click here and, for a real-world resume, click here!

Thank you for visiting this site, and I hope you find what you're looking for from me, here.  If not, please feel free to email me at paul.emerson@wolvesau.net.

OBJECTIVE
To utilize my vast experience with role-playing games and long history as a writer to construct role-playing games, campaigns and material for the role-playing community based on the needs and desires of that community for dice and paper role-playing games.  Eventually, I would also like to ply my trade in the Massively Multiplayer Online Role-Playing Game industry.

GAMING SKILLS, KNOWLEDGE, AND EXPERIENCE
Tactical Combat Simulation Games: 1984 – 2002: Battletech, Citytech, Aerotech, MechWarrior Role-Playing Game; 1991 – 2001: Various Tactical Games such as Car Wars, Warhammer Fantasy Battles, Warhammer 40k, Twilight 2000, and the Aliens Adventure Game.

Role-Playing Games: I have experience with –either reading, playing, running, or WRITING- over forty different game systems, between 1986 and the present.  I include all of the Palladium games under a single game system, although I have played all of their games at one time or another; this is also true of GURPS, Tri-dX, and Savage Worlds.  I began, as most gamers do, with Dungeons and Dragons, and have played at least one character in each iteration from D&D until AD&D 3.5e.  Other games I have played include, but are not limited to, Millennium’s End (Chameleon Eclectic), TORG: Role-Playing the Possibility Wars (West End Games), Doctor Who, Shadowrun (1st and 2nd editions), MechWarrior RPG and Earthdawn (all FASA Corporation), Twilight 2000 (1st and 2nd editions), Dark Conspiracy and Traveller (all Game Designers Workshop), Aliens RPG (Leading Edge Games), and Warhammer Fantasy Role-Playing Game 1st and 2nd Editions (Games Workshop and Black Industries); these have all been favorites of mine.  I have combined experience around 23 years role-playing, and 18 years as a GM.  I consider myself to be an expert quality GM and player.

Computer Games: I have played the following, and more ~ Star Trek: Deep Space Nine – The Fallen, Starcraft, Rainbow Six, MechWarrior (from the original to MechWarrior 4: Mercenaries), Doom (from the original to Doom 3), Star Wars: Jedi Knight II, and Aliens vs. Predator.  My preference runs to role-playing games, of which there are truly few, and are far between.  See my definition of a role-playing game in the MMORPG entry, below.

MMORPG: I have played the following ~ World of Warcraft from December 2004 – April 2006, a very short stint with the Dungeons & Dragons Online Beta, and only slightly longer with the Lord of the Rings Online Beta.  At present, I await the arrival of Sony Online Entertainment's The Agency.  I believe I know what is lacking in MMO Role-Playing Games today, and I know how to fix it, if given the opportunity.  My definition of a role-playing game has more to do with the traditional definition of it -people are required to think and solve puzzles, fight monsters, collect treasure and build their character's history and legend- rather than the computer game industry standard definition -players select hair and eye color, a basic character class and, perhaps, a few affectations and go out to kill lots of monsters for treasure and to increase their personal skills to become power houses in the game over everyone else and their personal gear so they cannot be touched by anyone else in the game.

PERSONAL/PROFESSIONAL GAMING EXPERIENCE
While no degree or professional real-world position exists for role-playing gamers or GameMasters, were experience as a GM or Player quantifiable to a degree, I would have a Bachelor's degree in each.  Many dice and paper gamers can say the same, or close; however, not many of them have the level of attention to detail I do, and I know this from personal experience playing with many a GM who was unable to track or account for his player's positions, equipment, or the action taking place at the time.  That being said, I began playing games in 1984 with the advent of BattleTech, played Dungeons & Dragons for several years, eventually moving into more advanced games such as GURPS, White Wolf, Traveller, and on.  Having played or GM'd with dozens of gaming groups comprised of hundreds of personalities of every quantified type places me in a unique position to understand the allure of RPGs and to be able to design for them.