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Recruitment Policy
We desire people from all walks of life, though current and prior military experience will be important factors in determining promotions and positions within the unit. Current and prior military have been taught a form of discipline that aids in unit cohesion and structure unlike any other walk of life, and military folk have the added benefit of being from an older, typically more mature, age group.
We desire to have people from all age groups, with age being an important factor in determining promotions and positions, and how grouping is done within the unit. Our unit, despite the general adult nature of the gaming community for this gaming series, should be of a clean nature; that means try to keep your language, and discussions of adult matters, in-check. As well, for younger members, this is an adult-oriented gaming community, so you and your parents should understand that nature and make your decision accordingly as to whether this is the unit for you to be involved in or not. Maturity most assuredly has its place, though it is not everything.
We desire to have people from all over the world, though the U.S. time zones (PST, MST, CST, and EST, from GMT-8 to GMT-5) will be considered the central element of our unit. Three sets of time-zones are to be set, in truth, and the unit will grow to accommodate and consolidate, as much as possible, each group for the sake of play. This means you will be able to build, or become part of, elements from within your time-zone range.
We desire to have all levels of knowledge and education concerning tactics, strategy, military and para-military organization and operations, the BattleTech tabletop game, the MechWarrior and MechCommander series' of computer games, which knowledge must be used for the edification and fostering of good-will within the unit, for our improvement overall.
We desire to have all manner of fighting styles because, in the game, we recognize that the broadest number of styles will, typically, aid the unit in winning; that being explained, we also desire honor, team play, and good-will in AU, and those without these abilities, which typically run hand-in-hand, no matter how good you are, will be asked to leave.
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Expectations
Let's get Honor out of the way right away. In past MechWarrior play on-line, rules were needed, formed by the community, and expected to be upheld by each individual that played, and they became something of an unspoken code of honor, of honorable battlefield conduct. Despite the fact that the conditions under which these unwritten rules were developed no longer exist, the practices they brought is every bit as relevant. Shooting the head, the back, or the legs of an opponent's 'Mech, or shooting them after they've been knocked down, or have shut down, are just fine; it's the continual deliberate malicious shooting of those areas where an honor violation may occur. These rules should be very easy to live within, beyond role-playing, as MWO will not be like previous MechWarrior computer games, and the same factors which spawned the rules will not, likely, exist. Honor violations are not automatic terminations -though it is hoped that we will get better than our opposition-, especially since there are caveat's to the rules, such as targets that outweigh you by fifteen tons or more, or outgun you severely enough there is no hope to survive, let alone win, other than withdrawing. If you feel that it is impossible for you to work within these guides...
Training will be a requirement once MWO launches, so we can get used to the controls of the game, get to know one another as MechWarriors, fashion ourselves into team players, and learn the strategies and tactics that will be common to our unit. Each successfully completed training session will count as a drop -and drops count toward points for rank-, the same as with battle drops. Training will include the precepts of honorable combat, combined fire techniques, small unit tactics -including covering one another and meeting objectives as fire teams or Lances-, and heat management techniques, among many other things.
Attendance, Hardcore and Casual Play ~ MechWarriors will rate whether or not they are hardcore or casual players, in their own estimation; the difference being that casual players will not be able to fight in many of the battles we will strive to take place in. Just as past experience, time-in-service, awards for service, and participation in either the services or operational sides of the AU house will gain you rank and position, and perhaps further awards, so too will your drops help determine where you will be placed in the unit. You may request a position within the Alpha Company Command Lance, but if your drops and other attendance suffer, and someone else is better primed to take your place, you will be moved. Your position within AU, among its Lances, will be determined among each of the 'classes' of the unit, MechWarriors being the most prolific, Officers being second-most, and finally Non-Commissioned Officers. As the unit grows and we move from one Structure Level to the next, everything previously mentioned herein will become even more important.
Our Code of Conduct ~ Though there is a better defined and written Code of Conduct to be had, the general idea is that you need to be nice not only to your fellow members in AU, but also to all those you will fight. Getting angry, sweaty, and foul-mouthed is a typical part of playing in a game as intense as the previous MechWarrior CGs have been, and is completely understandable; however, despite the fact these are war simulations, they are still more a sport, and thus good sportsmanship, even in the face of ignorance, is the better position to hold. Finally, the developers of PGI and IGP, the MWO and AU forum moderators and administrators should be respected at all times, even if they are wrong; don't worry, they will be proven wrong soon enough if they are, so tripping over your teeth, now, just to snarl, is going to prove to be pretty useless, later. To borrow a phrase about Technical Inspectors from my last job, "Arguing with an administrator, developer, or moderator is like fighting with a pig in the mud; they love it and they'll always win."
If this is what you're looking for and you would like to join Armageddon Unlimited, CLICK HERE
DISCLAIMER: BattleTech, MechWarrior, BattleMech, 'Mech, and other associated terms are Publisher and Electronic Copyright © Smith & Tinker. MechWarrior: Online © Piranha Games Inc. and Smith & Tinker. MechWarrior Online Log used with permission (@Garth Erlam). MechWarrior 4: (et al) is © Cyberlore and Microsoft. MechWarrior 3: (et al) is © WizKids, Zipper Interactive, Hasbro, and Microsoft. MechWarrior 2: (et al) is © Activision, FASA Studio, and Microsoft. No copyright infringement is intended by anything posted on this web site.
Armageddon Unlimited (we are the ONLY originals) started in 1985 as Red Death Squadron, '87 as Wolf's Cavaliers, '92 as Equal Opportunity Destroyers, '95 as Shadow Blade/Lynx Lancers and, finally, '97 as Armageddon Unlimited for MW2: Mercs, MW3, MW4, and MW: O each new name advanced as a result of a new Commanding Officer and/or a new era. So, you imitators out there claiming Armageddon Unlimited as your name, make sure you hold to a high and honorable standard, or we're comin' for ya. 'Nuff said.
If you have any questions, comments, or complaints about this site, please feel free to contact the Webmonkey.
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